[PATCH v2 4/5] wined3d: Assert that the CS queue size is a power of two.
Matteo Bruni
wine at gitlab.winehq.org
Tue May 24 15:53:02 CDT 2022
From: Matteo Bruni <mbruni at codeweavers.com>
Signed-off-by: Matteo Bruni <mbruni at codeweavers.com>
---
dlls/wined3d/wined3d_private.h | 2 ++
1 file changed, 2 insertions(+)
diff --git a/dlls/wined3d/wined3d_private.h b/dlls/wined3d/wined3d_private.h
index 00d2cfea8e4..4d208260fbf 100644
--- a/dlls/wined3d/wined3d_private.h
+++ b/dlls/wined3d/wined3d_private.h
@@ -4976,6 +4976,8 @@ enum wined3d_push_constants
#define WINED3D_CS_SPIN_COUNT 10000000u
#define WINED3D_CS_QUEUE_MASK (WINED3D_CS_QUEUE_SIZE - 1)
+C_ASSERT(!(WINED3D_CS_QUEUE_SIZE & (WINED3D_CS_QUEUE_SIZE - 1)));
+
struct wined3d_cs_queue
{
ULONG head, tail;
--
GitLab
https://gitlab.winehq.org/wine/wine/-/merge_requests/101
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