[D3D 25] Some texturing additions...

Lionel Ulmer lionel.ulmer at free.fr
Mon Dec 16 15:48:49 CST 2002


Hi all,

It seems most games do not even bother to do a texture enumeration before
requiring a texture of a given pixel format. Thus we need to add some
conversion functions... And well, if they exist, advertise it :-)

Changelog:
 If we support 'non-native' texture format, advertise it
 
           Lionel

-- 
		 Lionel Ulmer - http://www.bbrox.org/
-------------- next part --------------
--- ../wine_base/dlls/ddraw/d3ddevice/mesa.c	Sun Dec 15 22:06:43 2002
+++ dlls/ddraw/d3ddevice/mesa.c	Mon Dec 16 22:45:55 2002
@@ -367,8 +367,8 @@
     TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_5_5_5_1 (16)\n");
     pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
     pformat->u1.dwRGBBitCount = 16;
-    pformat->u2.dwRBitMask =         0x0000F800;
-    pformat->u3.dwGBitMask =         0x000007C0;
+    pformat->u2.dwRBitMask =        0x0000F800;
+    pformat->u3.dwGBitMask =        0x000007C0;
     pformat->u4.dwBBitMask =        0x0000003E;
     pformat->u5.dwRGBAlphaBitMask = 0x00000001;
     if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
@@ -377,10 +377,30 @@
     TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (16)\n");
     pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
     pformat->u1.dwRGBBitCount = 16;
-    pformat->u2.dwRBitMask =         0x0000F000;
-    pformat->u3.dwGBitMask =         0x00000F00;
+    pformat->u2.dwRBitMask =        0x0000F000;
+    pformat->u3.dwGBitMask =        0x00000F00;
     pformat->u4.dwBBitMask =        0x000000F0;
     pformat->u5.dwRGBAlphaBitMask = 0x0000000F;
+    if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
+    if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
+
+    TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_1_5_5_5 (16)\n");
+    pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+    pformat->u1.dwRGBBitCount = 16;
+    pformat->u2.dwRBitMask =        0x00007C00;
+    pformat->u3.dwGBitMask =        0x000003E0;
+    pformat->u4.dwBBitMask =        0x0000001F;
+    pformat->u5.dwRGBAlphaBitMask = 0x00008000;
+    if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
+    if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
+
+    TRACE("Enumerating GL_RGBA packed GL_UNSIGNED_SHORT_4_4_4_4 (ARGB) (16)\n");
+    pformat->dwFlags = DDPF_RGB | DDPF_ALPHAPIXELS;
+    pformat->u1.dwRGBBitCount = 16;
+    pformat->u2.dwRBitMask =        0x00000F00;
+    pformat->u3.dwGBitMask =        0x000000F0;
+    pformat->u4.dwBBitMask =        0x0000000F;
+    pformat->u5.dwRGBAlphaBitMask = 0x0000F000;
     if (cb_1) if (cb_1(&sdesc , context) == 0) return DD_OK;
     if (cb_2) if (cb_2(pformat, context) == 0) return DD_OK;
 


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