[PATCH vkd3d 6/6] vkd3d-common: Rework debug infrastructure.

Henri Verbeet hverbeet at gmail.com
Thu May 12 11:45:28 CDT 2022


On Thu, 12 May 2022 at 18:34, Zebediah Figura <zfigura at codeweavers.com> wrote:
> I don't think that defining the environment variable looks right either,
> but on the other hand I'd like to see multiple channels per module be
> allowed, along the lines of Wine. E.g. it'd be nice to separate dxbc,
> spirv, hlsl, preproc. I think that necessitates defining *something* per
> file.

Sure, I could see the case for separate debug channels. That seems
somewhat orthogonal though. I.e., right now, if we wanted to add
different channels, those would likely end up being in addition to the
VKD3D_DEBUG_ENV_NAME lines introduced by this patch.



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