[PATCH 5/7] d3d11: Always initialize out shader pointer in CreateHullShader().
Marvin
testbot at winehq.org
Fri May 27 07:40:25 CDT 2022
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=115669
Your paranoid android.
=== debian11 (64 bit WoW report) ===
d3d11:
d3d11.c:20192: Test failed: d3d11.c:16507: Test marked todo: Got 0xdeadbeef, expected 0xdbeefaa or 0x80808080 at 128, uvec4 0xaaaaaaaa, 0xdeadbeef, 0xdeadbabe, 0xdeadf00d.
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