[PATCH] wined3d: Increase the CS queue size.
Matteo Bruni
matteo.mystral at gmail.com
Wed Mar 30 08:16:07 CDT 2022
On Wed, Mar 30, 2022 at 12:43 PM Jan Sikorski <jsikorski at codeweavers.com> wrote:
>
> Final Fantasy XIV routinely runs out of space in the queue, which
> affects the frame rates.
>
> Signed-off-by: Jan Sikorski <jsikorski at codeweavers.com>
> ---
> On my particular testing set up the change is from ~85 fps to ~100 fps.
> ---
> dlls/wined3d/wined3d_private.h | 2 +-
> 1 file changed, 1 insertion(+), 1 deletion(-)
>
> diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
> index 5b3eb0136b0..d53eb3985fa 100644
> --- a/dlls/wined3d/wined3d_private.h
> +++ b/dlls/wined3d/wined3d_private.h
> @@ -4892,7 +4892,7 @@ enum wined3d_push_constants
> };
>
> #define WINED3D_CS_QUERY_POLL_INTERVAL 10u
> -#define WINED3D_CS_QUEUE_SIZE 0x100000u
> +#define WINED3D_CS_QUEUE_SIZE 0x400000u
> #define WINED3D_CS_SPIN_COUNT 10000000u
> #define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
>
> --
> 2.32.0
It might be sensible to use different queue sizes for 32 and 64 bits
(i.e. I don't think increasing the queue size for 64-bit only is going
to encounter any resistance).
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