[PATCH] d2d1: Implement ID2D1DeviceContext::CreateImageBrush().
Nikolay Sivov
nsivov at codeweavers.com
Fri May 6 04:40:06 CDT 2022
On 5/6/22 12:32, Dmitry Timoshkov wrote:
> +
> + hr = ID2D1Image_QueryInterface(image, &IID_ID2D1Bitmap, (void **)&bitmap);
> + if (FAILED(hr))
> + {
> + FIXME("ID2D1Image doesn't support ID2D1Bitmap interface.\n");
> + return hr;
> + }
> +
> + bitmap_brush_desc.extendModeX = image_brush_desc->extendModeX;
> + bitmap_brush_desc.extendModeY = image_brush_desc->extendModeY;
> + bitmap_brush_desc.interpolationMode = image_brush_desc->interpolationMode;
> +
> + if (SUCCEEDED(hr = d2d_bitmap_brush_create(context->factory, bitmap, &bitmap_brush_desc,
> + brush_desc, &object)))
> + *brush = (ID2D1ImageBrush *)&object->ID2D1Brush_iface;
> +
> + ID2D1Bitmap_Release(bitmap);
> +
> + return hr;
> }
>
> static HRESULT STDMETHODCALLTYPE d2d_device_context_ID2D1DeviceContext_CreateBitmapBrush(ID2D1DeviceContext *iface,
I don't think this can work, ID2D1ImageBrush is not compatible with what
d2d_bitmap_brush_create() returns.
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