[PATCH 2/7] d3d11: Always initialize out shader pointer in CreateGeometryShader().
Marvin
testbot at winehq.org
Fri May 27 08:44:20 CDT 2022
Hi,
While running your changed tests, I think I found new failures.
Being a bot and all I'm not very good at pattern recognition, so I might be
wrong, but could you please double-check?
Full results can be found at:
https://testbot.winehq.org/JobDetails.pl?Key=115666
Your paranoid android.
=== w10pro64 (64 bit report) ===
d3d10core:
d3d10core.c:4786: Test failed: Got unexpected IAVertices count: 0.
d3d10core.c:4787: Test failed: Got unexpected IAPrimitives count: 0.
d3d10core.c:4788: Test failed: Got unexpected VSInvocations count: 0.
d3d10core.c:4791: Test failed: Got unexpected CInvocations count: 0.
d3d10core.c:4792: Test failed: Got unexpected CPrimitives count: 0.
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