[PATCH 1/6] dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.PeriodicForceEffect tests.
Rémi Bernon
wine at gitlab.winehq.org
Tue May 17 01:49:19 CDT 2022
From: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/dinput/tests/force_feedback.c | 529 +++++++++++++++++++++++++++--
1 file changed, 507 insertions(+), 22 deletions(-)
diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c
index f9a01ff93ba..fd305753173 100644
--- a/dlls/dinput/tests/force_feedback.c
+++ b/dlls/dinput/tests/force_feedback.c
@@ -4866,10 +4866,11 @@ static void test_windows_gaming_input(void)
USAGE(1, PID_USAGE_ET_SQUARE),
USAGE(1, PID_USAGE_ET_SINE),
USAGE(1, PID_USAGE_ET_SPRING),
+ USAGE(1, PID_USAGE_ET_CONSTANT_FORCE),
LOGICAL_MINIMUM(1, 1),
- LOGICAL_MAXIMUM(1, 3),
+ LOGICAL_MAXIMUM(1, 4),
PHYSICAL_MINIMUM(1, 1),
- PHYSICAL_MAXIMUM(1, 3),
+ PHYSICAL_MAXIMUM(1, 4),
REPORT_SIZE(1, 8),
REPORT_COUNT(1, 1),
OUTPUT(1, Data|Ary|Abs),
@@ -4895,6 +4896,8 @@ static void test_windows_gaming_input(void)
OUTPUT(1, Cnst|Var|Abs),
USAGE(1, PID_USAGE_DURATION),
+ USAGE(1, PID_USAGE_TRIGGER_REPEAT_INTERVAL),
+ USAGE(1, PID_USAGE_SAMPLE_PERIOD),
USAGE(1, PID_USAGE_START_DELAY),
UNIT(2, 0x1003), /* Eng Lin:Time */
UNIT_EXPONENT(1, -3), /* 10^-3 */
@@ -4903,7 +4906,7 @@ static void test_windows_gaming_input(void)
PHYSICAL_MINIMUM(1, 0),
PHYSICAL_MAXIMUM(2, 0x7fff),
REPORT_SIZE(1, 16),
- REPORT_COUNT(1, 2),
+ REPORT_COUNT(1, 4),
OUTPUT(1, Data|Var|Abs),
UNIT(1, 0),
UNIT_EXPONENT(1, 0),
@@ -4917,6 +4920,15 @@ static void test_windows_gaming_input(void)
REPORT_COUNT(1, 1),
OUTPUT(1, Data|Var|Abs),
+ USAGE(1, PID_USAGE_GAIN),
+ LOGICAL_MINIMUM(1, 0),
+ LOGICAL_MAXIMUM(2, 0x00ff),
+ PHYSICAL_MINIMUM(1, 0),
+ PHYSICAL_MAXIMUM(2, 0x2710),
+ REPORT_SIZE(1, 8),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
USAGE(1, PID_USAGE_DIRECTION),
COLLECTION(1, Logical),
USAGE(4, (HID_USAGE_PAGE_ORDINAL << 16)|1),
@@ -4924,11 +4936,11 @@ static void test_windows_gaming_input(void)
UNIT(1, 0x14), /* Eng Rot:Angular Pos */
UNIT_EXPONENT(1, -2), /* 10^-2 */
LOGICAL_MINIMUM(1, 0),
- LOGICAL_MAXIMUM(2, 0x00ff),
+ LOGICAL_MAXIMUM(4, 360),
PHYSICAL_MINIMUM(1, 0),
- PHYSICAL_MAXIMUM(4, 0x00008ca0),
+ PHYSICAL_MAXIMUM(4, 36000),
UNIT(1, 0),
- REPORT_SIZE(1, 8),
+ REPORT_SIZE(1, 16),
REPORT_COUNT(1, 2),
OUTPUT(1, Data|Var|Abs),
UNIT_EXPONENT(1, 0),
@@ -5038,6 +5050,124 @@ static void test_windows_gaming_input(void)
OUTPUT(1, Data|Var|Abs),
END_COLLECTION,
+ USAGE(1, PID_USAGE_SET_PERIODIC_REPORT),
+ COLLECTION(1, Logical),
+ REPORT_ID(1, 7),
+
+ USAGE(1, PID_USAGE_EFFECT_BLOCK_INDEX),
+ LOGICAL_MINIMUM(1, 1),
+ LOGICAL_MAXIMUM(1, 0x7f),
+ PHYSICAL_MINIMUM(1, 1),
+ PHYSICAL_MAXIMUM(1, 0x7f),
+ REPORT_SIZE(1, 8),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
+ USAGE(1, PID_USAGE_MAGNITUDE),
+ LOGICAL_MINIMUM(1, 0),
+ LOGICAL_MAXIMUM(2, 10000),
+ PHYSICAL_MINIMUM(1, 0),
+ PHYSICAL_MAXIMUM(2, 10000),
+ REPORT_SIZE(1, 16),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
+ USAGE(1, PID_USAGE_OFFSET),
+ LOGICAL_MINIMUM(2, -10000),
+ LOGICAL_MAXIMUM(2, +10000),
+ PHYSICAL_MINIMUM(2, -10000),
+ PHYSICAL_MAXIMUM(2, +10000),
+ REPORT_SIZE(1, 16),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
+ USAGE(1, PID_USAGE_PHASE),
+ UNIT(1, 0x14), /* Eng Rot:Angular Pos */
+ UNIT_EXPONENT(1, -2),
+ LOGICAL_MINIMUM(2, -180),
+ LOGICAL_MAXIMUM(2, +180),
+ PHYSICAL_MINIMUM(2, -18000),
+ PHYSICAL_MAXIMUM(2, +18000),
+ REPORT_SIZE(1, 16),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
+ USAGE(1, PID_USAGE_PERIOD),
+ UNIT(2, 0x1003), /* Eng Lin:Time */
+ UNIT_EXPONENT(1, -3), /* 10^-3 */
+ LOGICAL_MINIMUM(1, 0),
+ LOGICAL_MAXIMUM(2, 0x7fff),
+ PHYSICAL_MINIMUM(1, 0),
+ PHYSICAL_MAXIMUM(2, 0x7fff),
+ REPORT_SIZE(1, 16),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
+ UNIT_EXPONENT(1, 0),
+ UNIT(1, 0), /* None */
+ END_COLLECTION,
+
+ USAGE(1, PID_USAGE_SET_ENVELOPE_REPORT),
+ COLLECTION(1, Logical),
+ REPORT_ID(1, 8),
+
+ USAGE(1, PID_USAGE_EFFECT_BLOCK_INDEX),
+ LOGICAL_MINIMUM(1, 1),
+ LOGICAL_MAXIMUM(1, 0x7f),
+ PHYSICAL_MINIMUM(1, 1),
+ PHYSICAL_MAXIMUM(1, 0x7f),
+ REPORT_SIZE(1, 8),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
+ USAGE(1, PID_USAGE_ATTACK_LEVEL),
+ USAGE(1, PID_USAGE_FADE_LEVEL),
+ LOGICAL_MINIMUM(1, 0),
+ LOGICAL_MAXIMUM(2, 0x00ff),
+ PHYSICAL_MINIMUM(1, 0),
+ PHYSICAL_MAXIMUM(2, 0x2710),
+ REPORT_SIZE(1, 8),
+ REPORT_COUNT(1, 2),
+ OUTPUT(1, Data|Var|Abs),
+
+ USAGE(1, PID_USAGE_ATTACK_TIME),
+ USAGE(1, PID_USAGE_FADE_TIME),
+ UNIT(2, 0x1003), /* Eng Lin:Time */
+ UNIT_EXPONENT(1, -3), /* 10^-3 */
+ LOGICAL_MINIMUM(1, 0),
+ LOGICAL_MAXIMUM(2, 0x7fff),
+ PHYSICAL_MINIMUM(1, 0),
+ PHYSICAL_MAXIMUM(2, 0x7fff),
+ REPORT_SIZE(1, 16),
+ REPORT_COUNT(1, 2),
+ OUTPUT(1, Data|Var|Abs),
+ UNIT_EXPONENT(1, 0),
+ UNIT(1, 0),
+ END_COLLECTION,
+
+ USAGE(1, PID_USAGE_SET_CONSTANT_FORCE_REPORT),
+ COLLECTION(1, Logical),
+ REPORT_ID(1, 9),
+
+ USAGE(1, PID_USAGE_EFFECT_BLOCK_INDEX),
+ LOGICAL_MINIMUM(1, 1),
+ LOGICAL_MAXIMUM(1, 0x7f),
+ PHYSICAL_MINIMUM(1, 1),
+ PHYSICAL_MAXIMUM(1, 0x7f),
+ REPORT_SIZE(1, 8),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+
+ USAGE(1, PID_USAGE_MAGNITUDE),
+ LOGICAL_MINIMUM(2, -10000),
+ LOGICAL_MAXIMUM(2, +10000),
+ PHYSICAL_MINIMUM(2, -10000),
+ PHYSICAL_MAXIMUM(2, +10000),
+ REPORT_SIZE(1, 16),
+ REPORT_COUNT(1, 1),
+ OUTPUT(1, Data|Var|Abs),
+ END_COLLECTION,
+
USAGE(1, PID_USAGE_POOL_REPORT),
COLLECTION(1, Logical),
REPORT_ID(1, 1),
@@ -5080,14 +5210,24 @@ static void test_windows_gaming_input(void)
USAGE(1, PID_USAGE_ET_SQUARE),
USAGE(1, PID_USAGE_ET_SINE),
USAGE(1, PID_USAGE_ET_SPRING),
+ USAGE(1, PID_USAGE_ET_CONSTANT_FORCE),
LOGICAL_MINIMUM(1, 1),
- LOGICAL_MAXIMUM(1, 3),
+ LOGICAL_MAXIMUM(1, 4),
PHYSICAL_MINIMUM(1, 1),
- PHYSICAL_MAXIMUM(1, 3),
+ PHYSICAL_MAXIMUM(1, 4),
REPORT_SIZE(1, 8),
REPORT_COUNT(1, 1),
FEATURE(1, Data|Ary|Abs),
END_COLLECTION,
+
+ USAGE(4, (HID_USAGE_PAGE_GENERIC<<16)|HID_USAGE_GENERIC_BYTE_COUNT),
+ LOGICAL_MINIMUM(1, 0x7f),
+ LOGICAL_MAXIMUM(1, 0x7f),
+ PHYSICAL_MINIMUM(1, 0x7f),
+ PHYSICAL_MAXIMUM(1, 0x7f),
+ REPORT_SIZE(1, 8),
+ REPORT_COUNT(1, 1),
+ FEATURE(1, Data|Ary|Abs),
END_COLLECTION,
USAGE(1, PID_USAGE_BLOCK_LOAD_REPORT),
@@ -5137,7 +5277,7 @@ static void test_windows_gaming_input(void)
.caps =
{
.InputReportByteLength = 6,
- .OutputReportByteLength = 11,
+ .OutputReportByteLength = 18,
.FeatureReportByteLength = 5,
},
.attributes = default_attributes,
@@ -5149,7 +5289,7 @@ static void test_windows_gaming_input(void)
.code = IOCTL_HID_GET_FEATURE,
.report_id = 1,
.report_len = 5,
- .report_buf = {1,0x10,0x00,0x04,0x03},
+ .report_buf = {1,0xff,0x7f,0x7f,0x03},
.todo = TRUE,
},
};
@@ -5160,7 +5300,7 @@ static void test_windows_gaming_input(void)
.code = IOCTL_HID_GET_FEATURE,
.report_id = 1,
.report_len = 5,
- .report_buf = {1,0x10,0x00,0x04,0x03},
+ .report_buf = {1,0xff,0x7f,0x7f,0x03},
.todo = TRUE,
},
/* device control */
@@ -5279,6 +5419,138 @@ static void test_windows_gaming_input(void)
.report_buf = {6, 0x7f},
},
};
+ struct hid_expect expect_create_periodic[] =
+ {
+ /* create new effect */
+ {
+ .code = IOCTL_HID_SET_FEATURE,
+ .report_id = 2,
+ .report_len = 3,
+ .report_buf = {2,0x02,0x00},
+ },
+ /* block load */
+ {
+ .code = IOCTL_HID_GET_FEATURE,
+ .report_id = 3,
+ .report_len = 5,
+ .report_buf = {3,0x01,0x01,0x00,0x00},
+ },
+ /* set periodic */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 7,
+ .report_len = 10,
+ .report_buf = {7,0x01,0xa0,0x0f,0xd0,0x07,0x70,0xff,0x0a,0x00},
+ .todo = TRUE,
+ },
+ /* set envelope */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 8,
+ .report_len = 8,
+ .report_buf = {8,0x01,0x4c,0x7f,0x28,0x00,0x50,0x00},
+ .todo = TRUE,
+ },
+ /* update effect */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 3,
+ .report_len = 18,
+ .report_buf = {3,0x01,0x02,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00},
+ .wine_only = TRUE,
+ .todo = TRUE,
+ },
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 3,
+ .report_len = 18,
+ .report_buf = {3,0x01,0x02,0x08,0x78,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,0xff,0xff,0x4e,0x01,0x00,0x00},
+ .todo = TRUE,
+ },
+ };
+ struct hid_expect expect_create_constant[] =
+ {
+ /* create new effect */
+ {
+ .code = IOCTL_HID_SET_FEATURE,
+ .report_id = 2,
+ .report_len = 3,
+ .report_buf = {2,0x04,0x00},
+ },
+ /* block load */
+ {
+ .code = IOCTL_HID_GET_FEATURE,
+ .report_id = 3,
+ .report_len = 5,
+ .report_buf = {3,0x01,0x01,0x00,0x00},
+ },
+ /* set constant */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 9,
+ .report_len = 4,
+ .report_buf = {9,0x01,0xc8,0x00},
+ .todo = TRUE,
+ },
+ /* set envelope */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 8,
+ .report_len = 8,
+ .report_buf = {8,0x01,0x19,0x4c,0x14,0x00,0x3c,0x00},
+ .todo = TRUE,
+ },
+ /* update effect */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 3,
+ .report_len = 18,
+ .report_buf = {3,0x01,0x04,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00},
+ .wine_only = TRUE,
+ .todo = TRUE,
+ },
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 3,
+ .report_len = 18,
+ .report_buf = {3,0x01,0x04,0x08,0x5a,0x00,0x00,0x00,0x00,0x00,0x0a,0x00,0xff,0x7f,0x4e,0x01,0x00,0x00},
+ .todo = TRUE,
+ },
+ };
+ struct hid_expect expect_effect_start =
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 2,
+ .report_len = 4,
+ .report_buf = {2,0x01,0x01,0x01},
+ .todo = TRUE,
+ };
+ struct hid_expect expect_effect_stop =
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 2,
+ .report_len = 4,
+ .report_buf = {2,0x01,0x03,0x00},
+ .todo = TRUE,
+ };
+ struct hid_expect expect_unload[] =
+ {
+ /* effect stop */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 2,
+ .report_len = 4,
+ .report_buf = {2,0x01,0x03,0x00},
+ },
+ /* effect free */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 5,
+ .report_len = 2,
+ .report_buf = {5,0x01},
+ },
+ };
+ static const WCHAR *periodic_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_PeriodicForceEffect;
static const WCHAR *constant_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConstantForceEffect;
static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor;
static const WCHAR *controller_class_name = RuntimeClass_Windows_Gaming_Input_RawGameController;
@@ -5292,6 +5564,7 @@ static void test_windows_gaming_input(void)
.dwHow = DIPH_DEVICE,
},
};
+ TimeSpan delay = {100000}, attack_duration = {200000}, release_duration = {300000}, duration = {400000};
DIDEVICEINSTANCEW devinst = {.dwSize = sizeof(DIDEVICEINSTANCEW)};
IAsyncOperation_ForceFeedbackLoadEffectResult *result_async;
IAsyncOperationCompletedHandler_boolean *tmp_handler;
@@ -5299,16 +5572,18 @@ static void test_windows_gaming_input(void)
IVectorView_RawGameController *controllers_view;
IRawGameControllerStatics *controller_statics;
EventRegistrationToken controller_added_token;
+ IPeriodicForceEffectFactory *periodic_factory;
struct bool_async_handler bool_async_handler;
IVectorView_ForceFeedbackMotor *motors_view;
ForceFeedbackEffectAxes supported_axes;
IActivationFactory *activation_factory;
+ IPeriodicForceEffect *periodic_effect;
IConstantForceEffect *constant_effect;
+ PeriodicForceEffectKind periodic_kind;
+ Vector3 direction = {0.1, 0.2, 0.3};
IAsyncOperation_boolean *bool_async;
IRawGameController *raw_controller;
ForceFeedbackEffectState state;
- Vector3 vector3 = {1., 0., 0.};
- TimeSpan duration = {10000000};
IInspectable *tmp_inspectable;
IForceFeedbackEffect *effect;
IDirectInputDevice8W *device;
@@ -5617,6 +5892,189 @@ static void test_windows_gaming_input(void)
pWindowsDeleteString( str );
+ hr = pWindowsCreateString( periodic_effect_class_name, wcslen( periodic_effect_class_name ), &str );
+ ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
+ hr = pRoGetActivationFactory( str, &IID_IPeriodicForceEffectFactory, (void **)&periodic_factory );
+ todo_wine
+ ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
+ pWindowsDeleteString( str );
+ if (hr != S_OK) goto skip_periodic;
+
+ check_interface( periodic_factory, &IID_IUnknown, TRUE );
+ check_interface( periodic_factory, &IID_IInspectable, TRUE );
+ check_interface( periodic_factory, &IID_IAgileObject, TRUE );
+ check_interface( periodic_factory, &IID_IActivationFactory, TRUE );
+ check_interface( periodic_factory, &IID_IPeriodicForceEffectFactory, TRUE );
+ check_interface( periodic_factory, &IID_IConditionForceEffectFactory, FALSE );
+
+ hr = IPeriodicForceEffectFactory_QueryInterface( periodic_factory, &IID_IActivationFactory, (void **)&activation_factory );
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+ hr = IActivationFactory_ActivateInstance( activation_factory, &tmp_inspectable );
+ ok( hr == E_NOTIMPL, "ActivateInstance returned %#lx\n", hr );
+ IActivationFactory_Release( activation_factory );
+
+ hr = IPeriodicForceEffectFactory_CreateInstance( periodic_factory, PeriodicForceEffectKind_SawtoothWaveUp, &effect );
+ ok( hr == S_OK, "CreateInstance returned %#lx\n", hr );
+
+ check_interface( effect, &IID_IUnknown, TRUE );
+ check_interface( effect, &IID_IInspectable, TRUE );
+ check_interface( effect, &IID_IAgileObject, TRUE );
+ check_interface( effect, &IID_IForceFeedbackEffect, TRUE );
+ check_interface( effect, &IID_IPeriodicForceEffect, TRUE );
+ check_interface( effect, &IID_IConditionForceEffect, FALSE );
+ check_runtimeclass( effect, periodic_effect_class_name );
+
+ hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IPeriodicForceEffect, (void **)&periodic_effect );
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+
+ hr = IPeriodicForceEffect_get_Kind( periodic_effect, &periodic_kind );
+ ok( hr == S_OK, "get_Kind returned %#lx\n", hr );
+ ok( periodic_kind == PeriodicForceEffectKind_SawtoothWaveUp, "got kind %u\n", periodic_kind );
+ hr = IPeriodicForceEffect_SetParameters( periodic_effect, direction, 1.0, 0.1, 0.0, duration );
+ todo_wine
+ ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
+ hr = IPeriodicForceEffect_SetParametersWithEnvelope( periodic_effect, direction, 100.0, 0.1, 0.2, 0.3, 0.4, 0.5,
+ delay, attack_duration, duration, release_duration, 1 );
+ todo_wine
+ ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
+ IPeriodicForceEffect_Release( periodic_effect );
+
+ gain = 12345.6;
+ hr = IForceFeedbackEffect_get_Gain( effect, &gain );
+ todo_wine
+ ok( hr == S_OK, "get_Gain returned %#lx\n", hr );
+ todo_wine
+ ok( gain == 1.0, "got gain %f\n", gain );
+ hr = IForceFeedbackEffect_put_Gain( effect, 0.5 );
+ todo_wine
+ ok( hr == S_FALSE, "put_Gain returned %#lx\n", hr );
+ state = 0xdeadbeef;
+ hr = IForceFeedbackEffect_get_State( effect, &state );
+ todo_wine
+ ok( hr == S_OK, "get_State returned %#lx\n", hr );
+ todo_wine
+ ok( state == ForceFeedbackEffectState_Stopped, "got state %#x\n", state );
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Start returned %#lx\n", hr );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
+
+ hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
+ ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
+ result_async_handler = default_result_async_handler;
+ result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
+ ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IAsyncOperation_ForceFeedbackLoadEffectResult_put_Completed( result_async, &result_async_handler.IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface );
+ ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
+ ret = WaitForSingleObject( result_async_handler.event, 5000 );
+ ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
+ ret = CloseHandle( result_async_handler.event );
+ ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
+ check_result_async( result_async, 1, Error, 0x86854008, ForceFeedbackLoadEffectResult_EffectNotSupported );
+ ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
+ ok( ref == 0, "Release returned %lu\n", ref );
+
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Start returned %#lx\n", hr );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
+ hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
+ todo_wine
+ ok( hr == 0x86854003, "TryUnloadEffectAsync returned %#lx\n", hr );
+
+ ref = IForceFeedbackEffect_Release( effect );
+ ok( ref == 0, "Release returned %lu\n", ref );
+
+
+ hr = IPeriodicForceEffectFactory_CreateInstance( periodic_factory, PeriodicForceEffectKind_SineWave, &effect );
+ ok( hr == S_OK, "CreateInstance returned %#lx\n", hr );
+
+ check_interface( effect, &IID_IUnknown, TRUE );
+ check_interface( effect, &IID_IInspectable, TRUE );
+ check_interface( effect, &IID_IAgileObject, TRUE );
+ check_interface( effect, &IID_IForceFeedbackEffect, TRUE );
+ check_interface( effect, &IID_IPeriodicForceEffect, TRUE );
+ check_interface( effect, &IID_IConditionForceEffect, FALSE );
+ check_runtimeclass( effect, periodic_effect_class_name );
+
+ hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IPeriodicForceEffect, (void **)&periodic_effect );
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+
+ hr = IPeriodicForceEffect_get_Kind( periodic_effect, &periodic_kind );
+ ok( hr == S_OK, "get_Kind returned %#lx\n", hr );
+ ok( periodic_kind == PeriodicForceEffectKind_SineWave, "got kind %u\n", periodic_kind );
+ hr = IPeriodicForceEffect_SetParameters( periodic_effect, direction, 1.0, 0.1, 0.0, duration );
+ todo_wine
+ ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
+ hr = IPeriodicForceEffect_SetParametersWithEnvelope( periodic_effect, direction, 100.0, 0.1, 0.2, 0.3, 0.4, 0.5,
+ delay, duration, duration, duration, 1 );
+ todo_wine
+ ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
+ IPeriodicForceEffect_Release( periodic_effect );
+
+ set_hid_expect( file, expect_create_periodic, sizeof(expect_create_periodic) );
+ hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
+ ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
+ result_async_handler = default_result_async_handler;
+ result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
+ ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IAsyncOperation_ForceFeedbackLoadEffectResult_put_Completed( result_async, &result_async_handler.IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface );
+ ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
+ ret = WaitForSingleObject( result_async_handler.event, 5000 );
+ ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
+ ret = CloseHandle( result_async_handler.event );
+ ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
+ check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
+ ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
+ ok( ref == 0, "Release returned %lu\n", ref );
+ set_hid_expect( file, NULL, 0 );
+
+ set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == S_OK, "Start returned %#lx\n", hr );
+ set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == S_OK, "Start returned %#lx\n", hr );
+
+ set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == S_OK, "Stop returned %#lx\n", hr );
+ set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == S_OK, "Stop returned %#lx\n", hr );
+
+ set_hid_expect( file, expect_unload, sizeof(expect_unload) );
+ hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
+ ok( hr == S_OK, "TryUnloadEffectAsync returned %#lx\n", hr );
+ bool_async_handler = default_bool_async_handler;
+ bool_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
+ ok( !!bool_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IAsyncOperation_boolean_put_Completed( bool_async, &bool_async_handler.IAsyncOperationCompletedHandler_boolean_iface );
+ ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
+ ret = WaitForSingleObject( bool_async_handler.event, 5000 );
+ ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
+ ret = CloseHandle( bool_async_handler.event );
+ ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
+ check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
+ ref = IAsyncOperation_boolean_Release( bool_async );
+ ok( ref == 0, "Release returned %lu\n", ref );
+ set_hid_expect( file, NULL, 0 );
+
+ ref = IForceFeedbackEffect_Release( effect );
+ ok( ref == 0, "Release returned %lu\n", ref );
+
+ IPeriodicForceEffectFactory_Release( periodic_factory );
+
+
+skip_periodic:
hr = pWindowsCreateString( constant_effect_class_name, wcslen( constant_effect_class_name ), &str );
ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IActivationFactory, (void **)&activation_factory );
@@ -5624,7 +6082,7 @@ static void test_windows_gaming_input(void)
pWindowsDeleteString( str );
hr = IActivationFactory_ActivateInstance( activation_factory, &tmp_inspectable );
- ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+ ok( hr == S_OK, "ActivateInstance returned %#lx\n", hr );
IActivationFactory_Release( activation_factory );
hr = IInspectable_QueryInterface( tmp_inspectable, &IID_IForceFeedbackEffect, (void **)&effect );
@@ -5634,11 +6092,11 @@ static void test_windows_gaming_input(void)
hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IConstantForceEffect, (void **)&constant_effect );
ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
- hr = IConstantForceEffect_SetParameters( constant_effect, vector3, duration );
+ hr = IConstantForceEffect_SetParameters( constant_effect, direction, duration );
todo_wine
ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
- hr = IConstantForceEffect_SetParametersWithEnvelope( constant_effect, vector3, 0.1, 0.2, 0.3,
- duration, duration, duration, duration, 1 );
+ hr = IConstantForceEffect_SetParametersWithEnvelope( constant_effect, direction, 0.1, 0.2, 0.3,
+ delay, attack_duration, duration, release_duration, 1 );
todo_wine
ok( hr == S_OK, "SetParametersWithEnvelope returned %#lx\n", hr );
IConstantForceEffect_Release( constant_effect );
@@ -5665,6 +6123,7 @@ static void test_windows_gaming_input(void)
todo_wine
ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
+ set_hid_expect( file, expect_create_constant, sizeof(expect_create_constant) );
hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
result_async_handler = default_result_async_handler;
@@ -5676,19 +6135,45 @@ static void test_windows_gaming_input(void)
ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
ret = CloseHandle( result_async_handler.event );
ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
- check_result_async( result_async, 1, Error, 0x86854008, ForceFeedbackLoadEffectResult_EffectNotSupported );
+ check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
ok( ref == 0, "Release returned %lu\n", ref );
+ set_hid_expect( file, NULL, 0 );
+ set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
hr = IForceFeedbackEffect_Start( effect );
todo_wine
- ok( hr == 0x86854003, "Start returned %#lx\n", hr );
+ ok( hr == S_OK, "Start returned %#lx\n", hr );
+ set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == S_OK, "Start returned %#lx\n", hr );
+
+ set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) );
hr = IForceFeedbackEffect_Stop( effect );
todo_wine
- ok( hr == 0x86854003, "Stop returned %#lx\n", hr );
- hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
+ ok( hr == S_OK, "Stop returned %#lx\n", hr );
+ set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) );
+ hr = IForceFeedbackEffect_Stop( effect );
todo_wine
- ok( hr == 0x86854003, "TryUnloadEffectAsync returned %#lx\n", hr );
+ ok( hr == S_OK, "Stop returned %#lx\n", hr );
+
+ set_hid_expect( file, expect_unload, sizeof(expect_unload) );
+ hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
+ ok( hr == S_OK, "TryUnloadEffectAsync returned %#lx\n", hr );
+ bool_async_handler = default_bool_async_handler;
+ bool_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
+ ok( !!bool_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IAsyncOperation_boolean_put_Completed( bool_async, &bool_async_handler.IAsyncOperationCompletedHandler_boolean_iface );
+ ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
+ ret = WaitForSingleObject( bool_async_handler.event, 5000 );
+ ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
+ ret = CloseHandle( bool_async_handler.event );
+ ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
+ check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
+ ref = IAsyncOperation_boolean_Release( bool_async );
+ ok( ref == 0, "Release returned %lu\n", ref );
+ set_hid_expect( file, NULL, 0 );
ref = IForceFeedbackEffect_Release( effect );
ok( ref == 0, "Release returned %lu\n", ref );
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/81
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