[PATCH vkd3d v2 1/9] vkd3d-shader/hlsl: Use an unsigned variable for iteration.

Francisco Casas fcasas at codeweavers.com
Tue Mar 29 14:50:36 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


March 28, 2022 5:59 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> v2:
> * New
> ---
> libs/vkd3d-shader/hlsl_constant_ops.c | 3 ++-
> 1 file changed, 2 insertions(+), 1 deletion(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
> index 51cee179..109fc2ee 100644
> --- a/libs/vkd3d-shader/hlsl_constant_ops.c
> +++ b/libs/vkd3d-shader/hlsl_constant_ops.c
> @@ -194,11 +194,12 @@ static bool fold_mul(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> struct hlsl_ir_constant *src1, struct hlsl_ir_constant *src2)
> {
> enum hlsl_base_type type = dst->node.data_type->base_type;
> + unsigned int k;
> 
> assert(type == src1->node.data_type->base_type);
> assert(type == src2->node.data_type->base_type);
> 
> - for (int k = 0; k < 4; ++k)
> + for (k = 0; k < 4; ++k)
> {
> switch (type)
> {
> -- 
> 2.35.1



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