[PATCH 2/7] d3d11: Always initialize out shader pointer in CreateGeometryShader().

Marvin testbot at winehq.org
Fri May 27 08:44:20 CDT 2022


Hi,

While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?

Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=115666

Your paranoid android.


=== w10pro64 (64 bit report) ===

d3d10core:
d3d10core.c:4786: Test failed: Got unexpected IAVertices count: 0.
d3d10core.c:4787: Test failed: Got unexpected IAPrimitives count: 0.
d3d10core.c:4788: Test failed: Got unexpected VSInvocations count: 0.
d3d10core.c:4791: Test failed: Got unexpected CInvocations count: 0.
d3d10core.c:4792: Test failed: Got unexpected CPrimitives count: 0.



More information about the wine-devel mailing list