[PATCH 3/3] d2d1/tests: Add tests for register effect.

Nikolay Sivov nsivov at codeweavers.com
Sat May 14 08:28:42 CDT 2022



On 5/11/22 14:56, Ziqing Hui wrote:
> Signed-off-by: Ziqing Hui <zhui at codeweavers.com>
>
>
> --- a/dlls/d2d1/tests/d2d1.c
> +++ b/dlls/d2d1/tests/d2d1.c
> @@ -28,6 +28,9 @@
>   #include "dwrite.h"
>   #include "wincodec.h"
>   #include "wine/heap.h"
> +#include "d2d1effectauthor.h"
> +
> +DEFINE_GUID(CLSID_TestEffect, 0xb9ee12e9,0x32d9,0xe659,0xac,0x61,0x2d,0x7c,0xea,0x69,0x28,0x78);
>
Hi, Ziqing.

I don't know if that will indirectly help with testbot build failure, 
but note that you should add this new d2d1 header to uuid library, 
instead of using it here under initguid.



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