[PATCH 2/5] wined3d: Add support for sysmem-clearing float32 formats (v2).

Stefan Dösinger stefan at codeweavers.com
Sun May 15 07:29:53 CDT 2022


Signed-off-by: Stefan Dösinger <stefan at codeweavers.com>

---

Version 2: Check for WINED3DFMT_FLAG_FLOAT instead of explicitly listing
expected float formats.
---
 dlls/wined3d/resource.c |  6 ++++++
 dlls/wined3d/utils.c    | 21 +++++++++++++++++++++
 2 files changed, 27 insertions(+)

diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 073bc5b5834..ed5d5d63250 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -668,6 +668,12 @@ void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource,
                 ((uint32_t *)dst)[x] = c[0];
             }
             break;
+        case 8:
+        case 12:
+        case 16:
+            for (x = 0; x < w; ++x)
+                memcpy(((uint8_t *)map->data) + x * bpp, c, bpp);
+            break;
 
         default:
             FIXME("Not implemented for bpp %u.\n", bpp);
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 26698b1ab04..6a21ca4dcc5 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -6116,6 +6116,27 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format, cons
         return;
     }
 
+    /* 32 bit float formats. We don't handle D32_FLOAT and D32_FLOAT_S8X24_UINT for now. */
+    if ((format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_FLOAT) && format->red_size == 32)
+    {
+        float *ret_f = ret;
+
+        switch (format->byte_count)
+        {
+            case 16: ret_f[3] = color->a;
+            case 12: ret_f[2] = color->b;
+            case  8: ret_f[1] = color->g;
+            case  4: ret_f[0] = color->r;
+                break;
+
+            default:
+                ERR("Unexpected byte count %u: Format %s\n", format->byte_count, debug_d3dformat(format_id));
+                break;
+        }
+
+        return;
+    }
+
     FIXME("Conversion for format %s not implemented.\n", debug_d3dformat(format_id));
 }
 
-- 
2.35.1




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