[PATCH 4/5] windows.gaming.input: Implement IForceFeedbackMotor_LoadEffectAsync.

Rémi Bernon wine at gitlab.winehq.org
Thu May 12 06:37:53 CDT 2022


From: Rémi Bernon <rbernon at codeweavers.com>

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/dinput/tests/force_feedback.c         |   3 -
 dlls/windows.gaming.input/async.c          | 143 +++++++++++++++++++++
 dlls/windows.gaming.input/force_feedback.c |  45 ++++++-
 dlls/windows.gaming.input/private.h        |   2 +
 4 files changed, 187 insertions(+), 6 deletions(-)

diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c
index 171a0226dd0..39838920d13 100644
--- a/dlls/dinput/tests/force_feedback.c
+++ b/dlls/dinput/tests/force_feedback.c
@@ -5666,9 +5666,7 @@ static void test_windows_gaming_input(void)
     ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
 
     hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
-    todo_wine
     ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
-    if (hr != S_OK) goto skip_tests;
     result_async_handler = default_result_async_handler;
     result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
     ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
@@ -5696,7 +5694,6 @@ static void test_windows_gaming_input(void)
     ok( ref == 0, "Release returned %lu\n", ref );
 
 
-skip_tests:
     IForceFeedbackMotor_Release( motor );
 
     IRawGameController_Release( raw_controller );
diff --git a/dlls/windows.gaming.input/async.c b/dlls/windows.gaming.input/async.c
index fc593bc6121..2cb6e51c9c5 100644
--- a/dlls/windows.gaming.input/async.c
+++ b/dlls/windows.gaming.input/async.c
@@ -502,3 +502,146 @@ HRESULT async_operation_boolean_create( IUnknown *invoker, IUnknown *param, asyn
     TRACE( "created IAsyncOperation_boolean %p\n", *out );
     return S_OK;
 }
+
+struct async_result
+{
+    IAsyncOperation_ForceFeedbackLoadEffectResult IAsyncOperation_ForceFeedbackLoadEffectResult_iface;
+    IWineAsyncInfoImpl *IWineAsyncInfoImpl_inner;
+    LONG ref;
+};
+
+static inline struct async_result *impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( IAsyncOperation_ForceFeedbackLoadEffectResult *iface )
+{
+    return CONTAINING_RECORD( iface, struct async_result, IAsyncOperation_ForceFeedbackLoadEffectResult_iface );
+}
+
+static HRESULT WINAPI async_result_QueryInterface( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, REFIID iid, void **out )
+{
+    struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, &IID_IAsyncOperation_ForceFeedbackLoadEffectResult ))
+    {
+        IInspectable_AddRef( (*out = &impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface) );
+        return S_OK;
+    }
+
+    return IWineAsyncInfoImpl_QueryInterface( impl->IWineAsyncInfoImpl_inner, iid, out );
+}
+
+static ULONG WINAPI async_result_AddRef( IAsyncOperation_ForceFeedbackLoadEffectResult *iface )
+{
+    struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p, ref %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI async_result_Release( IAsyncOperation_ForceFeedbackLoadEffectResult *iface )
+{
+    struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
+    ULONG ref = InterlockedDecrement( &impl->ref );
+    TRACE( "iface %p, ref %lu.\n", iface, ref );
+
+    if (!ref)
+    {
+        /* guard against re-entry if inner releases an outer iface */
+        InterlockedIncrement( &impl->ref );
+        IWineAsyncInfoImpl_Release( impl->IWineAsyncInfoImpl_inner );
+        free( impl );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI async_result_GetIids( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI async_result_GetRuntimeClassName( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, HSTRING *class_name )
+{
+    return WindowsCreateString( L"Windows.Foundation.IAsyncOperation`1<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>",
+                                ARRAY_SIZE(L"Windows.Foundation.IAsyncOperation`1<Windows.Gaming.Input.ForceFeedback.ForceFeedbackLoadEffectResult>"),
+                                class_name );
+}
+
+static HRESULT WINAPI async_result_GetTrustLevel( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI async_result_put_Completed( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult *handler )
+{
+    struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
+    TRACE( "iface %p, handler %p.\n", iface, handler );
+    return IWineAsyncInfoImpl_put_Completed( impl->IWineAsyncInfoImpl_inner, (IWineAsyncOperationCompletedHandler *)handler );
+}
+
+static HRESULT WINAPI async_result_get_Completed( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult **handler )
+{
+    struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
+    TRACE( "iface %p, handler %p.\n", iface, handler );
+    return IWineAsyncInfoImpl_get_Completed( impl->IWineAsyncInfoImpl_inner, (IWineAsyncOperationCompletedHandler **)handler );
+}
+
+static HRESULT WINAPI async_result_GetResults( IAsyncOperation_ForceFeedbackLoadEffectResult *iface, ForceFeedbackLoadEffectResult *results )
+{
+    struct async_result *impl = impl_from_IAsyncOperation_ForceFeedbackLoadEffectResult( iface );
+    PROPVARIANT result = {.vt = VT_UI4};
+    HRESULT hr;
+
+    TRACE( "iface %p, results %p.\n", iface, results );
+
+    hr = IWineAsyncInfoImpl_get_Result( impl->IWineAsyncInfoImpl_inner, &result );
+
+    *results = result.ulVal;
+    PropVariantClear( &result );
+    return hr;
+}
+
+static const struct IAsyncOperation_ForceFeedbackLoadEffectResultVtbl async_result_vtbl =
+{
+    /* IUnknown methods */
+    async_result_QueryInterface,
+    async_result_AddRef,
+    async_result_Release,
+    /* IInspectable methods */
+    async_result_GetIids,
+    async_result_GetRuntimeClassName,
+    async_result_GetTrustLevel,
+    /* IAsyncOperation<ForceFeedbackLoadEffectResult> */
+    async_result_put_Completed,
+    async_result_get_Completed,
+    async_result_GetResults,
+};
+
+HRESULT async_operation_effect_result_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
+                                              IAsyncOperation_ForceFeedbackLoadEffectResult **out )
+{
+    struct async_result *impl;
+    HRESULT hr;
+
+    *out = NULL;
+    if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
+    impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface.lpVtbl = &async_result_vtbl;
+    impl->ref = 1;
+
+    if (FAILED(hr = async_info_create( invoker, param, callback, (IInspectable *)&impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface, &impl->IWineAsyncInfoImpl_inner )) ||
+        FAILED(hr = IWineAsyncInfoImpl_Start( impl->IWineAsyncInfoImpl_inner )))
+    {
+        if (impl->IWineAsyncInfoImpl_inner) IWineAsyncInfoImpl_Release( impl->IWineAsyncInfoImpl_inner );
+        free( impl );
+        return hr;
+    }
+
+    *out = &impl->IAsyncOperation_ForceFeedbackLoadEffectResult_iface;
+    TRACE( "created IAsyncOperation_ForceFeedbackLoadEffectResult %p\n", *out );
+    return S_OK;
+}
diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c
index ac2833496ef..4192232c41a 100644
--- a/dlls/windows.gaming.input/force_feedback.c
+++ b/dlls/windows.gaming.input/force_feedback.c
@@ -34,6 +34,9 @@ struct effect
     IInspectable *IInspectable_outer;
     LONG ref;
 
+    CRITICAL_SECTION cs;
+    IDirectInputEffect *effect;
+
     GUID type;
     DWORD axes[3];
     LONG directions[3];
@@ -87,7 +90,13 @@ static ULONG WINAPI effect_impl_Release( IWineForceFeedbackEffectImpl *iface )
 
     TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
 
-    if (!ref) free( impl );
+    if (!ref)
+    {
+        if (impl->effect) IDirectInputEffect_Release( impl->effect );
+        impl->cs.DebugInfo->Spare[0] = 0;
+        DeleteCriticalSection( &impl->cs );
+        free( impl );
+    }
 
     return ref;
 }
@@ -181,6 +190,9 @@ HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IIn
     impl->axes[1] = DIJOFS_Y;
     impl->axes[2] = DIJOFS_Z;
 
+    InitializeCriticalSection( &impl->cs );
+    impl->cs.DebugInfo->Spare[0] = (DWORD_PTR)( __FILE__ ": effect.cs" );
+
     *out = &impl->IWineForceFeedbackEffectImpl_iface;
     TRACE( "created ForceFeedbackEffect %p\n", *out );
     return S_OK;
@@ -337,11 +349,38 @@ static HRESULT WINAPI motor_get_SupportedAxes( IForceFeedbackMotor *iface, enum
     return E_NOTIMPL;
 }
 
+static HRESULT WINAPI motor_load_effect_async( IUnknown *invoker, IUnknown *param, PROPVARIANT *result )
+{
+    struct effect *effect = impl_from_IForceFeedbackEffect( (IForceFeedbackEffect *)param );
+    struct motor *impl = impl_from_IForceFeedbackMotor( (IForceFeedbackMotor *)invoker );
+    IDirectInputEffect *dinput_effect;
+    HRESULT hr;
+
+    if (SUCCEEDED(hr = IDirectInputDevice8_CreateEffect( impl->device, &effect->type, &effect->params, &dinput_effect, NULL )))
+    {
+        EnterCriticalSection( &effect->cs );
+        if (!effect->effect)
+        {
+            effect->effect = dinput_effect;
+            IDirectInputEffect_AddRef( effect->effect );
+        }
+        LeaveCriticalSection( &effect->cs );
+        IDirectInputEffect_Release( dinput_effect );
+    }
+
+    result->vt = VT_UI4;
+    if (SUCCEEDED(hr)) result->ulVal = ForceFeedbackLoadEffectResult_Succeeded;
+    else if (hr == DIERR_DEVICEFULL) result->ulVal = ForceFeedbackLoadEffectResult_EffectStorageFull;
+    else result->ulVal = ForceFeedbackLoadEffectResult_EffectNotSupported;
+
+    return hr;
+}
+
 static HRESULT WINAPI motor_LoadEffectAsync( IForceFeedbackMotor *iface, IForceFeedbackEffect *effect,
                                              IAsyncOperation_ForceFeedbackLoadEffectResult **async_op )
 {
-    FIXME( "iface %p, effect %p, async_op %p stub!\n", iface, effect, async_op );
-    return E_NOTIMPL;
+    TRACE( "iface %p, effect %p, async_op %p.\n", iface, effect, async_op );
+    return async_operation_effect_result_create( (IUnknown *)iface, (IUnknown *)effect, motor_load_effect_async, async_op );
 }
 
 static HRESULT WINAPI motor_PauseAllEffects( IForceFeedbackMotor *iface )
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
index f8edff61455..40e5c7c67ea 100644
--- a/dlls/windows.gaming.input/private.h
+++ b/dlls/windows.gaming.input/private.h
@@ -76,6 +76,8 @@ extern HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType ty
 typedef HRESULT (WINAPI *async_operation_callback)( IUnknown *invoker, IUnknown *param, PROPVARIANT *result );
 extern HRESULT async_operation_boolean_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
                                                IAsyncOperation_boolean **out );
+extern HRESULT async_operation_effect_result_create( IUnknown *invoker, IUnknown *param, async_operation_callback callback,
+                                                     IAsyncOperation_ForceFeedbackLoadEffectResult **out );
 
 #define DEFINE_IINSPECTABLE_( pfx, iface_type, impl_type, impl_from, iface_mem, expr )             \
     static inline impl_type *impl_from( iface_type *iface )                                        \
-- 
GitLab


https://gitlab.winehq.org/wine/wine/-/merge_requests/62



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