[PATCH] d3d11: Implement CreateBlendState1 and GetDesc1.

James McDonnell topgamer7 at gmail.com
Wed May 11 19:03:43 CDT 2022


Signed-off-by: James McDonnell <topgamer7 at gmail.com>
---
 dlls/d3d11/d3d11_private.h |  6 ++--
 dlls/d3d11/device.c        | 40 ++++++++++++++++++++++----
 dlls/d3d11/state.c         | 58 ++++++++++++++++++++++++++++----------
 3 files changed, 80 insertions(+), 24 deletions(-)

diff --git a/dlls/d3d11/d3d11_private.h b/dlls/d3d11/d3d11_private.h
index efe26551258..b8faf457870 100644
--- a/dlls/d3d11/d3d11_private.h
+++ b/dlls/d3d11/d3d11_private.h
@@ -411,7 +411,7 @@ HRESULT d3d11_class_linkage_create(struct d3d_device *device,
 /* ID3D11BlendState, ID3D10BlendState1 */
 struct d3d_blend_state
 {
-    ID3D11BlendState ID3D11BlendState_iface;
+    ID3D11BlendState1 ID3D11BlendState1_iface;
     ID3D10BlendState1 ID3D10BlendState1_iface;
     LONG refcount;
 
@@ -422,9 +422,9 @@ struct d3d_blend_state
     ID3D11Device2 *device;
 };
 
-static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState *iface)
+static inline struct d3d_blend_state *impl_from_ID3D11BlendState(ID3D11BlendState1 *iface)
 {
-    return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState_iface);
+    return CONTAINING_RECORD(iface, struct d3d_blend_state, ID3D11BlendState1_iface);
 }
 
 HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC *desc,
diff --git a/dlls/d3d11/device.c b/dlls/d3d11/device.c
index ecf45e9ce33..117620472f5 100644
--- a/dlls/d3d11/device.c
+++ b/dlls/d3d11/device.c
@@ -2204,7 +2204,7 @@ static void STDMETHODCALLTYPE d3d11_device_context_OMGetBlendState(ID3D11DeviceC
         if (wined3d_state)
         {
             blend_state_impl = wined3d_blend_state_get_parent(wined3d_state);
-            ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState_iface);
+            ID3D11BlendState_AddRef(*blend_state = &blend_state_impl->ID3D11BlendState1_iface);
         }
         else
             *blend_state = NULL;
@@ -3644,7 +3644,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState(ID3D11Device2 *if
     if (FAILED(hr = d3d_blend_state_create(device, desc, &object)))
         return hr;
 
-    *blend_state = &object->ID3D11BlendState_iface;
+    *blend_state = &object->ID3D11BlendState1_iface;
 
     return S_OK;
 }
@@ -4282,11 +4282,39 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateDeferredContext1(ID3D11Devic
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateBlendState1(ID3D11Device2 *iface,
-        const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **state)
+        const D3D11_BLEND_DESC1 *desc, ID3D11BlendState1 **blend_state)
 {
-    FIXME("iface %p, desc %p, state %p stub!\n", iface, desc, state);
+    struct d3d_device *device = impl_from_ID3D11Device2(iface);
+    struct d3d_blend_state *object;
+    HRESULT hr;
+    unsigned i, j;
+    D3D11_BLEND_DESC simple_desc;
 
-    return E_NOTIMPL;
+    TRACE("iface %p, desc %p, blend_state %p.\n", iface, desc, blend_state);
+    FIXME("Logical operations are not implemented.\n");
+
+    memset(&simple_desc, 0, sizeof(simple_desc));
+    simple_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
+    simple_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
+    for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; ++i)
+    {
+        j = desc->IndependentBlendEnable ? i : 0;
+        simple_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[j].BlendEnable;
+        simple_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[j].SrcBlend;
+        simple_desc.RenderTarget[i].DestBlend = desc->RenderTarget[j].DestBlend;
+        simple_desc.RenderTarget[i].BlendOp = desc->RenderTarget[j].BlendOp;
+        simple_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[j].SrcBlendAlpha;
+        simple_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[j].DestBlendAlpha;
+        simple_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[j].BlendOpAlpha;
+        simple_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[j].RenderTargetWriteMask;
+    }
+
+    if (FAILED(hr = d3d_blend_state_create(device, &simple_desc, &object)))
+        return hr;
+
+    *blend_state = (ID3D11BlendState1*)&object->ID3D11BlendState1_iface;
+
+    return S_OK;
 }
 
 static HRESULT STDMETHODCALLTYPE d3d11_device_CreateRasterizerState1(ID3D11Device2 *iface,
@@ -4993,7 +5021,7 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
 
     blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
     d3d11_device_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext1_iface,
-            blend_state_object ? &blend_state_object->ID3D11BlendState_iface : NULL, blend_factor, sample_mask);
+            blend_state_object ? &blend_state_object->ID3D11BlendState1_iface : NULL, blend_factor, sample_mask);
 }
 
 static void STDMETHODCALLTYPE d3d10_device_OMSetDepthStencilState(ID3D10Device1 *iface,
diff --git a/dlls/d3d11/state.c b/dlls/d3d11/state.c
index f67017ff1ef..6c8d8fa611c 100644
--- a/dlls/d3d11/state.c
+++ b/dlls/d3d11/state.c
@@ -23,7 +23,7 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d11);
 
 /* ID3D11BlendState methods */
 
-static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendState1 *iface,
         REFIID riid, void **object)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
@@ -54,7 +54,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_QueryInterface(ID3D11BlendSta
     return E_NOINTERFACE;
 }
 
-static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
+static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState1 *iface)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
     ULONG refcount = InterlockedIncrement(&state->refcount);
@@ -70,7 +70,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_AddRef(ID3D11BlendState *iface)
     return refcount;
 }
 
-static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface)
+static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState1 *iface)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
     ULONG refcount = InterlockedDecrement(&state->refcount);
@@ -87,7 +87,7 @@ static ULONG STDMETHODCALLTYPE d3d11_blend_state_Release(ID3D11BlendState *iface
     return refcount;
 }
 
-static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *iface,
+static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState1 *iface,
         ID3D11Device **device)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
@@ -98,7 +98,7 @@ static void STDMETHODCALLTYPE d3d11_blend_state_GetDevice(ID3D11BlendState *ifac
     ID3D11Device_AddRef(*device);
 }
 
-static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendState1 *iface,
         REFGUID guid, UINT *data_size, void *data)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
@@ -108,7 +108,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_GetPrivateData(ID3D11BlendSta
     return d3d_get_private_data(&state->private_store, guid, data_size, data);
 }
 
-static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendState1 *iface,
         REFGUID guid, UINT data_size, const void *data)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
@@ -118,7 +118,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateData(ID3D11BlendSta
     return d3d_set_private_data(&state->private_store, guid, data_size, data);
 }
 
-static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState *iface,
+static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D11BlendState1 *iface,
         REFGUID guid, const IUnknown *data)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
@@ -128,7 +128,7 @@ static HRESULT STDMETHODCALLTYPE d3d11_blend_state_SetPrivateDataInterface(ID3D1
     return d3d_set_private_data_interface(&state->private_store, guid, data);
 }
 
-static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface, D3D11_BLEND_DESC *desc)
+static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState1 *iface, D3D11_BLEND_DESC *desc)
 {
     struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
 
@@ -137,7 +137,33 @@ static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc(ID3D11BlendState *iface,
     *desc = state->desc;
 }
 
-static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
+static void STDMETHODCALLTYPE d3d11_blend_state_GetDesc1(ID3D11BlendState1 *iface, D3D11_BLEND_DESC1 *desc)
+{
+    struct d3d_blend_state *state = impl_from_ID3D11BlendState(iface);
+    D3D11_BLEND_DESC1 d3d11_1_desc;
+    unsigned i;
+
+    TRACE("iface %p, desc %p.\n", iface, desc);
+    FIXME("LogicOp is not yet supported.\n");
+
+    d3d11_1_desc.AlphaToCoverageEnable = desc->AlphaToCoverageEnable;
+    d3d11_1_desc.IndependentBlendEnable = desc->IndependentBlendEnable;
+    for (i = 0; i < D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT; i++) {
+        d3d11_1_desc.RenderTarget[i].BlendEnable = desc->RenderTarget[i].BlendEnable;
+        d3d11_1_desc.RenderTarget[i].SrcBlend = desc->RenderTarget[i].SrcBlend;
+        d3d11_1_desc.RenderTarget[i].DestBlend = desc->RenderTarget[i].DestBlend;
+        d3d11_1_desc.RenderTarget[i].BlendOp = desc->RenderTarget[i].BlendOp;
+        d3d11_1_desc.RenderTarget[i].SrcBlendAlpha = desc->RenderTarget[i].SrcBlendAlpha;
+        d3d11_1_desc.RenderTarget[i].DestBlendAlpha = desc->RenderTarget[i].DestBlendAlpha;
+        d3d11_1_desc.RenderTarget[i].BlendOpAlpha = desc->RenderTarget[i].BlendOpAlpha;
+        d3d11_1_desc.RenderTarget[i].LogicOp = D3D11_LOGIC_OP_CLEAR;
+        d3d11_1_desc.RenderTarget[i].LogicOpEnable = 0;
+        d3d11_1_desc.RenderTarget[i].RenderTargetWriteMask = desc->RenderTarget[i].RenderTargetWriteMask;
+    }
+    *desc = d3d11_1_desc;
+}
+
+static const struct ID3D11BlendState1Vtbl d3d11_blend_state_vtbl =
 {
     /* IUnknown methods */
     d3d11_blend_state_QueryInterface,
@@ -150,6 +176,8 @@ static const struct ID3D11BlendStateVtbl d3d11_blend_state_vtbl =
     d3d11_blend_state_SetPrivateDataInterface,
     /* ID3D11BlendState methods */
     d3d11_blend_state_GetDesc,
+    /* ID3D11BlendState1 methods */
+    d3d11_blend_state_GetDesc1,
 };
 
 /* ID3D10BlendState methods */
@@ -168,7 +196,7 @@ static HRESULT STDMETHODCALLTYPE d3d10_blend_state_QueryInterface(ID3D10BlendSta
 
     TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
 
-    return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState_iface, riid, object);
+    return d3d11_blend_state_QueryInterface(&state->ID3D11BlendState1_iface, riid, object);
 }
 
 static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface)
@@ -177,7 +205,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_AddRef(ID3D10BlendState1 *iface
 
     TRACE("iface %p.\n", iface);
 
-    return d3d11_blend_state_AddRef(&state->ID3D11BlendState_iface);
+    return d3d11_blend_state_AddRef(&state->ID3D11BlendState1_iface);
 }
 
 static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *iface)
@@ -186,7 +214,7 @@ static ULONG STDMETHODCALLTYPE d3d10_blend_state_Release(ID3D10BlendState1 *ifac
 
     TRACE("iface %p.\n", iface);
 
-    return d3d11_blend_state_Release(&state->ID3D11BlendState_iface);
+    return d3d11_blend_state_Release(&state->ID3D11BlendState1_iface);
 }
 
 /* ID3D10DeviceChild methods */
@@ -366,7 +394,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
         object = WINE_RB_ENTRY_VALUE(entry, struct d3d_blend_state, entry);
 
         TRACE("Returning existing blend state %p.\n", object);
-        ID3D11BlendState_AddRef(&object->ID3D11BlendState_iface);
+        ID3D11BlendState_AddRef(&object->ID3D11BlendState1_iface);
         *state = object;
         wined3d_mutex_unlock();
 
@@ -379,7 +407,7 @@ HRESULT d3d_blend_state_create(struct d3d_device *device, const D3D11_BLEND_DESC
         return E_OUTOFMEMORY;
     }
 
-    object->ID3D11BlendState_iface.lpVtbl = &d3d11_blend_state_vtbl;
+    object->ID3D11BlendState1_iface.lpVtbl = (struct ID3D11BlendState1Vtbl *)&d3d11_blend_state_vtbl;
     object->ID3D10BlendState1_iface.lpVtbl = &d3d10_blend_state_vtbl;
     object->refcount = 1;
     wined3d_private_store_init(&object->private_store);
@@ -436,7 +464,7 @@ struct d3d_blend_state *unsafe_impl_from_ID3D11BlendState(ID3D11BlendState *ifac
         return NULL;
     assert(iface->lpVtbl == &d3d11_blend_state_vtbl);
 
-    return impl_from_ID3D11BlendState(iface);
+    return impl_from_ID3D11BlendState((ID3D11BlendState1 *)iface);
 }
 
 struct d3d_blend_state *unsafe_impl_from_ID3D10BlendState(ID3D10BlendState *iface)
-- 
2.35.1




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