[PATCH vkd3d v2 2/9] vkd3d-shader/hlsl: Check types when folding constants.

Zebediah Figura zfigura at codeweavers.com
Mon Mar 28 13:35:31 CDT 2022


On 3/28/22 03:59, Giovanni Mascellani wrote:
> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> v2:
>   * New
> ---
>   libs/vkd3d-shader/hlsl_constant_ops.c | 11 +++++++++--
>   1 file changed, 9 insertions(+), 2 deletions(-)
> 

We currently can't construct HLSL_IR_CONSTANT nodes that aren't vectors 
anyway, though (as evidenced by patch 6/9). Is there a real situation, 
now or in the future, where we might need this?



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