[PATCH v2 11/11] wined3d: Rename format base_flags to flags.

Chip Davis wine at gitlab.winehq.org
Mon May 16 22:25:53 CDT 2022


From: Chip Davis <cdavis5x at gmail.com>

---
 dlls/wined3d/adapter_gl.c         |  4 +--
 dlls/wined3d/arb_program_shader.c |  4 +--
 dlls/wined3d/context_gl.c         |  2 +-
 dlls/wined3d/device.c             | 12 +++----
 dlls/wined3d/directx.c            | 10 +++---
 dlls/wined3d/glsl_shader.c        |  4 +--
 dlls/wined3d/resource.c           | 10 +++---
 dlls/wined3d/surface.c            | 12 +++----
 dlls/wined3d/texture.c            | 40 ++++++++++-----------
 dlls/wined3d/utils.c              | 60 +++++++++++++++----------------
 dlls/wined3d/view.c               |  4 +--
 dlls/wined3d/wined3d_private.h    |  6 ++--
 12 files changed, 82 insertions(+), 86 deletions(-)

diff --git a/dlls/wined3d/adapter_gl.c b/dlls/wined3d/adapter_gl.c
index 547c2f67709..6124e8aab92 100644
--- a/dlls/wined3d/adapter_gl.c
+++ b/dlls/wined3d/adapter_gl.c
@@ -4474,7 +4474,7 @@ static BOOL wined3d_check_pixel_format_color(const struct wined3d_pixel_format *
         const struct wined3d_format *format)
 {
     /* Float formats need FBOs. If FBOs are used this function isn't called */
-    if (format->base_flags & WINED3DFMT_FLAG_FLOAT)
+    if (format->flags & WINED3DFMT_FLAG_FLOAT)
         return FALSE;
 
     /* Probably a RGBA_float or color index mode. */
@@ -4496,7 +4496,7 @@ static BOOL wined3d_check_pixel_format_depth(const struct wined3d_pixel_format *
     BOOL lockable = FALSE;
 
     /* Float formats need FBOs. If FBOs are used this function isn't called */
-    if (format->base_flags & WINED3DFMT_FLAG_FLOAT)
+    if (format->flags & WINED3DFMT_FLAG_FLOAT)
         return FALSE;
 
     if ((format->id == WINED3DFMT_D16_LOCKABLE) || (format->id == WINED3DFMT_D32_FLOAT))
diff --git a/dlls/wined3d/arb_program_shader.c b/dlls/wined3d/arb_program_shader.c
index 7522b566c23..fec5270c055 100644
--- a/dlls/wined3d/arb_program_shader.c
+++ b/dlls/wined3d/arb_program_shader.c
@@ -7744,8 +7744,8 @@ static BOOL arbfp_blit_supported(enum wined3d_blit_op blit_op, const struct wine
             return FALSE;
     }
 
-    decompress = (src_format->base_flags & WINED3DFMT_FLAG_COMPRESSED)
-            && !(dst_format->base_flags & WINED3DFMT_FLAG_COMPRESSED);
+    decompress = (src_format->flags & WINED3DFMT_FLAG_COMPRESSED)
+            && !(dst_format->flags & WINED3DFMT_FLAG_COMPRESSED);
     if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
         return FALSE;
 
diff --git a/dlls/wined3d/context_gl.c b/dlls/wined3d/context_gl.c
index aeda3019c5e..d9f4520b00b 100644
--- a/dlls/wined3d/context_gl.c
+++ b/dlls/wined3d/context_gl.c
@@ -5733,7 +5733,7 @@ static void wined3d_context_gl_load_numbered_arrays(struct wined3d_context_gl *c
 
         if (element->stride)
         {
-            unsigned int format_flags = format_gl->f.base_flags;
+            unsigned int format_flags = format_gl->f.flags;
 
             bo = wined3d_bo_gl_id(element->data.buffer_object);
             if (current_bo != bo)
diff --git a/dlls/wined3d/device.c b/dlls/wined3d/device.c
index 2a4e361a070..f557445e12c 100644
--- a/dlls/wined3d/device.c
+++ b/dlls/wined3d/device.c
@@ -4723,11 +4723,11 @@ static bool resources_format_compatible(const struct wined3d_resource *src_resou
         return true;
     if (src_resource->device->cs->c.state->feature_level < WINED3D_FEATURE_LEVEL_10_1)
         return false;
-    if ((src_resource->format_base_flags & WINED3DFMT_FLAG_BLOCKS)
-            && (dst_resource->format_base_flags & WINED3DFMT_FLAG_CAST_TO_BLOCK))
+    if ((src_resource->format_flags & WINED3DFMT_FLAG_BLOCKS)
+            && (dst_resource->format_flags & WINED3DFMT_FLAG_CAST_TO_BLOCK))
         return src_resource->format->block_byte_count == dst_resource->format->byte_count;
-    if ((src_resource->format_base_flags & WINED3DFMT_FLAG_CAST_TO_BLOCK)
-            && (dst_resource->format_base_flags & WINED3DFMT_FLAG_BLOCKS))
+    if ((src_resource->format_flags & WINED3DFMT_FLAG_CAST_TO_BLOCK)
+            && (dst_resource->format_flags & WINED3DFMT_FLAG_BLOCKS))
         return src_resource->format->byte_count == dst_resource->format->block_byte_count;
     return false;
 }
@@ -5121,7 +5121,7 @@ void CDECL wined3d_device_context_clear_uav_float(struct wined3d_device_context
 {
     TRACE("context %p, view %p, clear_value %s.\n", context, view, debug_vec4(clear_value));
 
-    if (!(view->format->base_flags & (WINED3DFMT_FLAG_FLOAT | WINED3DFMT_FLAG_NORMALISED)))
+    if (!(view->format->flags & (WINED3DFMT_FLAG_FLOAT | WINED3DFMT_FLAG_NORMALISED)))
     {
         WARN("Not supported for view format %s.\n", debug_d3dformat(view->format->id));
         return;
@@ -5223,7 +5223,7 @@ HRESULT CDECL wined3d_device_context_map(struct wined3d_device_context *context,
         if (resource->type != WINED3D_RTYPE_BUFFER && resource->type != WINED3D_RTYPE_TEXTURE_2D)
             return WINED3DERR_INVALIDCALL;
 
-        if ((resource->format_base_flags & WINED3DFMT_FLAG_BLOCKS) && !(resource->access & WINED3D_RESOURCE_ACCESS_CPU))
+        if ((resource->format_flags & WINED3DFMT_FLAG_BLOCKS) && !(resource->access & WINED3D_RESOURCE_ACCESS_CPU))
             return WINED3DERR_INVALIDCALL;
     }
 
diff --git a/dlls/wined3d/directx.c b/dlls/wined3d/directx.c
index 2411ce843cf..464627cf42a 100644
--- a/dlls/wined3d/directx.c
+++ b/dlls/wined3d/directx.c
@@ -1707,7 +1707,7 @@ static BOOL wined3d_check_surface_format(const struct wined3d_format *format)
             & WINED3DFMT_CAP_BLIT)
         return TRUE;
 
-    if ((format->base_flags & WINED3DFMT_FLAG_EXTENSION)
+    if ((format->flags & WINED3DFMT_FLAG_EXTENSION)
             && (format->caps[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_CAP_TEXTURE))
         return TRUE;
 
@@ -1728,7 +1728,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
         enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id)
 {
     const struct wined3d_format *adapter_format, *format;
-    unsigned int format_caps = 0, format_base_flags = 0;
+    unsigned int format_caps = 0, format_flags = 0;
     enum wined3d_gl_resource_type gl_type, gl_type_end;
     BOOL mipmap_gen_supported = TRUE;
     unsigned int allowed_bind_flags;
@@ -1880,7 +1880,7 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
     if (usage & WINED3DUSAGE_QUERY_VERTEXTEXTURE)
         format_caps |= WINED3DFMT_CAP_VTF;
     if (usage & WINED3DUSAGE_QUERY_LEGACYBUMPMAP)
-        format_base_flags |= WINED3DFMT_FLAG_BUMPMAP;
+        format_flags |= WINED3DFMT_FLAG_BUMPMAP;
 
     if ((format_caps & WINED3DFMT_CAP_TEXTURE) && (wined3d->flags & WINED3D_NO3D))
     {
@@ -1888,10 +1888,10 @@ HRESULT CDECL wined3d_check_device_format(const struct wined3d *wined3d,
         return WINED3DERR_NOTAVAILABLE;
     }
 
-    if ((format->base_flags & format_base_flags) != format_base_flags)
+    if ((format->flags & format_flags) != format_flags)
     {
         TRACE("Requested format flags %#x, but format %s only has %#x.\n",
-                format_base_flags, debug_d3dformat(check_format_id), format->base_flags);
+                format_flags, debug_d3dformat(check_format_id), format->flags);
         return WINED3DERR_NOTAVAILABLE;
     }
 
diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c
index b7d73a7271d..0bf4daeaf47 100644
--- a/dlls/wined3d/glsl_shader.c
+++ b/dlls/wined3d/glsl_shader.c
@@ -13060,8 +13060,8 @@ static BOOL glsl_blitter_supported(enum wined3d_blit_op blit_op, const struct wi
     /* We don't necessarily want to blit from resources without
      * WINED3D_RESOURCE_ACCESS_GPU, but that may be the only way to decompress
      * compressed textures. */
-    decompress = (src_format->base_flags & WINED3DFMT_FLAG_COMPRESSED)
-            && !(dst_format->base_flags & WINED3DFMT_FLAG_COMPRESSED);
+    decompress = (src_format->flags & WINED3DFMT_FLAG_COMPRESSED)
+            && !(dst_format->flags & WINED3DFMT_FLAG_COMPRESSED);
     if (!decompress && !(src_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
     {
         TRACE("Source resource does not have GPU access.\n");
diff --git a/dlls/wined3d/resource.c b/dlls/wined3d/resource.c
index 47e75f73cf9..21c28604faf 100644
--- a/dlls/wined3d/resource.c
+++ b/dlls/wined3d/resource.c
@@ -174,7 +174,7 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
     }
 
     if (base_type != WINED3D_GL_RES_TYPE_COUNT
-            && (format->base_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY))
+            && (format->flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BLOCKS_NO_VERIFY))
             == WINED3DFMT_FLAG_BLOCKS)
     {
         UINT width_mask = format->block_width - 1;
@@ -188,14 +188,14 @@ HRESULT resource_init(struct wined3d_resource *resource, struct wined3d_device *
     resource->type = type;
     resource->gl_type = gl_type;
     resource->format = format;
-    resource->format_base_flags = format->base_flags;
+    resource->format_flags = format->flags;
     if (gl_type < WINED3D_GL_RES_TYPE_COUNT)
         resource->format_caps = format->caps[gl_type];
     resource->multisample_type = multisample_type;
     resource->multisample_quality = multisample_quality;
     resource->usage = usage;
     resource->bind_flags = bind_flags;
-    if (resource->format_base_flags & WINED3DFMT_FLAG_MAPPABLE)
+    if (resource->format_flags & WINED3DFMT_FLAG_MAPPABLE)
         access |= WINED3D_RESOURCE_ACCESS_MAP_R | WINED3D_RESOURCE_ACCESS_MAP_W;
     resource->access = access;
     resource->width = width;
@@ -520,7 +520,7 @@ HRESULT wined3d_resource_check_box_dimensions(struct wined3d_resource *resource,
         return WINEDDERR_INVALIDRECT;
     }
 
-    if (resource->format_base_flags & WINED3DFMT_FLAG_BLOCKS)
+    if (resource->format_flags & WINED3DFMT_FLAG_BLOCKS)
     {
         /* This assumes power of two block sizes, but NPOT block sizes would
          * be silly anyway.
@@ -597,7 +597,7 @@ void *resource_offset_map_pointer(struct wined3d_resource *resource, unsigned in
 
     wined3d_resource_get_sub_resource_map_pitch(resource, sub_resource_idx, &row_pitch, &slice_pitch);
 
-    if ((resource->format_base_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
+    if ((resource->format_flags & (WINED3DFMT_FLAG_BLOCKS | WINED3DFMT_FLAG_BROKEN_PITCH)) == WINED3DFMT_FLAG_BLOCKS)
     {
         /* Compressed textures are block based, so calculate the offset of
          * the block that contains the top-left pixel of the mapped box. */
diff --git a/dlls/wined3d/surface.c b/dlls/wined3d/surface.c
index 90d21abd552..4e3f660d415 100644
--- a/dlls/wined3d/surface.c
+++ b/dlls/wined3d/surface.c
@@ -255,7 +255,7 @@ static struct wined3d_texture *surface_convert_format(struct wined3d_texture *sr
     if (!(conv = find_converter(src_format->id, dst_format->id)) && ((device->wined3d->flags & WINED3D_NO3D)
             || !is_identity_fixup(src_format->color_fixup) || src_format->conv_byte_count
             || !is_identity_fixup(dst_format->color_fixup) || dst_format->conv_byte_count
-            || ((src_format->base_flags & WINED3DFMT_FLAG_COMPRESSED)
+            || ((src_format->flags & WINED3DFMT_FLAG_COMPRESSED)
             && !src_format->decompress)))
     {
         FIXME("Cannot find a conversion function from format %s to %s.\n",
@@ -707,12 +707,12 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
     else
     {
         same_sub_resource = FALSE;
-        upload = dst_format->base_flags & WINED3DFMT_FLAG_BLOCKS
+        upload = dst_format->flags & WINED3DFMT_FLAG_BLOCKS
                 && (dst_width != src_width || dst_height != src_height);
 
         if (upload)
         {
-            dst_format = src_format->base_flags & WINED3DFMT_FLAG_BLOCKS
+            dst_format = src_format->flags & WINED3DFMT_FLAG_BLOCKS
                     ? wined3d_get_format(device->adapter, WINED3DFMT_B8G8R8A8_UNORM, 0) : src_format;
         }
 
@@ -759,8 +759,8 @@ static HRESULT surface_cpu_blt(struct wined3d_texture *dst_texture, unsigned int
                     dst_texture->sub_resources[dst_sub_resource_idx].size, WINED3D_MAP_WRITE);
         }
     }
-    src_fmt_flags = src_format->base_flags;
-    dst_fmt_flags = dst_format->base_flags;
+    src_fmt_flags = src_format->flags;
+    dst_fmt_flags = dst_format->flags;
     flags &= ~WINED3D_BLT_RAW;
 
     bpp = dst_format->byte_count;
@@ -1188,7 +1188,7 @@ static void surface_cpu_blt_colour_fill(struct wined3d_rendertarget_view *view,
 
     TRACE("view %p, box %s, colour %s.\n", view, debug_box(box), debug_color(colour));
 
-    if (view->format_base_flags & WINED3DFMT_FLAG_BLOCKS)
+    if (view->format_flags & WINED3DFMT_FLAG_BLOCKS)
     {
         FIXME("Not implemented for format %s.\n", debug_d3dformat(view->format->id));
         return;
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 515eb1adbe4..b230fc05f00 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -71,7 +71,7 @@ static BOOL wined3d_texture_use_immutable_storage(const struct wined3d_texture *
     /* We don't expect to create texture views for textures with height-scaled formats.
      * Besides, ARB_texture_storage doesn't allow specifying exact sizes for all levels. */
     return gl_info->supported[ARB_TEXTURE_STORAGE]
-            && !(texture->resource.format_base_flags & WINED3DFMT_FLAG_HEIGHT_SCALE);
+            && !(texture->resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE);
 }
 
 /* Front buffer coordinates are always full screen coordinates, but our GL
@@ -279,8 +279,7 @@ static bool fbo_blitter_supported(enum wined3d_blit_op blit_op, const struct win
     if ((wined3d_settings.offscreen_rendering_mode != ORM_FBO) || !gl_info->fbo_ops.glBlitFramebuffer)
         return false;
 
-    if ((src_resource->format_base_flags | dst_resource->format_base_flags)
-            & WINED3DFMT_FLAG_HEIGHT_SCALE)
+    if ((src_resource->format_flags | dst_resource->format_flags) & WINED3DFMT_FLAG_HEIGHT_SCALE)
         return false;
 
     /* Source and/or destination need to be on the GL side. */
@@ -979,7 +978,7 @@ static void wined3d_texture_gl_allocate_mutable_storage(struct wined3d_texture_g
         {
             width = wined3d_texture_get_level_pow2_width(&texture_gl->t, level);
             height = wined3d_texture_get_level_pow2_height(&texture_gl->t, level);
-            if (texture_gl->t.resource.format_base_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
+            if (texture_gl->t.resource.format_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
             {
                 height *= format->f.height_scale.numerator;
                 height /= format->f.height_scale.denominator;
@@ -2269,7 +2268,7 @@ static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format
 {
     const struct wined3d_format_gl *format_gl = wined3d_format_gl(src_format);
 
-    if (src_format->base_flags & WINED3DFMT_FLAG_COMPRESSED)
+    if (src_format->flags & WINED3DFMT_FLAG_COMPRESSED)
     {
         GLenum internal = wined3d_gl_get_internal_format(&dst_texture->resource, format_gl, srgb);
         unsigned int dst_row_pitch, dst_slice_pitch;
@@ -2412,7 +2411,7 @@ static enum wined3d_format_id wined3d_get_alpha_fixup_format(enum wined3d_format
 {
     unsigned int i;
 
-    if (!(dst_format->base_flags & WINED3DFMT_FLAG_COMPRESSED) && !dst_format->alpha_size)
+    if (!(dst_format->flags & WINED3DFMT_FLAG_COMPRESSED) && !dst_format->alpha_size)
         return WINED3DFMT_UNKNOWN;
 
     for (i = 0; i < ARRAY_SIZE(formats_src_alpha_fixup); ++i)
@@ -2510,7 +2509,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
         dst_texture->resource.pin_sysmem = 1;
     }
 
-    if (src_format->base_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
+    if (src_format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
     {
         update_h *= src_format->height_scale.numerator;
         update_h /= src_format->height_scale.denominator;
@@ -2537,7 +2536,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
 
     bo.buffer_object = src_bo_addr->buffer_object;
     bo.addr = (BYTE *)src_bo_addr->addr + src_box->front * src_slice_pitch;
-    if (dst_texture->resource.format_base_flags & WINED3DFMT_FLAG_BLOCKS)
+    if (dst_texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
     {
         bo.addr += (src_box->top / src_format->block_height) * src_row_pitch;
         bo.addr += (src_box->left / src_format->block_width) * src_format->block_byte_count;
@@ -2573,7 +2572,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
         }
         else
         {
-            if (dst_texture->resource.format_base_flags & WINED3DFMT_FLAG_BLOCKS)
+            if (dst_texture->resource.format_flags & WINED3DFMT_FLAG_BLOCKS)
                 ERR("Converting a block-based format.\n");
 
             f = *wined3d_format_gl(src_format);
@@ -2723,7 +2722,7 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
 
         if (bo)
             ERR("NP2 emulated texture uses PBO unexpectedly.\n");
-        if (texture_gl->t.resource.format_base_flags & WINED3DFMT_FLAG_COMPRESSED)
+        if (texture_gl->t.resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
             ERR("Unexpected compressed format for NP2 emulated texture.\n");
     }
 
@@ -2771,7 +2770,7 @@ static void wined3d_texture_gl_download_data_slow_path(struct wined3d_texture_gl
         mem = data->addr;
     }
 
-    if (texture_gl->t.resource.format_base_flags & WINED3DFMT_FLAG_COMPRESSED)
+    if (texture_gl->t.resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
     {
         TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
                 texture_gl, sub_resource_idx, level, format_gl->format, format_gl->type, mem);
@@ -2987,7 +2986,7 @@ static void wined3d_texture_gl_download_data(struct wined3d_context *context,
         checkGLcall("glBindBuffer");
     }
 
-    if (src_texture->resource.format_base_flags & WINED3DFMT_FLAG_COMPRESSED)
+    if (src_texture->resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
     {
         TRACE("Downloading compressed texture %p, %u, level %u, format %#x, type %#x, data %p.\n",
                 src_texture, src_sub_resource_idx, src_level, format_gl->format, format_gl->type, offset);
@@ -3635,7 +3634,7 @@ static void texture_resource_sub_resource_get_map_pitch(struct wined3d_resource
     const struct wined3d_texture *texture = texture_from_resource(resource);
     unsigned int level = sub_resource_idx % texture->level_count;
 
-    if (resource->format_base_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
+    if (resource->format_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
     {
         *row_pitch = wined3d_texture_get_level_width(texture, level) * resource->format->byte_count;
         *slice_pitch = wined3d_texture_get_level_height(texture, level) * (*row_pitch);
@@ -3862,7 +3861,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
         if (desc->resource_type != WINED3D_RTYPE_TEXTURE_3D && !d3d_info->texture_npot_conditional)
         {
             /* TODO: Add support for non-power-of-two compressed textures. */
-            if (format->base_flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_HEIGHT_SCALE))
+            if (format->flags & (WINED3DFMT_FLAG_COMPRESSED | WINED3DFMT_FLAG_HEIGHT_SCALE))
             {
                 FIXME("Compressed or height scaled non-power-of-two (%ux%u) textures are not supported.\n",
                         desc->width, desc->height);
@@ -3926,7 +3925,7 @@ static HRESULT wined3d_texture_init(struct wined3d_texture *texture, const struc
      * compressed block. It is questionable how useful these mip-levels are to
      * the application with "broken pitch" formats, but we want to avoid
      * memory corruption when loading textures into WINED3D_LOCATION_SYSMEM. */
-    if (format->base_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
+    if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)
     {
         unsigned int min_size;
 
@@ -5279,7 +5278,7 @@ static bool wined3d_texture_vk_clear(struct wined3d_texture_vk *texture_vk,
     VkImageAspectFlags aspect_mask;
     VkImage vk_image;
 
-    if (texture_vk->t.resource.format_base_flags & WINED3DFMT_FLAG_COMPRESSED)
+    if (texture_vk->t.resource.format_flags & WINED3DFMT_FLAG_COMPRESSED)
     {
         struct wined3d_bo_address addr;
 
@@ -5713,8 +5712,8 @@ static bool ffp_blit_supported(enum wined3d_blit_op blit_op, const struct wined3
     if (src_resource->type != WINED3D_RTYPE_TEXTURE_2D)
         return false;
 
-    decompress = (src_format->base_flags & WINED3DFMT_FLAG_COMPRESSED)
-            && !(dst_format->base_flags & WINED3DFMT_FLAG_COMPRESSED);
+    decompress = (src_format->flags & WINED3DFMT_FLAG_COMPRESSED)
+            && !(dst_format->flags & WINED3DFMT_FLAG_COMPRESSED);
     if (!decompress && !(src_resource->access & dst_resource->access & WINED3D_RESOURCE_ACCESS_GPU))
     {
         TRACE("Source or destination resource is not GPU accessible.\n");
@@ -6485,8 +6484,7 @@ static DWORD raw_blitter_blit(struct wined3d_blitter *blitter, enum wined3d_blit
      * We also can't copy between depth/stencil and colour resources, since
      * the formats are considered incompatible in OpenGL. */
     if (op != WINED3D_BLIT_OP_RAW_BLIT || !gl_formats_compatible(src_texture, src_location, dst_texture, dst_location)
-            || ((src_texture->resource.format_base_flags | dst_texture->resource.format_base_flags)
-                    & WINED3DFMT_FLAG_HEIGHT_SCALE)
+            || ((src_texture->resource.format_flags | dst_texture->resource.format_flags) & WINED3DFMT_FLAG_HEIGHT_SCALE)
             || (src_texture->resource.format->id == dst_texture->resource.format->id
             && (!(src_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB))
             || !(dst_location & (WINED3D_LOCATION_TEXTURE_RGB | WINED3D_LOCATION_TEXTURE_SRGB)))))
@@ -6652,7 +6650,7 @@ static void vk_blitter_clear_rendertargets(struct wined3d_context_vk *context_vk
         wined3d_rendertarget_view_vk_barrier(rtv_vk, context_vk, WINED3D_BIND_RENDER_TARGET);
 
         c = &clear_values[attachment_count].color;
-        if (view->format_base_flags & WINED3DFMT_FLAG_INTEGER)
+        if (view->format_flags & WINED3DFMT_FLAG_INTEGER)
         {
             c->int32[0] = colour->r;
             c->int32[1] = colour->g;
diff --git a/dlls/wined3d/utils.c b/dlls/wined3d/utils.c
index 28e2d069133..b3427f801f3 100644
--- a/dlls/wined3d/utils.c
+++ b/dlls/wined3d/utils.c
@@ -306,7 +306,7 @@ static const struct wined3d_format_ddi_info ddi_formats[] =
 struct wined3d_format_base_flags
 {
     enum wined3d_format_id id;
-    unsigned int base_flags;
+    unsigned int flags;
     unsigned int caps;
 };
 
@@ -670,7 +670,7 @@ struct wined3d_format_block_info
     UINT block_width;
     UINT block_height;
     UINT block_byte_count;
-    unsigned int base_flags;
+    unsigned int flags;
 };
 
 static const struct wined3d_format_block_info format_block_info[] =
@@ -761,7 +761,7 @@ struct wined3d_format_texture_info
     GLint gl_format;
     GLint gl_type;
     unsigned int conv_byte_count;
-    unsigned int base_flags;
+    unsigned int flags;
     unsigned int caps;
     enum wined3d_gl_extension extension;
     void (*upload)(const BYTE *src, BYTE *dst, unsigned int src_row_pitch, unsigned int src_slice_pitch,
@@ -1358,7 +1358,7 @@ static const struct wined3d_format_texture_info format_texture_info[] =
 {
     /* format id                        gl_internal                       gl_srgb_internal                      gl_rt_internal
             gl_format                   gl_type                           conv_byte_count
-            base_flags
+            flags
             caps
             extension                   upload                            download */
     /* FourCC formats */
@@ -2201,7 +2201,7 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
     {
         struct wined3d_format *typeless_format;
         unsigned int component_count = 0;
-        unsigned int base_flags = 0;
+        unsigned int flags = 0;
 
         if (!(format = get_format_internal(adapter, typed_formats[i].id)))
             return FALSE;
@@ -2233,11 +2233,11 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
             enum wined3d_channel_type channel_type = map_channel_type(typed_formats[i].channels[j]);
 
             if (channel_type == WINED3D_CHANNEL_TYPE_UNORM || channel_type == WINED3D_CHANNEL_TYPE_SNORM)
-                base_flags |= WINED3DFMT_FLAG_NORMALISED;
+                flags |= WINED3DFMT_FLAG_NORMALISED;
             if (channel_type == WINED3D_CHANNEL_TYPE_UINT || channel_type == WINED3D_CHANNEL_TYPE_SINT)
-                base_flags |= WINED3DFMT_FLAG_INTEGER;
+                flags |= WINED3DFMT_FLAG_INTEGER;
             if (channel_type == WINED3D_CHANNEL_TYPE_FLOAT)
-                base_flags |= WINED3DFMT_FLAG_FLOAT;
+                flags |= WINED3DFMT_FLAG_FLOAT;
             if (channel_type != WINED3D_CHANNEL_TYPE_UNUSED)
                 ++component_count;
 
@@ -2255,7 +2255,7 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
         }
 
         format->component_count = component_count;
-        format->base_flags |= base_flags;
+        format->flags |= flags;
     }
 
     for (i = 0; i < ARRAY_SIZE(ddi_formats); ++i)
@@ -2271,7 +2271,7 @@ static BOOL init_format_base_info(struct wined3d_adapter *adapter)
         if (!(format = get_format_internal(adapter, format_base_flags[i].id)))
             return FALSE;
 
-        format->base_flags |= format_base_flags[i].base_flags;
+        format->flags |= format_base_flags[i].flags;
         format_set_caps(format, format_base_flags[i].caps);
     }
 
@@ -2291,7 +2291,7 @@ static BOOL init_format_block_info(struct wined3d_adapter *adapter)
         format->block_width = format_block_info[i].block_width;
         format->block_height = format_block_info[i].block_height;
         format->block_byte_count = format_block_info[i].block_byte_count;
-        format->base_flags |= WINED3DFMT_FLAG_BLOCKS | format_block_info[i].base_flags;
+        format->flags |= WINED3DFMT_FLAG_BLOCKS | format_block_info[i].flags;
     }
 
     return TRUE;
@@ -2715,7 +2715,7 @@ static void check_fbo_compat(struct wined3d_caps_gl_ctx *ctx, struct wined3d_for
         if (status == GL_FRAMEBUFFER_COMPLETE
                 && ((format->f.caps[type] & WINED3DFMT_CAP_POSTPIXELSHADER_BLENDING)
                 || !(gl_info->quirks & WINED3D_QUIRK_LIMITED_TEX_FILTERING))
-                && !(format->f.base_flags & WINED3DFMT_FLAG_INTEGER)
+                && !(format->f.flags & WINED3DFMT_FLAG_INTEGER)
                 && format->f.id != WINED3DFMT_NULL && format->f.id != WINED3DFMT_P8_UINT
                 && format->format != GL_LUMINANCE && format->format != GL_LUMINANCE_ALPHA
                 && (format->f.red_size || format->f.alpha_size))
@@ -3039,7 +3039,7 @@ static void init_format_fbo_compat_info(const struct wined3d_adapter *adapter,
         if (!format->internal)
             continue;
 
-        if (format->f.base_flags & WINED3DFMT_FLAG_COMPRESSED)
+        if (format->f.flags & WINED3DFMT_FLAG_COMPRESSED)
         {
             TRACE("Skipping format %s because it's a compressed format.\n",
                     debug_d3dformat(format->f.id));
@@ -3325,13 +3325,11 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
 
         /* ARB_texture_rg defines floating point formats, but only if
          * ARB_texture_float is also supported. */
-        if (!gl_info->supported[ARB_TEXTURE_FLOAT]
-                && (format->f.base_flags & WINED3DFMT_FLAG_FLOAT))
+        if (!gl_info->supported[ARB_TEXTURE_FLOAT] && (format->f.flags & WINED3DFMT_FLAG_FLOAT))
             continue;
 
         /* ARB_texture_rg defines integer formats if EXT_texture_integer is also supported. */
-        if (!gl_info->supported[EXT_TEXTURE_INTEGER]
-                && (format->f.base_flags & WINED3DFMT_FLAG_INTEGER))
+        if (!gl_info->supported[EXT_TEXTURE_INTEGER] && (format->f.flags & WINED3DFMT_FLAG_INTEGER))
             continue;
 
         if (wined3d_settings.offscreen_rendering_mode != ORM_FBO
@@ -3347,7 +3345,7 @@ static BOOL init_format_texture_info(struct wined3d_adapter *adapter, struct win
         format->f.height_scale.numerator = 1;
         format->f.height_scale.denominator = 1;
 
-        format->f.base_flags |= format_texture_info[i].base_flags;
+        format->f.flags |= format_texture_info[i].flags;
         format->f.caps[WINED3D_GL_RES_TYPE_TEX_1D] |= format_texture_info[i].caps | WINED3DFMT_CAP_BLIT;
         format->f.caps[WINED3D_GL_RES_TYPE_TEX_2D] |= format_texture_info[i].caps | WINED3DFMT_CAP_BLIT;
         format->f.caps[WINED3D_GL_RES_TYPE_BUFFER] |= format_texture_info[i].caps | WINED3DFMT_CAP_BLIT;
@@ -3759,13 +3757,13 @@ static void apply_format_fixups(struct wined3d_adapter *adapter, struct wined3d_
             || (gl_info->supported[ARB_FRAGMENT_SHADER] && gl_info->supported[ARB_VERTEX_SHADER]))
     {
         format = get_format_gl_internal(adapter, WINED3DFMT_YV12);
-        format->f.base_flags |= WINED3DFMT_FLAG_HEIGHT_SCALE;
+        format->f.flags |= WINED3DFMT_FLAG_HEIGHT_SCALE;
         format->f.height_scale.numerator = 3;
         format->f.height_scale.denominator = 2;
         format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_YV12);
 
         format = get_format_gl_internal(adapter, WINED3DFMT_NV12);
-        format->f.base_flags |= WINED3DFMT_FLAG_HEIGHT_SCALE;
+        format->f.flags |= WINED3DFMT_FLAG_HEIGHT_SCALE;
         format->f.height_scale.numerator = 3;
         format->f.height_scale.denominator = 2;
         format->f.color_fixup = create_complex_fixup_desc(COMPLEX_FIXUP_NV12);
@@ -3921,7 +3919,7 @@ static BOOL init_format_vertex_info(const struct wined3d_adapter *adapter,
 static BOOL init_typeless_formats(const struct wined3d_adapter *adapter)
 {
     unsigned int caps[WINED3D_GL_RES_TYPE_COUNT];
-    unsigned int base_flags, i, j;
+    unsigned int flags, i, j;
 
     for (i = 0; i < ARRAY_SIZE(typed_formats); ++i)
     {
@@ -3932,10 +3930,10 @@ static BOOL init_typeless_formats(const struct wined3d_adapter *adapter)
         if (!(typeless_format = get_format_internal(adapter, typed_formats[i].typeless_id)))
             return FALSE;
 
-        base_flags = typeless_format->base_flags;
+        flags = typeless_format->flags;
         memcpy(caps, typeless_format->caps, sizeof(caps));
         copy_format(adapter, typeless_format, format);
-        typeless_format->base_flags = base_flags;
+        typeless_format->flags = flags;
         for (j = 0; j < ARRAY_SIZE(typeless_format->caps); ++j)
             typeless_format->caps[j] |= caps[j];
     }
@@ -3954,7 +3952,7 @@ static BOOL init_typeless_formats(const struct wined3d_adapter *adapter)
         typeless_ds_format = get_format_by_idx(adapter, WINED3D_FORMAT_COUNT + i);
         typeless_ds_format->id = typeless_depth_stencil_formats[i].typeless_id;
         copy_format(adapter, typeless_ds_format, ds_format);
-        typeless_ds_format->base_flags = typeless_format->base_flags;
+        typeless_ds_format->flags = typeless_format->flags;
         for (j = 0; j < ARRAY_SIZE(typeless_ds_format->caps); ++j)
         {
             typeless_ds_format->caps[j] = typeless_format->caps[j];
@@ -4258,7 +4256,7 @@ static void init_format_depth_bias_scale(struct wined3d_adapter *adapter,
                 /* The single-precision binary floating-point format has
                  * a significand precision of 24 bits.
                  */
-                if (format->f.base_flags & WINED3DFMT_FLAG_FLOAT)
+                if (format->f.flags & WINED3DFMT_FLAG_FLOAT)
                     format->f.depth_bias_scale /= 1u << 24;
                 else
                     format->f.depth_bias_scale /= 1u << format->f.depth_size;
@@ -4646,7 +4644,7 @@ void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigne
 {
     /* For block based formats, pitch means the amount of bytes to the next
      * row of blocks rather than the next row of pixels. */
-    if (format->base_flags & WINED3DFMT_FLAG_BLOCKS)
+    if (format->flags & WINED3DFMT_FLAG_BLOCKS)
     {
         unsigned int row_block_count = (width + format->block_width - 1) / format->block_width;
         unsigned int slice_block_count = (height + format->block_height - 1) / format->block_height;
@@ -4661,7 +4659,7 @@ void wined3d_format_calculate_pitch(const struct wined3d_format *format, unsigne
         *slice_pitch = *row_pitch * height;
     }
 
-    if (format->base_flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
+    if (format->flags & WINED3DFMT_FLAG_HEIGHT_SCALE)
     {
         /* The D3D format requirements make sure that the resulting format is an integer again */
         *slice_pitch *= format->height_scale.numerator;
@@ -4679,7 +4677,7 @@ UINT wined3d_format_calculate_size(const struct wined3d_format *format, UINT ali
     if (format->id == WINED3DFMT_UNKNOWN)
         return 0;
 
-    if (format->base_flags & WINED3DFMT_FLAG_BROKEN_PITCH)
+    if (format->flags & WINED3DFMT_FLAG_BROKEN_PITCH)
         return width * height * depth * format->byte_count;
 
     wined3d_format_calculate_pitch(format, alignment, width, height, &row_pitch, &slice_pitch);
@@ -6235,7 +6233,7 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format,
         return;
     }
 
-    if (format->base_flags & WINED3DFMT_FLAG_NORMALISED)
+    if (format->flags & WINED3DFMT_FLAG_NORMALISED)
     {
         uint32_t *ret_i = ret;
 
@@ -6257,7 +6255,7 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format,
     }
 
     /* 32 bit float formats. We don't handle D32_FLOAT and D32_FLOAT_S8X24_UINT for now. */
-    if ((format->base_flags & WINED3DFMT_FLAG_FLOAT) && format->red_size == 32)
+    if ((format->flags & WINED3DFMT_FLAG_FLOAT) && format->red_size == 32)
     {
         float *ret_f = ret;
 
@@ -6277,7 +6275,7 @@ void wined3d_format_convert_from_float(const struct wined3d_format *format,
         return;
     }
 
-    if ((format->base_flags & WINED3DFMT_FLAG_FLOAT) && format->red_size == 16)
+    if ((format->flags & WINED3DFMT_FLAG_FLOAT) && format->red_size == 16)
     {
         uint16_t *ret_s = ret;
 
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index 748d1810634..82a62591a9d 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -613,7 +613,7 @@ static HRESULT wined3d_rendertarget_view_init(struct wined3d_rendertarget_view *
     }
     if (!(view->format = validate_resource_view(desc, resource, TRUE, allow_srgb_toggle)))
         return E_INVALIDARG;
-    view->format_base_flags = view->format->base_flags;
+    view->format_flags = view->format->flags;
     view->format_caps = view->format->caps[resource->gl_type];
     view->desc = *desc;
 
@@ -1561,7 +1561,7 @@ void wined3d_unordered_access_view_gl_clear(struct wined3d_unordered_access_view
             packed = wined3d_format_pack(&format_gl->f, clear_value);
             data = &packed;
         }
-        else if (resource->format_base_flags & WINED3DFMT_FLAG_INTEGER)
+        else if (resource->format_flags & WINED3DFMT_FLAG_INTEGER)
         {
             gl_format = GL_RGBA_INTEGER;
             gl_type = GL_UNSIGNED_INT;
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 4db66611669..a444dc6620e 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4353,7 +4353,7 @@ struct wined3d_resource
     enum wined3d_resource_type type;
     enum wined3d_gl_resource_type gl_type;
     const struct wined3d_format *format;
-    unsigned int format_base_flags;
+    unsigned int format_flags;
     unsigned int format_caps;
     enum wined3d_multisample_type multisample_type;
     UINT multisample_quality;
@@ -5338,7 +5338,7 @@ struct wined3d_rendertarget_view
     const struct wined3d_parent_ops *parent_ops;
 
     const struct wined3d_format *format;
-    unsigned int format_base_flags;
+    unsigned int format_flags;
     unsigned int format_caps;
     unsigned int sub_resource_idx;
     unsigned int layer_count;
@@ -6190,7 +6190,7 @@ struct wined3d_format
 
     UINT  conv_byte_count;
     DWORD multisample_types;
-    unsigned int base_flags;
+    unsigned int flags;
     unsigned int caps[WINED3D_GL_RES_TYPE_COUNT];
     float depth_bias_scale;
     struct wined3d_rational height_scale;
-- 
GitLab

https://gitlab.winehq.org/wine/wine/-/merge_requests/79



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