[PATCH 9/9] dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.ConstantForceEffect tests.
Rémi Bernon
wine at gitlab.winehq.org
Tue May 3 04:20:51 CDT 2022
From: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/dinput/tests/force_feedback.c | 224 ++++++++++++++++++++++++++++-
1 file changed, 223 insertions(+), 1 deletion(-)
diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c
index e0f5ce4bca1..f5b387f3566 100644
--- a/dlls/dinput/tests/force_feedback.c
+++ b/dlls/dinput/tests/force_feedback.c
@@ -39,6 +39,7 @@
#define WIDL_using_Windows_Foundation
#define WIDL_using_Windows_Foundation_Collections
+#define WIDL_using_Windows_Foundation_Numerics
#include "windows.foundation.h"
#define WIDL_using_Windows_Devices_Haptics
#define WIDL_using_Windows_Gaming_Input
@@ -4516,6 +4517,58 @@ static void check_bool_async_( int line, IAsyncOperation_boolean *async, UINT32
}
}
+#define check_result_async( a, b, c, d, e ) check_result_async_( __LINE__, a, b, c, d, e )
+static void check_result_async_( int line, IAsyncOperation_ForceFeedbackLoadEffectResult *async, UINT32 expect_id,
+ AsyncStatus expect_status, HRESULT expect_hr, ForceFeedbackLoadEffectResult expect_result )
+{
+ ForceFeedbackLoadEffectResult result;
+ AsyncStatus async_status;
+ IAsyncInfo *async_info;
+ HRESULT hr, async_hr;
+ UINT32 async_id;
+
+ hr = IAsyncOperation_ForceFeedbackLoadEffectResult_QueryInterface( async, &IID_IAsyncInfo, (void **)&async_info );
+ ok_(__FILE__, line)( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+
+ async_id = 0xdeadbeef;
+ hr = IAsyncInfo_get_Id( async_info, &async_id );
+ if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_Id returned %#lx\n", hr );
+ else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_Id returned %#lx\n", hr );
+ ok_(__FILE__, line)( async_id == expect_id, "got id %u\n", async_id );
+
+ async_status = 0xdeadbeef;
+ hr = IAsyncInfo_get_Status( async_info, &async_status );
+ if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_Status returned %#lx\n", hr );
+ else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_Status returned %#lx\n", hr );
+ ok_(__FILE__, line)( async_status == expect_status, "got status %u\n", async_status );
+
+ async_hr = 0xdeadbeef;
+ hr = IAsyncInfo_get_ErrorCode( async_info, &async_hr );
+ if (expect_status < 4) ok_(__FILE__, line)( hr == S_OK, "get_ErrorCode returned %#lx\n", hr );
+ else ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "get_ErrorCode returned %#lx\n", hr );
+ if (expect_status < 4) todo_wine_if(FAILED(expect_hr)) ok_(__FILE__, line)( async_hr == expect_hr, "got error %#lx\n", async_hr );
+ else ok_(__FILE__, line)( async_hr == E_ILLEGAL_METHOD_CALL, "got error %#lx\n", async_hr );
+
+ IAsyncInfo_Release( async_info );
+
+ result = !expect_result;
+ hr = IAsyncOperation_ForceFeedbackLoadEffectResult_GetResults( async, &result );
+ switch (expect_status)
+ {
+ case Completed:
+ case Error:
+ todo_wine_if(FAILED(expect_hr))
+ ok_(__FILE__, line)( hr == expect_hr, "GetResults returned %#lx\n", hr );
+ ok_(__FILE__, line)( result == expect_result, "got result %u\n", result );
+ break;
+ case Canceled:
+ case Started:
+ default:
+ ok_(__FILE__, line)( hr == E_ILLEGAL_METHOD_CALL, "GetResults returned %#lx\n", hr );
+ break;
+ }
+}
+
struct bool_async_handler
{
IAsyncOperationCompletedHandler_boolean IAsyncOperationCompletedHandler_boolean_iface;
@@ -4582,7 +4635,75 @@ static IAsyncOperationCompletedHandler_booleanVtbl bool_async_handler_vtbl =
bool_async_handler_Invoke,
};
-struct bool_async_handler default_bool_async_handler = {{&bool_async_handler_vtbl}};
+static struct bool_async_handler default_bool_async_handler = {{&bool_async_handler_vtbl}};
+
+struct result_async_handler
+{
+ IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface;
+ IAsyncOperation_ForceFeedbackLoadEffectResult *async;
+ AsyncStatus status;
+ BOOL invoked;
+ HANDLE event;
+};
+
+static inline struct result_async_handler *impl_from_IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface )
+{
+ return CONTAINING_RECORD( iface, struct result_async_handler, IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface );
+}
+
+static HRESULT WINAPI result_async_handler_QueryInterface( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface, REFIID iid, void **out )
+{
+ if (IsEqualGUID( iid, &IID_IUnknown ) ||
+ IsEqualGUID( iid, &IID_IAgileObject ) ||
+ IsEqualGUID( iid, &IID_IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult ))
+ {
+ IUnknown_AddRef( iface );
+ *out = iface;
+ return S_OK;
+ }
+
+ trace( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+ *out = NULL;
+ return E_NOINTERFACE;
+}
+
+static ULONG WINAPI result_async_handler_AddRef( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface )
+{
+ return 2;
+}
+
+static ULONG WINAPI result_async_handler_Release( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface )
+{
+ return 1;
+}
+
+static HRESULT WINAPI result_async_handler_Invoke( IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *iface,
+ IAsyncOperation_ForceFeedbackLoadEffectResult *async, AsyncStatus status )
+{
+ struct result_async_handler *impl = impl_from_IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult( iface );
+
+ trace( "iface %p, async %p, status %u\n", iface, async, status );
+
+ ok( !impl->invoked, "invoked twice\n" );
+ impl->invoked = TRUE;
+ impl->async = async;
+ impl->status = status;
+ if (impl->event) SetEvent( impl->event );
+
+ return S_OK;
+}
+
+static IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResultVtbl result_async_handler_vtbl =
+{
+ /*** IUnknown methods ***/
+ result_async_handler_QueryInterface,
+ result_async_handler_AddRef,
+ result_async_handler_Release,
+ /*** IAsyncOperationCompletedHandler<ForceFeedbackLoadEffectResult> methods ***/
+ result_async_handler_Invoke,
+};
+
+static struct result_async_handler default_result_async_handler = {{&result_async_handler_vtbl}};
static void test_windows_gaming_input(void)
{
@@ -5158,6 +5279,7 @@ static void test_windows_gaming_input(void)
.report_buf = {6, 0x7f},
},
};
+ static const WCHAR *constant_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConstantForceEffect;
static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor;
static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
@@ -5171,15 +5293,24 @@ static void test_windows_gaming_input(void)
},
};
DIDEVICEINSTANCEW devinst = {.dwSize = sizeof(DIDEVICEINSTANCEW)};
+ IAsyncOperation_ForceFeedbackLoadEffectResult *result_async;
IAsyncOperationCompletedHandler_boolean *tmp_handler;
+ struct result_async_handler result_async_handler;
IVectorView_RawGameController *controllers_view;
IRawGameControllerStatics *controller_statics;
EventRegistrationToken controller_added_token;
struct bool_async_handler bool_async_handler;
IVectorView_ForceFeedbackMotor *motors_view;
ForceFeedbackEffectAxes supported_axes;
+ IActivationFactory *activation_factory;
+ IConstantForceEffect *constant_effect;
IAsyncOperation_boolean *bool_async;
IRawGameController *raw_controller;
+ ForceFeedbackEffectState state;
+ Vector3 vector3 = {1., 0., 0.};
+ TimeSpan duration = {10000000};
+ IInspectable *tmp_inspectable;
+ IForceFeedbackEffect *effect;
IDirectInputDevice8W *device;
IForceFeedbackMotor *motor;
BOOLEAN paused, enabled;
@@ -5190,6 +5321,7 @@ static void test_windows_gaming_input(void)
UINT32 size;
HRESULT hr;
DWORD ret;
+ LONG ref;
if (!load_combase_functions()) return;
@@ -5478,6 +5610,96 @@ static void test_windows_gaming_input(void)
IAsyncOperation_boolean_Release( bool_async );
+ hr = pWindowsCreateString( force_feedback_motor, wcslen( force_feedback_motor ), &str );
+ ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
+ hr = pRoGetActivationFactory( str, &IID_IInspectable, (void **)&tmp_inspectable );
+ ok( hr == REGDB_E_CLASSNOTREG, "RoGetActivationFactory returned %#lx\n", hr );
+ pWindowsDeleteString( str );
+
+
+ hr = pWindowsCreateString( constant_effect_class_name, wcslen( constant_effect_class_name ), &str );
+ ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
+ hr = pRoGetActivationFactory( str, &IID_IActivationFactory, (void **)&activation_factory );
+ todo_wine
+ ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
+ pWindowsDeleteString( str );
+ if (hr != S_OK) goto skip_tests;
+
+ hr = IActivationFactory_ActivateInstance( activation_factory, &tmp_inspectable );
+ todo_wine
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+ IActivationFactory_Release( activation_factory );
+
+ hr = IInspectable_QueryInterface( tmp_inspectable, &IID_IForceFeedbackEffect, (void **)&effect );
+ todo_wine
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+ IInspectable_Release( tmp_inspectable );
+
+ hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IConstantForceEffect, (void **)&constant_effect );
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+
+ hr = IConstantForceEffect_SetParameters( constant_effect, vector3, duration );
+ todo_wine
+ ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
+ hr = IConstantForceEffect_SetParametersWithEnvelope( constant_effect, vector3, 0.1, 0.2, 0.3,
+ duration, duration, duration, duration, 1 );
+ todo_wine
+ ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
+ IConstantForceEffect_Release( constant_effect );
+
+ gain = 12345.6;
+ hr = IForceFeedbackEffect_get_Gain( effect, &gain );
+ todo_wine
+ ok( hr == S_OK, "get_Gain returned %#lx\n", hr );
+ todo_wine
+ ok( gain == 1.0, "get_MasterGain returned %f\n", gain );
+ hr = IForceFeedbackEffect_put_Gain( effect, 0.5 );
+ todo_wine
+ ok( hr == S_FALSE, "put_Gain returned %#lx\n", hr );
+ state = 0xdeadbeef;
+ hr = IForceFeedbackEffect_get_State( effect, &state );
+ todo_wine
+ ok( hr == S_OK, "get_State returned %#lx\n", hr );
+ todo_wine
+ ok( state == ForceFeedbackEffectState_Stopped, "get_State returned %#lx\n", hr );
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Start returned %#lx\n", hr );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
+
+ hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
+ todo_wine
+ ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
+ result_async_handler = default_result_async_handler;
+ result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
+ ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IAsyncOperation_ForceFeedbackLoadEffectResult_put_Completed( result_async, &result_async_handler.IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface );
+ ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
+ ret = WaitForSingleObject( result_async_handler.event, 5000 );
+ ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
+ ret = CloseHandle( result_async_handler.event );
+ ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
+ check_result_async( result_async, 1, Error, 0x86854008, ForceFeedbackLoadEffectResult_EffectNotSupported );
+ ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
+ ok( ref == 0, "Release returned %lu\n", ref );
+
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Start returned %#lx\n", hr );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
+ hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
+ todo_wine
+ ok( hr == 0x86854003, "TryUnloadEffectAsync returned %#lx\n", hr );
+
+ ref = IForceFeedbackEffect_Release( effect );
+ ok( ref == 0, "Release returned %lu\n", ref );
+
+
+skip_tests:
IForceFeedbackMotor_Release( motor );
IRawGameController_Release( raw_controller );
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/26
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