compile fix for d3d8/device,c
Stefan Leichter
Stefan.Leichter at camLine.com
Thu Jun 5 15:59:39 CDT 2003
Hello,
i hope this is the correct fix for my compile problem
Changelog
------------
compile fix for SuSE 7.3 / gcc-2.95.3-124
-------------- next part --------------
--- ../wine/dlls/d3d8/device.c Thu Jun 5 22:21:13 2003
+++ dlls/d3d8/device.c Thu Jun 5 22:45:57 2003
@@ -1949,6 +1949,8 @@
return D3D_OK;
}
HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
+ IDirect3DBaseTexture8* cont = NULL;
+ HRESULT hr;
ICOM_THIS(IDirect3DDevice8Impl,iface);
TRACE("(%p)\n", This);
@@ -1986,8 +1988,6 @@
vcheckGLcall("glReadBuffer");
}
- IDirect3DBaseTexture8* cont = NULL;
- HRESULT hr;
hr = IDirect3DSurface8_GetContainer((LPDIRECT3DSURFACE8) This->renderTarget, &IID_IDirect3DBaseTexture8, (void**) &cont);
if (SUCCEEDED(hr) && NULL != cont) {
/** always dirtify for now. we must find a better way to see that surface have been modified */
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