[PATCH v2 2/6] windows.gaming.input: AddRef on the returned async handler in get_Completed.
Rémi Bernon
wine at gitlab.winehq.org
Fri May 6 08:39:05 CDT 2022
From: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/windows.gaming.input/async.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c
index 1426b3d8481..dfcb4144e74 100644
--- a/dlls/windows.gaming.input/async.c
+++ b/dlls/windows.gaming.input/async.c
@@ -146,7 +146,8 @@ static HRESULT WINAPI async_impl_get_Completed( IWineAsyncInfoImpl *iface, IWine
EnterCriticalSection( &impl->cs );
if (impl->status == Closed) hr = E_ILLEGAL_METHOD_CALL;
- *handler = (impl->handler != HANDLER_NOT_SET) ? impl->handler : NULL;
+ if (impl->handler == NULL || impl->handler == HANDLER_NOT_SET) *handler = NULL;
+ else IWineAsyncOperationCompletedHandler_AddRef( (*handler = impl->handler) );
LeaveCriticalSection( &impl->cs );
return hr;
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/43
More information about the wine-devel
mailing list