[PATCH v2 0/11] MR79: wined3d: Refactor format flags into two groups.

Zebediah Figura zfigura at codeweavers.com
Thu May 19 16:37:42 CDT 2022


On 5/18/22 15:22, Chip Davis (@cdavis5e) wrote:
>> * If we're moving things around, I believe we also want to move
>> DECOMPRESS to the "base flags" group.
> 
> No we don't. AIUI that's for when the implementation doesn't support uploading the compressed data directly, which can and does vary by resource type--most infamously, OpenGL doesn't support compressed volume textures.
> 

Oops, you're right, I think I managed to confuse it with 
WINED3DFMT_FLAG_COMPRESSED :-)



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