[PATCH 1/5] wined3d: Don't touch GL sRGB decode state when not supported.
Matteo Bruni
wine at gitlab.winehq.org
Fri May 20 05:40:03 CDT 2022
From: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/view.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/dlls/wined3d/view.c b/dlls/wined3d/view.c
index f2dea8f0f9a..86e2aaa2205 100644
--- a/dlls/wined3d/view.c
+++ b/dlls/wined3d/view.c
@@ -1297,7 +1297,8 @@ void wined3d_shader_resource_view_gl_generate_mipmap(struct wined3d_shader_resou
if (gl_info->supported[ARB_SAMPLER_OBJECTS])
GL_EXTCALL(glBindSampler(context_gl->active_texture, 0));
gl_tex = wined3d_texture_gl_get_gl_texture(texture_gl, srgb);
- if (context_gl->c.d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL)
+ if (context_gl->c.d3d_info->wined3d_creation_flags & WINED3D_SRGB_READ_WRITE_CONTROL
+ && gl_info->supported[EXT_TEXTURE_SRGB_DECODE])
{
gl_info->gl_ops.gl.p_glTexParameteri(texture_gl->target,
GL_TEXTURE_SRGB_DECODE_EXT, GL_SKIP_DECODE_EXT);
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/101
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