a few enhancements to the debugger documentations
eric pouech
eric.pouech at wanadoo.fr
Fri Apr 13 15:37:28 CDT 2001
--
---------------
Eric Pouech (http://perso.wanadoo.fr/eric.pouech/)
"The future will be better tomorrow", Vice President Dan Quayle
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Name: wdbg_doc
ChangeLog: Added note on using shell scripts as AeDebug setup, added BreakOnDllLoad variable
GenDate: 2001/04/13 20:26:35 UTC
ModifiedFiles: documentation/debugger.sgml
AddedFiles:
===================================================================
RCS file: /usr/share/cvs/cvsroot/wine/wine/documentation/debugger.sgml,v
retrieving revision 1.3
diff -u -u -r1.3 debugger.sgml
--- documentation/debugger.sgml 2000/12/13 21:52:37 1.3
+++ documentation/debugger.sgml 2001/04/13 17:00:34
@@ -966,6 +966,16 @@
The path to the debugger you chose to use must be reachable
via a DOS drive in the Wine config file !
</para>
+ <para>
+ You can also set a shell script to launch the debugger. In
+ this case, you need to be sure that the invocation in
+ this shell script is of the form:
+ <programlisting>
+ WINEPRELOAD=<path_to_winedbg.so> exec wine $*
+ </programlisting>
+ (Shell script must use exec, and the debugger .so file must
+ be preloaded to override the shell script information).
+ </para>
</listitem>
</varlistentry>
<varlistentry>
@@ -1118,6 +1128,18 @@
</para>
</listitem>
</varlistentry>
+ <varlistentry>
+ <term><varname>BreakOnDllLoad</varname></term>
+ <listitem>
+ <para>
+ Set to <literal>TRUE</literal> if the debugger stops
+ when a DLL is loaded into memory; when the debugger
+ is invoked after a crash, the DLLs already mapped in
+ memory will not trigger this break.
+ <literal>FALSE</literal> by default.
+ </para>
+ </listitem>
+ </varlistentry>
</variablelist>
</sect3>
@@ -1339,7 +1361,7 @@
show dir
dir <pathname>
dir
-symbolfile <pathname>
+symbolfile <module> <pathname>
</screen>
<screen>
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