[PATCH v2 3/5] wined3d: Allow blits with fixups in the FFP blitter without a shader backend.
Matteo Bruni
wine at gitlab.winehq.org
Tue May 24 15:53:01 CDT 2022
From: Matteo Bruni <mbruni at codeweavers.com>
Along the lines of d37146885801ae384a1cae54edea426b7b58a6a9 but for
the no shader backend case.
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/texture.c | 9 ++++++---
1 file changed, 6 insertions(+), 3 deletions(-)
diff --git a/dlls/wined3d/texture.c b/dlls/wined3d/texture.c
index 595baf07788..c952f366a68 100644
--- a/dlls/wined3d/texture.c
+++ b/dlls/wined3d/texture.c
@@ -5753,10 +5753,13 @@ static bool ffp_blit_supported(enum wined3d_blit_op blit_op, const struct wined3
if (!is_identity_fixup(src_format->color_fixup)
|| !is_identity_fixup(dst_format->color_fixup))
{
- if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER
- && dst_format->id == src_format->id && dst_location == WINED3D_LOCATION_DRAWABLE)
+ if (dst_format->id == src_format->id && dst_location == WINED3D_LOCATION_DRAWABLE)
{
- WARN("Claiming fixup support because of ORM_BACKBUFFER.\n");
+ if (wined3d_settings.offscreen_rendering_mode == ORM_BACKBUFFER)
+ WARN("Claiming fixup support because of ORM_BACKBUFFER.\n");
+ else if (context->device->shader_backend == &none_shader_backend)
+ WARN("Claiming fixup support because of no shader backend.\n");
+ return true;
}
else
{
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/101
More information about the wine-devel
mailing list