[PATCH v2 0/8] MR87: windows.gaming.input: More force feedback effect implementation.

Rémi Bernon (@rbernon) wine at gitlab.winehq.org
Wed May 18 03:20:44 CDT 2022



--
  v2: dinput: Make sure converted direction values are always positive.
      windows.gaming.input: Implement IConditionForceEffect_SetParameters.
      windows.gaming.input: Implement IPeriodicForceEffect_SetParameters(WithEnvelope).
      windows.gaming.input: Implement IRampForceEffect_SetParameters(WithEnvelope).
      windows.gaming.input: Implement IConstantForceEffect_SetParameters(WithEnvelope).
      windows.gaming.input: Implement IForceFeedbackEffect_(get|put)_Gain.
      windows.gaming.input: Always assume at least two force feedback axes.
      dinput/tests: Remove IAsyncOperation reference count checks.
 
https://gitlab.winehq.org/wine/wine/-/merge_requests/87



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