faster 8bpp to 24 bit depth conversion in SetImageBits_8
Vedran Rodic
vedran at renata.irb.hr
Sat Mar 3 19:17:45 CST 2001
Hi
This is my first message to wine-patches :-)
I've noticed that Xshm DirectDraw is slow with 8 bpp games on my
24 bit deep display. Thanks to Ove Kaaven who helped me at #WineHQ
I managed to use 16 bpp asm code to make 32 bpp conversion
asm.
ChangeLog entry:
Made 8 bpp to 24 bit depth conversion in X11DRV_DIB_SetImageBits_8
faster by using inline asm.
Vedran Rodic
-------------- next part --------------
Index: graphics/x11drv/dib.c
===================================================================
RCS file: /home/wine/wine/graphics/x11drv/dib.c,v
retrieving revision 1.72
diff -u -r1.72 dib.c
--- graphics/x11drv/dib.c 2001/02/13 20:16:46 1.72
+++ graphics/x11drv/dib.c 2001/03/04 01:01:18
@@ -978,6 +978,35 @@
}
break;
#endif
+ case 24:
+#if defined(__i386__) && defined(__GNUC__)
+ if (lines && (dstwidth!=left) && (bmpImage->bits_per_pixel == 32))
+ {
+ for (h = lines ; h--; ) {
+ int _cl1,_cl2; /* temp outputs for asm below */
+ /* Borrowed from DirectDraw */
+ __asm__ __volatile__(
+ "xor %%eax,%%eax\n"
+ "cld\n"
+ "1:\n"
+ " lodsb\n"
+ " movl (%%edx,%%eax,4),%%ax\n"
+ " stosl\n"
+ " xor %%eax,%%eax\n"
+ " loop 1b\n"
+ :"=S" (bits), "=D" (_cl1), "=c" (_cl2)
+ :"S" (bits),
+ "D" (bmpImage->data+h*bmpImage->bytes_per_line+left*2),
+ "c" (dstwidth-left),
+ "d" (colors)
+ :"eax", "cc", "memory"
+ );
+ bits = (srcbits += linebytes) + left;
+ }
+ return;
+ }
+ break;
+#endif
default:
break; /* use slow generic case below */
}
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