[PATCH] winegstreamer: reintroduce flushing for wg_parser

Bernhard Kölbl besentv at gmail.com
Fri May 20 09:42:35 CDT 2022


Am Fr., 20. Mai 2022 um 16:36 Uhr schrieb Zlice Z <zlice555 at gmail.com>:
>
> wow I did. gitlab phew thx I'll do that
>

Great!

> On Fri, May 20, 2022 at 10:34 AM Bernhard Kölbl <besentv at gmail.com> wrote:
>>
>> Hi Zlice,
>>
>> I guess you forgot to attach the patch file.
>>
>> Btw. if you're more versed in GitLab you could also try to submit a
>> merge request there: https://gitlab.winehq.org/
>>
>> Cheers,
>> Bernhard
>>
>> Am Fr., 20. Mai 2022 um 16:26 Uhr schrieb Zlice Z <zlice555 at gmail.com>:
>> >
>> > Previous commit removed flushing but this causes issues in some games.
>> >
>> > - add flushing back
>> > - move variable creation after initial condition returns in wm_reader_get_stream_sample. This caused some slow down.
>> > - Remove EOS sets. Some are not what flushing did before. Had some seg faults on exiting Fallout 3 with them in.
>> >
>> > I'm not confident on the EOS sets but they seemed to cause issues leaving them in and the commit that removed flushing 5144b27661fcd6705353d832e0383085f8afe842 mentioned it should be done client side.
>> >
>> > -zlice



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