[PATCH v3 1/3] d2d1: Implement ID2D1Bitmap1::Map().
Nikolay Sivov
nsivov at codeweavers.com
Sat May 28 16:30:29 CDT 2022
I started by extending tests from patch 3/3, and I'm curious now how
does your application create such bitmap?
Is it just
ID2D1DeviceContext::CreateBitmap(D2D1_BITMAP_OPTIONS_CANNOT_DRAW |
D2D1_BITMAP_OPTIONS_CPU_READ), or something more complicated?
How is this bitmap used later? Is it set to an image brush, and then
used for fills?
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