[PATCH 4/5] wined3d: Add support for sysmem-clearing float32 formats (v2).
Stefan Dösinger
stefan at codeweavers.com
Fri May 13 07:54:37 CDT 2022
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
Version 2: Check for WINED3DFMT_FLAG_FLOAT instead of explicitly listing
expected float formats.
Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>
---
dlls/wined3d/resource.c | 6 ++++++
dlls/wined3d/utils.c | 21 +++++++++++++++++++++
2 files changed, 27 insertions(+)
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 073bc5b5834..ed5d5d63250 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -668,6 +668,12 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
((uint32_t *)dst)[x] = c[0];
}
break;
+ case 8:
+ case 12:
+ case 16:
+ for (x = 0; x < w; ++x)
+ memcpy(((uint8_t *)map->data) + x * bpp, c, bpp);
+ break;
default:
FIXME("Not implemented for bpp %u.\n", bpp);
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 3017265ccb0..e4fcf18600e 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -6119,6 +6119,27 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format, cons
return;
}
+ /* 32 bit float formats. We don't handle D32_FLOAT and D32_FLOAT_S8X24_UINT for now. */
+ if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) && format->red_size == 32)
+ {
+ float *ret_f = ret;
+
+ switch (format->byte_count)
+ {
+ case 16: ret_f[3] = color->a;
+ case 12: ret_f[2] = color->b;
+ case 8: ret_f[1] = color->g;
+ case 4: ret_f[0] = color->r;
+ break;
+
+ default:
+ ERR("Unexpected byte count %u: Format %s\n", format->byte_count, debug_d3dformat(format_id));
+ break;
+ }
+
+ return;
+ }
+
FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
}
--
2.35.1
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