Alloc Bitmaps in the GDI large heap
Gavriel State
gav at transgaming.com
Sat Apr 14 18:32:51 CDT 2001
Games which make extensive use of DirectX surfaces sometimes run
out of GDI heap space. This patch fixes the problem by allocating
Bitmap objects in the large heap area, saving us a fair bit of
room in the GDI heap.
-Gav
--
Gavriel State, CEO
TransGaming Technologies Inc.
http://www.transgaming.com
gav at transgaming.com
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