[PATCH 4/6] winemac: Directly use win32u for GDI functions in opengl.c.

Jacek Caban wine at gitlab.winehq.org
Fri May 20 07:54:27 CDT 2022


From: Jacek Caban <jacek at codeweavers.com>

Signed-off-by: Jacek Caban <jacek at codeweavers.com>
---
 dlls/winemac.drv/opengl.c | 4 ++--
 1 file changed, 2 insertions(+), 2 deletions(-)

diff --git a/dlls/winemac.drv/opengl.c b/dlls/winemac.drv/opengl.c
index f553b93da5a..bf7effa7aeb 100644
--- a/dlls/winemac.drv/opengl.c
+++ b/dlls/winemac.drv/opengl.c
@@ -3071,7 +3071,7 @@ static HDC macdrv_wglGetPbufferDCARB(struct wgl_pbuffer *pbuffer)
     HDC hdc;
     struct wgl_pbuffer *prev;
 
-    hdc = CreateDCA("DISPLAY", NULL, NULL, NULL);
+    hdc = NtGdiOpenDCW(NULL, NULL, NULL, 0, TRUE, NULL, NULL, NULL);
     if (!hdc) return 0;
 
     pthread_mutex_lock(&dc_pbuffers_mutex);
@@ -3932,7 +3932,7 @@ static int macdrv_wglReleasePbufferDCARB(struct wgl_pbuffer *pbuffer, HDC hdc)
 
     pthread_mutex_unlock(&dc_pbuffers_mutex);
 
-    return hdc && DeleteDC(hdc);
+    return hdc && NtGdiDeleteObjectApp(hdc);
 }
 
 
-- 
GitLab


https://gitlab.winehq.org/wine/wine/-/merge_requests/103



More information about the wine-devel mailing list