[PATCH 1/7] d3d11: Always initialize out shader pointer in CreateVertexShader().

Marvin testbot at winehq.org
Fri May 27 08:28:26 CDT 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=115665

Your paranoid android.


=== w1064_2qxl (64 bit report) ===

d3d10core:
d3d10core.c:4786: Test failed: Got unexpected IAVertices count: 0.
d3d10core.c:4787: Test failed: Got unexpected IAPrimitives count: 0.
d3d10core.c:4788: Test failed: Got unexpected VSInvocations count: 0.
d3d10core.c:4791: Test failed: Got unexpected CInvocations count: 0.
d3d10core.c:4792: Test failed: Got unexpected CPrimitives count: 0.



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