[PATCH v3 1/3] d2d1: Implement ID2D1Bitmap1::Map().

Nikolay Sivov nsivov at codeweavers.com
Sat May 28 16:30:29 CDT 2022


I started by extending tests from patch 3/3, and I'm curious now how 
does your application create such bitmap?

Is it just 
ID2D1DeviceContext::CreateBitmap(D2D1_BITMAP_OPTIONS_CANNOT_DRAW | 
D2D1_BITMAP_OPTIONS_CPU_READ), or something more complicated?

How is this bitmap used later? Is it set to an image brush, and then 
used for fills?





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