[PATCH 4/6] winemac: Directly use win32u for GDI functions in opengl.c.
Jacek Caban
wine at gitlab.winehq.org
Fri May 20 07:54:27 CDT 2022
From: Jacek Caban <jacek at codeweavers.com>
Signed-off-by: Jacek Caban <jacek at codeweavers.com>
---
dlls/winemac.drv/opengl.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/dlls/winemac.drv/opengl.c b/dlls/winemac.drv/opengl.c
index f553b93da5a..bf7effa7aeb 100644
--- a/dlls/winemac.drv/opengl.c
+++ b/dlls/winemac.drv/opengl.c
@@ -3071,7 +3071,7 @@ static HDC macdrv_wglGetPbufferDCARB(struct wgl_pbuffer *pbuffer)
HDC hdc;
struct wgl_pbuffer *prev;
- hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
+ hdc = NtGdiOpenDCW(NULL, NULL, NULL, 0, TRUE, NULL, NULL, NULL);
if (!hdc) return 0;
pthread_mutex_lock(&dc_pbuffers_mutex);
@@ -3932,7 +3932,7 @@ static int macdrv_wglReleasePbufferDCARB(struct wgl_pbuffer *pbuffer, HDC hdc)
pthread_mutex_unlock(&dc_pbuffers_mutex);
- return hdc && DeleteDC(hdc);
+ return hdc && NtGdiDeleteObjectApp(hdc);
}
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/103
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