[PATCH v2 0/0] MR4: wined3d: Don't transition GENERAL layouts for blits.
Stefan Dösinger (@stefan)
wine at gitlab.winehq.org
Sun May 22 04:19:01 CDT 2022
I'll close this merge request for now and recreate it later once I figured out what breaks World of Tanks. Preferably I'll also include patches to keep resources that are used both as render target and as shader resource view in a compressed state.
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https://gitlab.winehq.org/wine/wine/-/merge_requests/4#note_1091
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