[PATCH 1/2] wined3d: Do not accelerate NOOVERWRITE maps if we cannot map persistently.

Stefan Dösinger stefandoesinger at gmail.com
Tue May 31 05:50:15 CDT 2022


Am Dienstag, 31. Mai 2022, 04:10:07 EAT schrieb Zebediah Figura:
> I.e. if ARB_buffer_storage is not supported.

Is it worth adding a sysmem map + glBufferSubData codepath to this for <= d3d9 
games? I am aware of many problems with this (like applications giving us 
incorrect map ranges, thus breaking). How many GPU/driver combinations that 
still matter lack ARB_buffer_storage these days?
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