[PATCH 2/5] d3dcompiler/asm: Parse negative numbers with a whitespace after the sign.

Marvin testbot at winehq.org
Tue May 17 05:07:07 CDT 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=114915

Your paranoid android.


=== debian11 (build log) ===

01b0:err:d3d:wined3d_debug_callback 00169758: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b0:err:d3d:wined3d_debug_callback 00169758: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b0:err:d3d:wined3d_debug_callback 001697A0: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b0:err:d3d:wined3d_debug_callback 001697A0: "0:43(1): error: error index must be >= 0".
01b0:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0

=== debian11 (build log) ===

01b4:err:d3d:wined3d_debug_callback 0027A0B8: "0:43(1): error: error index must be >= 0".
01b4:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01b4:err:d3d:wined3d_debug_callback 0027A0B8: "0:43(1): error: error index must be >= 0".
01b4:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01bc:err:d3d:wined3d_debug_callback 000000000007BFF0: "0:43(1): error: error index must be >= 0".
01bc:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0
01bc:err:d3d:wined3d_debug_callback 000000000007BFF0: "0:43(1): error: error index must be >= 0".
01bc:fixme:d3d_shader:print_glsl_info_log     0:43(1): error: error index must be >= 0



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