[PATCH 3/6] dinput/tests: Add some Windows.Gaming.Input.ForceFeedback.ConditionForceEffect tests.
Rémi Bernon
wine at gitlab.winehq.org
Tue May 17 01:49:21 CDT 2022
From: Rémi Bernon <rbernon at codeweavers.com>
Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
dlls/dinput/tests/force_feedback.c | 172 +++++++++++++++++++++++++++--
1 file changed, 160 insertions(+), 12 deletions(-)
diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c
index af1d7b8430e..111f250f7f6 100644
--- a/dlls/dinput/tests/force_feedback.c
+++ b/dlls/dinput/tests/force_feedback.c
@@ -4985,21 +4985,21 @@ static void test_windows_gaming_input(void)
END_COLLECTION,
USAGE(1, PID_USAGE_CP_OFFSET),
- LOGICAL_MINIMUM(1, 0x80),
- LOGICAL_MAXIMUM(1, 0x7f),
- PHYSICAL_MINIMUM(2, 0xd8f0),
- PHYSICAL_MAXIMUM(2, 0x2710),
- REPORT_SIZE(1, 8),
+ LOGICAL_MINIMUM(2, -10000),
+ LOGICAL_MAXIMUM(2, +10000),
+ PHYSICAL_MINIMUM(2, -10000),
+ PHYSICAL_MAXIMUM(2, +10000),
+ REPORT_SIZE(1, 16),
REPORT_COUNT(1, 1),
OUTPUT(1, Data|Var|Abs),
USAGE(1, PID_USAGE_POSITIVE_COEFFICIENT),
USAGE(1, PID_USAGE_NEGATIVE_COEFFICIENT),
- LOGICAL_MINIMUM(1, 0x80),
- LOGICAL_MAXIMUM(1, 0x7f),
- PHYSICAL_MINIMUM(2, 0xd8f0),
- PHYSICAL_MAXIMUM(2, 0x2710),
- REPORT_SIZE(1, 8),
+ LOGICAL_MINIMUM(2, -10000),
+ LOGICAL_MAXIMUM(2, +10000),
+ PHYSICAL_MINIMUM(2, -10000),
+ PHYSICAL_MAXIMUM(2, +10000),
+ REPORT_SIZE(1, 16),
REPORT_COUNT(1, 2),
OUTPUT(1, Data|Var|Abs),
@@ -5008,7 +5008,7 @@ static void test_windows_gaming_input(void)
LOGICAL_MINIMUM(1, 0),
LOGICAL_MAXIMUM(2, 0x00ff),
PHYSICAL_MINIMUM(1, 0),
- PHYSICAL_MAXIMUM(2, 0x2710),
+ PHYSICAL_MAXIMUM(2, 10000),
REPORT_SIZE(1, 8),
REPORT_COUNT(1, 2),
OUTPUT(1, Data|Var|Abs),
@@ -5017,7 +5017,7 @@ static void test_windows_gaming_input(void)
LOGICAL_MINIMUM(1, 0),
LOGICAL_MAXIMUM(2, 0x00ff),
PHYSICAL_MINIMUM(1, 0),
- PHYSICAL_MAXIMUM(2, 0x2710),
+ PHYSICAL_MAXIMUM(2, 10000),
REPORT_SIZE(1, 8),
REPORT_COUNT(1, 1),
OUTPUT(1, Data|Var|Abs),
@@ -5494,6 +5494,47 @@ static void test_windows_gaming_input(void)
.todo = TRUE,
},
};
+ struct hid_expect expect_create_condition[] =
+ {
+ /* create new effect */
+ {
+ .code = IOCTL_HID_SET_FEATURE,
+ .report_id = 2,
+ .report_len = 3,
+ .report_buf = {2,0x03,0x00},
+ },
+ /* block load */
+ {
+ .code = IOCTL_HID_GET_FEATURE,
+ .report_id = 3,
+ .report_len = 5,
+ .report_buf = {3,0x01,0x01,0x00,0x00},
+ },
+ /* set condition */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 4,
+ .report_len = 12,
+ .report_buf = {4,0x01,0x00,0x70,0x17,0x7b,0x02,0xe9,0x04,0x4c,0x66,0x7f},
+ .todo = TRUE,
+ },
+ /* update effect */
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 3,
+ .report_len = 18,
+ .report_buf = {3,0x01,0x03,0x08,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x00,0x00,0x00,0x00},
+ .wine_only = TRUE,
+ .todo = TRUE,
+ },
+ {
+ .code = IOCTL_HID_WRITE_REPORT,
+ .report_id = 3,
+ .report_len = 18,
+ .report_buf = {3,0x01,0x03,0x08,0xff,0xff,0x00,0x00,0x00,0x00,0x00,0x00,0xff,0xff,0x99,0x00,0x00,0x00},
+ .todo = TRUE,
+ },
+ };
struct hid_expect expect_create_constant[] =
{
/* create new effect */
@@ -5625,6 +5666,7 @@ static void test_windows_gaming_input(void)
.report_buf = {5,0x01},
},
};
+ static const WCHAR *condition_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConditionForceEffect;
static const WCHAR *periodic_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_PeriodicForceEffect;
static const WCHAR *constant_effect_class_name = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ConstantForceEffect;
static const WCHAR *force_feedback_motor = RuntimeClass_Windows_Gaming_Input_ForceFeedback_ForceFeedbackMotor;
@@ -5647,11 +5689,14 @@ static void test_windows_gaming_input(void)
IAsyncOperationCompletedHandler_boolean *tmp_handler;
struct result_async_handler result_async_handler;
IVectorView_RawGameController *controllers_view;
+ IConditionForceEffectFactory *condition_factory;
IRawGameControllerStatics *controller_statics;
EventRegistrationToken controller_added_token;
IPeriodicForceEffectFactory *periodic_factory;
struct bool_async_handler bool_async_handler;
IVectorView_ForceFeedbackMotor *motors_view;
+ IConditionForceEffect *condition_effect;
+ ConditionForceEffectKind condition_kind;
ForceFeedbackEffectAxes supported_axes;
IActivationFactory *activation_factory;
IPeriodicForceEffect *periodic_effect;
@@ -6152,6 +6197,109 @@ static void test_windows_gaming_input(void)
skip_periodic:
+ hr = pWindowsCreateString( condition_effect_class_name, wcslen( condition_effect_class_name ), &str );
+ ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
+ hr = pRoGetActivationFactory( str, &IID_IConditionForceEffectFactory, (void **)&condition_factory );
+ todo_wine
+ ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
+ pWindowsDeleteString( str );
+ if (hr != S_OK) goto skip_condition;
+
+ check_interface( condition_factory, &IID_IUnknown, TRUE );
+ check_interface( condition_factory, &IID_IInspectable, TRUE );
+ check_interface( condition_factory, &IID_IAgileObject, TRUE );
+ check_interface( condition_factory, &IID_IActivationFactory, TRUE );
+ check_interface( condition_factory, &IID_IConditionForceEffectFactory, TRUE );
+ check_interface( condition_factory, &IID_IPeriodicForceEffectFactory, FALSE );
+
+ hr = IConditionForceEffectFactory_QueryInterface( condition_factory, &IID_IActivationFactory, (void **)&activation_factory );
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+ hr = IActivationFactory_ActivateInstance( activation_factory, &tmp_inspectable );
+ ok( hr == E_NOTIMPL, "ActivateInstance returned %#lx\n", hr );
+ IActivationFactory_Release( activation_factory );
+
+
+ hr = IConditionForceEffectFactory_CreateInstance( condition_factory, ConditionForceEffectKind_Spring, &effect );
+ ok( hr == S_OK, "CreateInstance returned %#lx\n", hr );
+
+ check_interface( effect, &IID_IUnknown, TRUE );
+ check_interface( effect, &IID_IInspectable, TRUE );
+ check_interface( effect, &IID_IAgileObject, TRUE );
+ check_interface( effect, &IID_IForceFeedbackEffect, TRUE );
+ check_interface( effect, &IID_IConditionForceEffect, TRUE );
+ check_interface( effect, &IID_IPeriodicForceEffect, FALSE );
+ check_runtimeclass( effect, condition_effect_class_name );
+
+ hr = IForceFeedbackEffect_QueryInterface( effect, &IID_IConditionForceEffect, (void **)&condition_effect );
+ ok( hr == S_OK, "QueryInterface returned %#lx\n", hr );
+
+ hr = IConditionForceEffect_get_Kind( condition_effect, &condition_kind );
+ ok( hr == S_OK, "get_Kind returned %#lx\n", hr );
+ ok( condition_kind == ConditionForceEffectKind_Spring, "got kind %u\n", condition_kind );
+ hr = IConditionForceEffect_SetParameters( condition_effect, direction, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6 );
+ todo_wine
+ ok( hr == S_OK, "SetParameters returned %#lx\n", hr );
+ IConditionForceEffect_Release( condition_effect );
+
+ set_hid_expect( file, expect_create_condition, sizeof(expect_create_condition) );
+ hr = IForceFeedbackMotor_LoadEffectAsync( motor, effect, &result_async );
+ ok( hr == S_OK, "LoadEffectAsync returned %#lx\n", hr );
+ result_async_handler = default_result_async_handler;
+ result_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
+ ok( !!result_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IAsyncOperation_ForceFeedbackLoadEffectResult_put_Completed( result_async, &result_async_handler.IAsyncOperationCompletedHandler_ForceFeedbackLoadEffectResult_iface );
+ ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
+ ret = WaitForSingleObject( result_async_handler.event, 5000 );
+ ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
+ ret = CloseHandle( result_async_handler.event );
+ ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
+ check_result_async( result_async, 1, Completed, S_OK, ForceFeedbackLoadEffectResult_Succeeded );
+ ref = IAsyncOperation_ForceFeedbackLoadEffectResult_Release( result_async );
+ ok( ref == 0, "Release returned %lu\n", ref );
+ set_hid_expect( file, NULL, 0 );
+
+ set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == S_OK, "Start returned %#lx\n", hr );
+ set_hid_expect( file, &expect_effect_start, sizeof(expect_effect_start) );
+ hr = IForceFeedbackEffect_Start( effect );
+ todo_wine
+ ok( hr == S_OK, "Start returned %#lx\n", hr );
+
+ set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == S_OK, "Stop returned %#lx\n", hr );
+ set_hid_expect( file, &expect_effect_stop, sizeof(expect_effect_stop) );
+ hr = IForceFeedbackEffect_Stop( effect );
+ todo_wine
+ ok( hr == S_OK, "Stop returned %#lx\n", hr );
+
+ set_hid_expect( file, expect_unload, sizeof(expect_unload) );
+ hr = IForceFeedbackMotor_TryUnloadEffectAsync( motor, effect, &bool_async );
+ ok( hr == S_OK, "TryUnloadEffectAsync returned %#lx\n", hr );
+ bool_async_handler = default_bool_async_handler;
+ bool_async_handler.event = CreateEventW( NULL, FALSE, FALSE, NULL );
+ ok( !!bool_async_handler.event, "CreateEventW failed, error %lu\n", GetLastError() );
+ hr = IAsyncOperation_boolean_put_Completed( bool_async, &bool_async_handler.IAsyncOperationCompletedHandler_boolean_iface );
+ ok( hr == S_OK, "put_Completed returned %#lx\n", hr );
+ ret = WaitForSingleObject( bool_async_handler.event, 5000 );
+ ok( !ret, "WaitForSingleObject returned %#lx\n", ret );
+ ret = CloseHandle( bool_async_handler.event );
+ ok( ret, "CloseHandle failed, error %lu\n", GetLastError() );
+ check_bool_async( bool_async, 1, Completed, S_OK, TRUE );
+ ref = IAsyncOperation_boolean_Release( bool_async );
+ ok( ref == 0, "Release returned %lu\n", ref );
+ set_hid_expect( file, NULL, 0 );
+
+ ref = IForceFeedbackEffect_Release( effect );
+ ok( ref == 0, "Release returned %lu\n", ref );
+
+ IConditionForceEffectFactory_Release( condition_factory );
+
+
+skip_condition:
hr = pWindowsCreateString( constant_effect_class_name, wcslen( constant_effect_class_name ), &str );
ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
hr = pRoGetActivationFactory( str, &IID_IActivationFactory, (void **)&activation_factory );
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/81
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