[PATCH vkd3d v2 9/9] vkd3d-shader/hlsl: Lower casts to bool to comparisons.

Francisco Casas fcasas at codeweavers.com
Tue Mar 29 16:21:35 CDT 2022


Signed-off-by: Francisco Casas <fcasas at codeweavers.com>


March 28, 2022 5:59 AM, "Giovanni Mascellani" <gmascellani at codeweavers.com> wrote:

> Signed-off-by: Giovanni Mascellani <gmascellani at codeweavers.com>
> ---
> libs/vkd3d-shader/hlsl_codegen.c | 32 +++++++++++++++++++++++++++
> libs/vkd3d-shader/hlsl_constant_ops.c | 9 ++------
> libs/vkd3d-shader/hlsl_sm4.c | 3 ++-
> 3 files changed, 36 insertions(+), 8 deletions(-)
> 
> diff --git a/libs/vkd3d-shader/hlsl_codegen.c b/libs/vkd3d-shader/hlsl_codegen.c
> index c1f5560e..f7814135 100644
> --- a/libs/vkd3d-shader/hlsl_codegen.c
> +++ b/libs/vkd3d-shader/hlsl_codegen.c
> @@ -745,6 +745,37 @@ static bool lower_division(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr,
> voi
> return true;
> }
> 
> +static bool lower_cast_to_bool(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
> +{
> + struct hlsl_type *type = instr->data_type, *arg_type;
> + struct hlsl_ir_constant *zero;
> + struct hlsl_ir_expr *expr;
> +
> + if (instr->type != HLSL_IR_EXPR)
> + return false;
> + expr = hlsl_ir_expr(instr);
> + if (expr->op != HLSL_OP1_CAST)
> + return false;
> + arg_type = expr->operands[0].node->data_type;
> + if (type->type > HLSL_CLASS_VECTOR || arg_type->type > HLSL_CLASS_VECTOR)
> + return false;
> + if (type->base_type != HLSL_TYPE_BOOL)
> + return false;
> +
> + /* Narrowing casts should have already been lowered. */
> + assert(type->dimx == arg_type->dimx);
> +
> + zero = hlsl_new_constant(ctx, arg_type, &instr->loc);
> + if (!zero)
> + return false;
> + list_add_before(&instr->entry, &zero->node.entry);
> +
> + expr->op = HLSL_OP2_NEQUAL;
> + hlsl_src_from_node(&expr->operands[1], &zero->node);
> +
> + return true;
> +}
> +
> static bool dce(struct hlsl_ctx *ctx, struct hlsl_ir_node *instr, void *context)
> {
> switch (instr->type)
> @@ -1642,6 +1673,7 @@ int hlsl_emit_bytecode(struct hlsl_ctx *ctx, struct hlsl_ir_function_decl
> *entry
> }
> 
> transform_ir(ctx, lower_broadcasts, body, NULL);
> + transform_ir(ctx, lower_cast_to_bool, body, NULL);
> while (transform_ir(ctx, fold_redundant_casts, body, NULL));
> do
> {
> diff --git a/libs/vkd3d-shader/hlsl_constant_ops.c b/libs/vkd3d-shader/hlsl_constant_ops.c
> index e282dbd4..5cac4bde 100644
> --- a/libs/vkd3d-shader/hlsl_constant_ops.c
> +++ b/libs/vkd3d-shader/hlsl_constant_ops.c
> @@ -27,7 +27,6 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
> int32_t i;
> double d;
> float f;
> - bool b;
> 
> if (dst->node.data_type->dimx != src->node.data_type->dimx
> || dst->node.data_type->dimy != src->node.data_type->dimy)
> @@ -47,7 +46,6 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
> i = src->value[k].f;
> f = src->value[k].f;
> d = src->value[k].f;
> - b = !!src->value[k].f;
> break;
> 
> case HLSL_TYPE_DOUBLE:
> @@ -55,7 +53,6 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
> i = src->value[k].d;
> f = src->value[k].d;
> d = src->value[k].d;
> - b = !!src->value[k].d;
> break;
> 
> case HLSL_TYPE_INT:
> @@ -63,7 +60,6 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
> i = src->value[k].i;
> f = src->value[k].i;
> d = src->value[k].i;
> - b = !!src->value[k].i;
> break;
> 
> case HLSL_TYPE_UINT:
> @@ -71,7 +67,6 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
> i = src->value[k].u;
> f = src->value[k].u;
> d = src->value[k].u;
> - b = !!src->value[k].u;
> break;
> 
> case HLSL_TYPE_BOOL:
> @@ -79,7 +74,6 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst, struct
> i = !!src->value[k].u;
> f = !!src->value[k].u;
> d = !!src->value[k].u;
> - b = !!src->value[k].u;
> break;
> 
> default:
> @@ -107,7 +101,8 @@ static bool fold_cast(struct hlsl_ctx *ctx, struct hlsl_ir_constant *dst,
> struct
> break;
> 
> case HLSL_TYPE_BOOL:
> - dst->value[k].u = b ? ~0u : 0;
> + /* Casts to bool should have already been lowered. */
> + assert(0);
> break;
> 
> default:
> diff --git a/libs/vkd3d-shader/hlsl_sm4.c b/libs/vkd3d-shader/hlsl_sm4.c
> index af5c777f..9bc9a679 100644
> --- a/libs/vkd3d-shader/hlsl_sm4.c
> +++ b/libs/vkd3d-shader/hlsl_sm4.c
> @@ -1533,7 +1533,8 @@ static void write_sm4_cast(struct hlsl_ctx *ctx,
> break;
> 
> case HLSL_TYPE_BOOL:
> - hlsl_fixme(ctx, &expr->node.loc, "SM4 cast to bool.\n");
> + /* Casts to bool should have already been lowered. */
> + assert(0);
> break;
> 
> default:
> -- 
> 2.35.1



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