[PATCH v3 2/5] wined3d: Prepare sysmem LOCATION_CLEARED handling for non-zero colors (v2).

Stefan Dösinger stefandoesinger at gmail.com
Thu May 26 06:46:03 CDT 2022


Am Donnerstag, 26. Mai 2022, 00:55:56 EAT schrieb Marvin:

> ../wine/dlls/wined3d/texture.c:839:13: error: too many arguments to function
> ‘wined3d_resource_memory_colour_fill’ Task: The win32 Wine build failed

I have no idea what Marvin is smoking here. Did the testbot confused different 
versions of the merge request?

I can't reproduce it here, and the invocation and prototype look like they 
match too:

void wined3d_resource_memory_colour_fill(struct wined3d_resource *resource, 
const struct wined3d_map_desc *map, const struct wined3d_color *colour, const 
struct wined3d_box *box, bool full_subresource) DECLSPEC_HIDDEN;

wined3d_resource_memory_colour_fill(&texture->resource, &map, &black, &box, 
true);
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