[D3D 30] Prevent crash on games wanting to use compressed textures
Lionel Ulmer
lionel.ulmer at free.fr
Sat Dec 21 06:12:25 CST 2002
Changelog:
Report that we do not support compressed texture yet
--
Lionel Ulmer - http://www.bbrox.org/
-------------- next part --------------
--- ../wine_base/dlls/ddraw/ddraw/main.c Sun Dec 15 23:21:54 2002
+++ dlls/ddraw/ddraw/main.c Sat Dec 21 13:08:20 2002
@@ -341,6 +341,12 @@
ddsd.u4.ddpfPixelFormat = This->pixelformat;
}
+ /* We do not support for now compressed texture formats... */
+ if (ddsd.u4.ddpfPixelFormat.dwFlags & DDPF_FOURCC)
+ {
+ return DDERR_INVALIDPIXELFORMAT;
+ }
+
if (!(ddsd.dwFlags & DDSD_PITCH))
{
ddsd.u1.lPitch = DDRAW_width_bpp_to_pitch(ddsd.dwWidth,
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