[PATCH 1/5] d3dcompiler: Initialize initial_filename in D3DCompile2().

Marvin testbot at winehq.org
Mon Mar 28 07:17:43 CDT 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=111401

Your paranoid android.


=== debian11 (build log) ===

01f8:err:d3d:wined3d_debug_callback 00483908: "0:43(1): error: error index must be >= 0".
01f8:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01f8:err:d3d:wined3d_debug_callback 00483908: "0:43(1): error: error index must be >= 0".
01f8:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01f4:err:d3d:wined3d_debug_callback 00484340: "0:43(1): error: error index must be >= 0".
01f4:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01f4:err:d3d:wined3d_debug_callback 00484340: "0:43(1): error: error index must be >= 0".
01f4:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0

=== debian11 (build log) ===

01f4:err:d3d:wined3d_debug_callback 00284258: "0:43(1): error: error index must be >= 0".
01f4:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01f4:err:d3d:wined3d_debug_callback 00284258: "0:43(1): error: error index must be >= 0".
01f4:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01f8:err:d3d:wined3d_debug_callback 000000000007E830: "0:43(1): error: error index must be >= 0".
01f8:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01f8:err:d3d:wined3d_debug_callback 000000000007E830: "0:43(1): error: error index must be >= 0".
01f8:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0



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