[PATCH 5/6] windows.gaming.input: Implement Windows.Gaming.Input.PeriodicForceEffect runtimeclass.

Rémi Bernon wine at gitlab.winehq.org
Tue May 17 01:49:23 CDT 2022


From: Rémi Bernon <rbernon at codeweavers.com>

Signed-off-by: Rémi Bernon <rbernon at codeweavers.com>
---
 dlls/dinput/tests/force_feedback.c          |   3 -
 dlls/windows.gaming.input/Makefile.in       |   1 +
 dlls/windows.gaming.input/force_feedback.c  |  21 ++
 dlls/windows.gaming.input/main.c            |   2 +
 dlls/windows.gaming.input/periodic_effect.c | 284 ++++++++++++++++++++
 dlls/windows.gaming.input/private.h         |   1 +
 dlls/windows.gaming.input/provider.idl      |   8 +
 7 files changed, 317 insertions(+), 3 deletions(-)
 create mode 100644 dlls/windows.gaming.input/periodic_effect.c

diff --git a/dlls/dinput/tests/force_feedback.c b/dlls/dinput/tests/force_feedback.c
index f7d49f16d22..0ad85ba0cf4 100644
--- a/dlls/dinput/tests/force_feedback.c
+++ b/dlls/dinput/tests/force_feedback.c
@@ -6017,10 +6017,8 @@ static void test_windows_gaming_input(void)
     hr = pWindowsCreateString( periodic_effect_class_name, wcslen( periodic_effect_class_name ), &str );
     ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
     hr = pRoGetActivationFactory( str, &IID_IPeriodicForceEffectFactory, (void **)&periodic_factory );
-    todo_wine
     ok( hr == S_OK, "RoGetActivationFactory returned %#lx\n", hr );
     pWindowsDeleteString( str );
-    if (hr != S_OK) goto skip_periodic;
 
     check_interface( periodic_factory, &IID_IUnknown, TRUE );
     check_interface( periodic_factory, &IID_IInspectable, TRUE );
@@ -6196,7 +6194,6 @@ static void test_windows_gaming_input(void)
     IPeriodicForceEffectFactory_Release( periodic_factory );
 
 
-skip_periodic:
     hr = pWindowsCreateString( condition_effect_class_name, wcslen( condition_effect_class_name ), &str );
     ok( hr == S_OK, "WindowsCreateString returned %#lx\n", hr );
     hr = pRoGetActivationFactory( str, &IID_IConditionForceEffectFactory, (void **)&condition_factory );
diff --git a/dlls/windows.gaming.input/Makefile.in b/dlls/windows.gaming.input/Makefile.in
index 1509241ace6..3535b8ab365 100644
--- a/dlls/windows.gaming.input/Makefile.in
+++ b/dlls/windows.gaming.input/Makefile.in
@@ -10,6 +10,7 @@ C_SRCS = \
 	gamepad.c \
 	main.c \
 	manager.c \
+	periodic_effect.c \
 	provider.c \
 	racing_wheel.c \
 	ramp_effect.c \
diff --git a/dlls/windows.gaming.input/force_feedback.c b/dlls/windows.gaming.input/force_feedback.c
index 89df8abcdc9..3621f245d21 100644
--- a/dlls/windows.gaming.input/force_feedback.c
+++ b/dlls/windows.gaming.input/force_feedback.c
@@ -43,6 +43,7 @@ struct effect
     LONG directions[3];
     DICONSTANTFORCE constant_force;
     DIRAMPFORCE ramp_force;
+    DIPERIODIC periodic;
     DIEFFECT params;
 };
 
@@ -185,6 +186,26 @@ HRESULT force_feedback_effect_create( enum WineForceFeedbackEffectType type, IIn
         impl->params.lpvTypeSpecificParams = &impl->ramp_force;
         impl->params.cbTypeSpecificParams = sizeof(impl->ramp_force);
         break;
+
+    case WineForceFeedbackEffectType_Periodic_SineWave:
+        impl->type = GUID_Sine;
+        goto WineForceFeedbackEffectType_Periodic;
+    case WineForceFeedbackEffectType_Periodic_TriangleWave:
+        impl->type = GUID_Triangle;
+        goto WineForceFeedbackEffectType_Periodic;
+    case WineForceFeedbackEffectType_Periodic_SquareWave:
+        impl->type = GUID_Square;
+        goto WineForceFeedbackEffectType_Periodic;
+    case WineForceFeedbackEffectType_Periodic_SawtoothWaveDown:
+        impl->type = GUID_SawtoothDown;
+        goto WineForceFeedbackEffectType_Periodic;
+    case WineForceFeedbackEffectType_Periodic_SawtoothWaveUp:
+        impl->type = GUID_SawtoothUp;
+        goto WineForceFeedbackEffectType_Periodic;
+    WineForceFeedbackEffectType_Periodic:
+        impl->params.lpvTypeSpecificParams = &impl->periodic;
+        impl->params.cbTypeSpecificParams = sizeof(impl->periodic);
+        break;
     }
 
     impl->params.dwSize = sizeof(DIEFFECT);
diff --git a/dlls/windows.gaming.input/main.c b/dlls/windows.gaming.input/main.c
index 9d1c856c0df..e5f2f261eb4 100644
--- a/dlls/windows.gaming.input/main.c
+++ b/dlls/windows.gaming.input/main.c
@@ -189,6 +189,8 @@ HRESULT WINAPI DllGetActivationFactory( HSTRING class_str, IActivationFactory **
         IInspectable_QueryInterface( constant_effect_factory, &IID_IActivationFactory, (void **)factory );
     if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_ForceFeedback_RampForceEffect ))
         IInspectable_QueryInterface( ramp_effect_factory, &IID_IActivationFactory, (void **)factory );
+    if (!wcscmp( buffer, RuntimeClass_Windows_Gaming_Input_ForceFeedback_PeriodicForceEffect ))
+        IInspectable_QueryInterface( periodic_effect_factory, &IID_IActivationFactory, (void **)factory );
 
     if (*factory) return S_OK;
     return CLASS_E_CLASSNOTAVAILABLE;
diff --git a/dlls/windows.gaming.input/periodic_effect.c b/dlls/windows.gaming.input/periodic_effect.c
new file mode 100644
index 00000000000..81ca60f28ef
--- /dev/null
+++ b/dlls/windows.gaming.input/periodic_effect.c
@@ -0,0 +1,284 @@
+/* WinRT Windows.Gaming.Input implementation
+ *
+ * Copyright 2022 Rémi Bernon for CodeWeavers
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
+ */
+
+#include "private.h"
+#include "provider.h"
+
+WINE_DEFAULT_DEBUG_CHANNEL(input);
+
+struct periodic_effect
+{
+    IPeriodicForceEffect IPeriodicForceEffect_iface;
+    IWineForceFeedbackEffectImpl *IWineForceFeedbackEffectImpl_inner;
+    LONG ref;
+
+    PeriodicForceEffectKind kind;
+};
+
+static inline struct periodic_effect *impl_from_IPeriodicForceEffect( IPeriodicForceEffect *iface )
+{
+    return CONTAINING_RECORD( iface, struct periodic_effect, IPeriodicForceEffect_iface );
+}
+
+static HRESULT WINAPI effect_QueryInterface( IPeriodicForceEffect *iface, REFIID iid, void **out )
+{
+    struct periodic_effect *impl = impl_from_IPeriodicForceEffect( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, &IID_IPeriodicForceEffect ))
+    {
+        IInspectable_AddRef( (*out = &impl->IPeriodicForceEffect_iface) );
+        return S_OK;
+    }
+
+    return IWineForceFeedbackEffectImpl_QueryInterface( impl->IWineForceFeedbackEffectImpl_inner, iid, out );
+}
+
+static ULONG WINAPI effect_AddRef( IPeriodicForceEffect *iface )
+{
+    struct periodic_effect *impl = impl_from_IPeriodicForceEffect( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI effect_Release( IPeriodicForceEffect *iface )
+{
+    struct periodic_effect *impl = impl_from_IPeriodicForceEffect( iface );
+    ULONG ref = InterlockedDecrement( &impl->ref );
+
+    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+
+    if (!ref)
+    {
+        /* guard against re-entry if inner releases an outer iface */
+        InterlockedIncrement( &impl->ref );
+        IWineForceFeedbackEffectImpl_Release( impl->IWineForceFeedbackEffectImpl_inner );
+        free( impl );
+    }
+
+    return ref;
+}
+
+static HRESULT WINAPI effect_GetIids( IPeriodicForceEffect *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI effect_GetRuntimeClassName( IPeriodicForceEffect *iface, HSTRING *class_name )
+{
+    return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_ForceFeedback_PeriodicForceEffect,
+                                ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_ForceFeedback_PeriodicForceEffect),
+                                class_name );
+}
+
+static HRESULT WINAPI effect_GetTrustLevel( IPeriodicForceEffect *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI effect_get_Kind( IPeriodicForceEffect *iface, PeriodicForceEffectKind *kind )
+{
+    struct periodic_effect *impl = impl_from_IPeriodicForceEffect( iface );
+    TRACE( "iface %p, kind %p.\n", iface, kind );
+    *kind = impl->kind;
+    return S_OK;
+}
+
+static HRESULT WINAPI effect_SetParameters( IPeriodicForceEffect *iface, Vector3 direction, FLOAT frequency, FLOAT phase,
+                                            FLOAT bias, TimeSpan duration )
+{
+    FIXME( "iface %p, direction %s, frequency %f, phase %f, bias %f, duration %I64u stub!\n", iface,
+           debugstr_vector3( &direction ), frequency, phase, bias, duration.Duration );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI effect_SetParametersWithEnvelope( IPeriodicForceEffect *iface, Vector3 direction, FLOAT frequency, FLOAT phase, FLOAT bias,
+                                                        FLOAT attack_gain, FLOAT sustain_gain, FLOAT release_gain, TimeSpan start_delay,
+                                                        TimeSpan attack_duration, TimeSpan sustain_duration,
+                                                        TimeSpan release_duration, UINT32 repeat_count )
+{
+    FIXME( "iface %p, direction %s, frequency %f, phase %f, bias %f, attack_gain %f, sustain_gain %f, release_gain %f, start_delay %I64u, "
+           "attack_duration %I64u, sustain_duration %I64u, release_duration %I64u, repeat_count %u stub!\n", iface, debugstr_vector3( &direction ),
+           frequency, phase, bias, attack_gain, sustain_gain, release_gain, start_delay.Duration, attack_duration.Duration, sustain_duration.Duration,
+           release_duration.Duration, repeat_count );
+    return E_NOTIMPL;
+}
+
+static const struct IPeriodicForceEffectVtbl effect_vtbl =
+{
+    effect_QueryInterface,
+    effect_AddRef,
+    effect_Release,
+    /* IInspectable methods */
+    effect_GetIids,
+    effect_GetRuntimeClassName,
+    effect_GetTrustLevel,
+    /* IPeriodicForceEffect methods */
+    effect_get_Kind,
+    effect_SetParameters,
+    effect_SetParametersWithEnvelope,
+};
+
+struct periodic_factory
+{
+    IActivationFactory IActivationFactory_iface;
+    IPeriodicForceEffectFactory IPeriodicForceEffectFactory_iface;
+    LONG ref;
+};
+
+static inline struct periodic_factory *impl_from_IActivationFactory( IActivationFactory *iface )
+{
+    return CONTAINING_RECORD( iface, struct periodic_factory, IActivationFactory_iface );
+}
+
+static HRESULT WINAPI activation_QueryInterface( IActivationFactory *iface, REFIID iid, void **out )
+{
+    struct periodic_factory *impl = impl_from_IActivationFactory( iface );
+
+    TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
+
+    if (IsEqualGUID( iid, &IID_IUnknown ) ||
+        IsEqualGUID( iid, &IID_IInspectable ) ||
+        IsEqualGUID( iid, &IID_IAgileObject ) ||
+        IsEqualGUID( iid, &IID_IActivationFactory ))
+    {
+        IInspectable_AddRef( (*out = &impl->IActivationFactory_iface) );
+        return S_OK;
+    }
+
+    if (IsEqualGUID( iid, &IID_IPeriodicForceEffectFactory ))
+    {
+        IInspectable_AddRef( (*out = &impl->IPeriodicForceEffectFactory_iface) );
+        return S_OK;
+    }
+
+    FIXME( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
+    *out = NULL;
+    return E_NOINTERFACE;
+}
+
+static ULONG WINAPI activation_AddRef( IActivationFactory *iface )
+{
+    struct periodic_factory *impl = impl_from_IActivationFactory( iface );
+    ULONG ref = InterlockedIncrement( &impl->ref );
+    TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static ULONG WINAPI activation_Release( IActivationFactory *iface )
+{
+    struct periodic_factory *impl = impl_from_IActivationFactory( iface );
+    ULONG ref = InterlockedDecrement( &impl->ref );
+    TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
+    return ref;
+}
+
+static HRESULT WINAPI activation_GetIids( IActivationFactory *iface, ULONG *iid_count, IID **iids )
+{
+    FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI activation_GetRuntimeClassName( IActivationFactory *iface, HSTRING *class_name )
+{
+    FIXME( "iface %p, class_name %p stub!\n", iface, class_name );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI activation_GetTrustLevel( IActivationFactory *iface, TrustLevel *trust_level )
+{
+    FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
+    return E_NOTIMPL;
+}
+
+static HRESULT WINAPI activation_ActivateInstance( IActivationFactory *iface, IInspectable **instance )
+{
+    FIXME( "iface %p, instance %p stub!\n", iface, instance );
+    return E_NOTIMPL;
+}
+
+static const struct IActivationFactoryVtbl activation_vtbl =
+{
+    activation_QueryInterface,
+    activation_AddRef,
+    activation_Release,
+    /* IInspectable methods */
+    activation_GetIids,
+    activation_GetRuntimeClassName,
+    activation_GetTrustLevel,
+    /* IActivationFactory methods */
+    activation_ActivateInstance,
+};
+
+DEFINE_IINSPECTABLE( factory, IPeriodicForceEffectFactory, struct periodic_factory, IActivationFactory_iface )
+
+static HRESULT WINAPI factory_CreateInstance( IPeriodicForceEffectFactory *iface, enum PeriodicForceEffectKind kind, IForceFeedbackEffect **out )
+{
+    enum WineForceFeedbackEffectType type = WineForceFeedbackEffectType_Periodic + kind;
+    struct periodic_effect *impl;
+    HRESULT hr;
+
+    TRACE( "iface %p, kind %u, out %p.\n", iface, kind, out );
+
+    if (!(impl = calloc( 1, sizeof(struct periodic_effect) ))) return E_OUTOFMEMORY;
+    impl->IPeriodicForceEffect_iface.lpVtbl = &effect_vtbl;
+    impl->ref = 1;
+    impl->kind = kind;
+
+    if (FAILED(hr = force_feedback_effect_create( type, (IInspectable *)&impl->IPeriodicForceEffect_iface, &impl->IWineForceFeedbackEffectImpl_inner )) ||
+        FAILED(hr = IPeriodicForceEffect_QueryInterface( &impl->IPeriodicForceEffect_iface, &IID_IForceFeedbackEffect, (void **)out )))
+    {
+        if (impl->IWineForceFeedbackEffectImpl_inner) IWineForceFeedbackEffectImpl_Release( impl->IWineForceFeedbackEffectImpl_inner );
+        free( impl );
+        return hr;
+    }
+
+    IPeriodicForceEffect_Release( &impl->IPeriodicForceEffect_iface );
+    TRACE( "created PeriodicForceEffect %p\n", *out );
+    return S_OK;
+}
+
+static const struct IPeriodicForceEffectFactoryVtbl factory_vtbl =
+{
+    factory_QueryInterface,
+    factory_AddRef,
+    factory_Release,
+    /* IInspectable methods */
+    factory_GetIids,
+    factory_GetRuntimeClassName,
+    factory_GetTrustLevel,
+    /* IPeriodicForceEffectFactory methods */
+    factory_CreateInstance,
+};
+
+static struct periodic_factory periodic_statics =
+{
+    {&activation_vtbl},
+    {&factory_vtbl},
+    1,
+};
+
+IInspectable *periodic_effect_factory = (IInspectable *)&periodic_statics.IActivationFactory_iface;
diff --git a/dlls/windows.gaming.input/private.h b/dlls/windows.gaming.input/private.h
index 8a25e6aff71..915695aa31b 100644
--- a/dlls/windows.gaming.input/private.h
+++ b/dlls/windows.gaming.input/private.h
@@ -51,6 +51,7 @@ extern ICustomGameControllerFactory *racing_wheel_factory;
 extern IGameControllerFactoryManagerStatics2 *manager_factory;
 extern IInspectable *constant_effect_factory;
 extern IInspectable *ramp_effect_factory;
+extern IInspectable *periodic_effect_factory;
 
 struct vector_iids
 {
diff --git a/dlls/windows.gaming.input/provider.idl b/dlls/windows.gaming.input/provider.idl
index 43a69b7f79a..9b9cda0ddc5 100644
--- a/dlls/windows.gaming.input/provider.idl
+++ b/dlls/windows.gaming.input/provider.idl
@@ -54,6 +54,14 @@ namespace Windows.Gaming.Input.Custom {
     {
         Constant = 1,
         Ramp = 2,
+
+        Periodic = 10,
+        /* same order as PeriodicForceEffectKind */
+        Periodic_SquareWave = 10,
+        Periodic_SineWave = 11,
+        Periodic_TriangleWave = 12,
+        Periodic_SawtoothWaveUp = 13,
+        Periodic_SawtoothWaveDown = 14,
     };
 
     struct WineGameControllerState
-- 
GitLab


https://gitlab.winehq.org/wine/wine/-/merge_requests/81



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