[PATCH 0/7] MR141: d3d11: Initialize output pointers on failure

Nikolay Sivov (@nsivov) wine at gitlab.winehq.org
Fri May 27 07:23:31 CDT 2022


Similar changes were done before for views, that fixed actual issue when object couldn't and shouldn't have been created, but pointer was still used afterwards. These are the same kind of changes for shader objects.

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https://gitlab.winehq.org/wine/wine/-/merge_requests/141



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