[dx57] begin of d3d9 support: headers

Raphaël Junqueira fenix at club-internet.fr
Thu Jun 19 15:44:13 CDT 2003


-----BEGIN PGP SIGNED MESSAGE-----
Hash: SHA1

Hi,

 d3d9 support just begin ;)

 Changelog:
  - d3d9 headers (d3d9.h, d3d9caps.h, d3d9types.h)

Regards,
Raphael
-----BEGIN PGP SIGNATURE-----
Version: GnuPG v1.2.2 (GNU/Linux)

iD8DBQE+8iCgp7NA3AmQTU4RAkWlAJ9MS53v9xkzhcBDeBOPZbfoF8UlggCdGKKA
Pr7TmtkryglpmnNbu9Gei7U=
=Naym
-----END PGP SIGNATURE-----
-------------- next part --------------
--- /dev/null	1970-01-01 01:00:00.000000000 +0100
+++ include/d3d9caps.h	2003-06-19 00:07:32.000000000 +0200
@@ -0,0 +1,391 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ *                         Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef __WINE_D3D9CAPS_H
+#define __WINE_D3D9CAPS_H
+
+/*
+ * Definitions
+ */
+#define D3DCAPS_READ_SCANLINE 0x20000
+
+#define D3DCURSORCAPS_COLOR   1
+#define D3DCURSORCAPS_LOWRES  2
+
+
+#define D3DDEVCAPS2_STREAMOFFSET                        0x00000001L
+#define D3DDEVCAPS2_DMAPNPATCH                          0x00000002L
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH                 0x00000004L
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH                  0x00000008L
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES       0x00000010L
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH                0x00000020L
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET  0x00000040L
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY     0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY      0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY    0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY     0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY     0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY      0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX        0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP      0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM   0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2         0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX       0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT     0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL     0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION         0x0080000
+#define D3DDEVCAPS_PUREDEVICE              0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES        0x0200000
+#define D3DDEVCAPS_RTPATCHES               0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO       0x0800000
+#define D3DDEVCAPS_NPATCHES                0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK  0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE              0x100000
+
+#define D3DLINECAPS_TEXTURE           0x01
+#define D3DLINECAPS_ZTEST             0x02
+#define D3DLINECAPS_BLEND             0x04
+#define D3DLINECAPS_ALPHACMP          0x08
+#define D3DLINECAPS_FOG               0x10
+
+#define D3DPBLENDCAPS_ZERO            0x00000001
+#define D3DPBLENDCAPS_ONE             0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR        0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR     0x00000008
+#define D3DPBLENDCAPS_SRCALPHA        0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA     0x00000020
+#define D3DPBLENDCAPS_DESTALPHA       0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA    0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR       0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR    0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT     0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA    0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+#define D3DPBLENDCAPS_BLENDFACTOR     0x00002000
+
+#define D3DPCMPCAPS_NEVER        0x01
+#define D3DPCMPCAPS_LESS         0x02
+#define D3DPCMPCAPS_EQUAL        0x04
+#define D3DPCMPCAPS_LESSEQUAL    0x08
+#define D3DPCMPCAPS_GREATER      0x10
+#define D3DPCMPCAPS_NOTEQUAL     0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS       0x80
+
+#define D3DPMISCCAPS_MASKZ                      0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP             0x00000004L
+#define D3DPMISCCAPS_CULLNONE                   0x00000010L
+#define D3DPMISCCAPS_CULLCW                     0x00000020L
+#define D3DPMISCCAPS_CULLCCW                    0x00000040L
+#define D3DPMISCCAPS_COLORWRITEENABLE           0x00000080L
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS      0x00000100L
+#define D3DPMISCCAPS_CLIPTLVERTS                0x00000200L
+#define D3DPMISCCAPS_TSSARGTEMP                 0x00000400L
+#define D3DPMISCCAPS_BLENDOP                    0x00000800L
+#define D3DPMISCCAPS_NULLREFERENCE              0x00001000L
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS      0x00004000L
+#define D3DPMISCCAPS_PERSTAGECONSTANT           0x00008000L
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA        0x00010000L
+#define D3DPMISCCAPS_SEPARATEALPHABLEND         0x00020000L
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS    0x00040000L
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED           0x00100000L
+
+
+#define D3DPRASTERCAPS_DITHER                     0x00000001L
+#define D3DPRASTERCAPS_PAT                        0x00000008L
+#define D3DPRASTERCAPS_ZTEST                      0x00000010L
+#define D3DPRASTERCAPS_FOGVERTEX                  0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE                   0x00000100L
+#define D3DPRASTERCAPS_ANTIALIASEDGES             0x00001000L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS              0x00002000L
+#define D3DPRASTERCAPS_ZBIAS                      0x00004000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR             0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE                   0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY                 0x00020000L
+#define D3DPRASTERCAPS_WBUFFER                    0x00040000L
+#define D3DPRASTERCAPS_WFOG                       0x00100000L
+#define D3DPRASTERCAPS_ZFOG                       0x00200000L
+#define D3DPRASTERCAPS_COLORPERSPECTIVE           0x00400000L
+#define D3DPRASTERCAPS_SCISSORTEST                0x01000000L
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS        0x02000000L
+#define D3DPRASTERCAPS_DEPTHBIAS                  0x04000000L 
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE         0x08000000L
+
+#define D3DPRESENT_INTERVAL_DEFAULT               0x00000000
+#define D3DPRESENT_INTERVAL_ONE                   0x00000001
+#define D3DPRESENT_INTERVAL_TWO                   0x00000002
+#define D3DPRESENT_INTERVAL_THREE                 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR                  0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE             0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB             0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB          0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND           0x04000
+#define D3DPSHADECAPS_FOGGOURAUD                  0x80000
+
+#define D3DPTADDRESSCAPS_WRAP                     0x01
+#define D3DPTADDRESSCAPS_MIRROR                   0x02
+#define D3DPTADDRESSCAPS_CLAMP                    0x04
+#define D3DPTADDRESSCAPS_BORDER                   0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV            0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE               0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE              0x00000001L
+#define D3DPTEXTURECAPS_POW2                     0x00000002L
+#define D3DPTEXTURECAPS_ALPHA                    0x00000004L
+#define D3DPTEXTURECAPS_SQUAREONLY               0x00000020L
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
+#define D3DPTEXTURECAPS_ALPHAPALETTE             0x00000080L
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL       0x00000100L
+#define D3DPTEXTURECAPS_PROJECTED                0x00000400L
+#define D3DPTEXTURECAPS_CUBEMAP                  0x00000800L
+#define D3DPTEXTURECAPS_VOLUMEMAP                0x00002000L
+#define D3DPTEXTURECAPS_MIPMAP                   0x00004000L
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP             0x00008000L
+#define D3DPTEXTURECAPS_MIPCUBEMAP               0x00010000L
+#define D3DPTEXTURECAPS_CUBEMAP_POW2             0x00020000L
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2           0x00040000L
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV       0x00200000L
+
+#define D3DPTFILTERCAPS_MINFPOINT                0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR               0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC          0x00000400
+#define D3DPTFILTERCAPS_MIPFPOINT                0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR               0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT                0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR               0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC          0x04000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD        0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD         0x10000000
+
+#define D3DSTENCILCAPS_KEEP                      0x01
+#define D3DSTENCILCAPS_ZERO                      0x02
+#define D3DSTENCILCAPS_REPLACE                   0x04
+#define D3DSTENCILCAPS_INCRSAT                   0x08
+#define D3DSTENCILCAPS_DECRSAT                   0x10
+#define D3DSTENCILCAPS_INVERT                    0x20
+#define D3DSTENCILCAPS_INCR                      0x40
+#define D3DSTENCILCAPS_DECR                      0x80
+
+#define D3DTEXOPCAPS_DISABLE                     0x0000001
+#define D3DTEXOPCAPS_SELECTARG1                  0x0000002
+#define D3DTEXOPCAPS_SELECTARG2                  0x0000004
+#define D3DTEXOPCAPS_MODULATE                    0x0000008
+#define D3DTEXOPCAPS_MODULATE2X                  0x0000010
+#define D3DTEXOPCAPS_MODULATE4X                  0x0000020
+#define D3DTEXOPCAPS_ADD                         0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED                   0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X                 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT                    0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH                   0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA           0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA           0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA            0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM         0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA           0x0008000
+#define D3DTEXOPCAPS_PREMODULATE                 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR      0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA      0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR   0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA   0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP                  0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE         0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3                 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD                 0x1000000
+#define D3DTEXOPCAPS_LERP                        0x2000000
+
+#define D3DVTXPCAPS_TEXGEN                         0x00000001L
+#define D3DVTXPCAPS_MATERIALSOURCE7                0x00000002L
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS              0x00000008L
+#define D3DVTXPCAPS_POSITIONALLIGHTS               0x00000010L
+#define D3DVTXPCAPS_LOCALVIEWER                    0x00000020L
+#define D3DVTXPCAPS_TWEENING                       0x00000040L
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP               0x00000100L
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER       0x00000200L
+
+#define D3DDTCAPS_UBYTE4                           0x00000001L
+#define D3DDTCAPS_UBYTE4N                          0x00000002L
+#define D3DDTCAPS_SHORT2N                          0x00000004L
+#define D3DDTCAPS_SHORT4N                          0x00000008L
+#define D3DDTCAPS_USHORT2N                         0x00000010L
+#define D3DDTCAPS_USHORT4N                         0x00000020L
+#define D3DDTCAPS_UDEC3                            0x00000040L
+#define D3DDTCAPS_DEC3N                            0x00000080L
+#define D3DDTCAPS_FLOAT16_2                        0x00000100L
+#define D3DDTCAPS_FLOAT16_4                        0x00000200L
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD  0x00000020L
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION       0x00000080L
+#define D3DCAPS3_COPY_TO_VIDMEM                    0x00000100L 
+#define D3DCAPS3_COPY_TO_SYSTEMMEM                 0x00000200L
+#define D3DCAPS3_RESERVED                          0x8000001FL
+
+#define D3DCAPS2_NO2DDURING3DSCENE                 0x00000002L
+#define D3DCAPS2_FULLSCREENGAMMA                   0x00020000L
+#define D3DCAPS2_CANRENDERWINDOWED                 0x00080000L
+#define D3DCAPS2_CANCALIBRATEGAMMA                 0x00100000L
+#define D3DCAPS2_RESERVED                          0x02000000L
+#define D3DCAPS2_CANMANAGERESOURCE                 0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES                   0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP                  0x40000000L
+
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
+#define D3DVS20_MAX_NUMTEMPS                 32
+#define D3DVS20_MIN_NUMTEMPS                 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH   4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH   1
+
+#define D3DVS20CAPS_PREDICATION              (1 << 0)
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE         (1 << 0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS     (1 << 1)
+#define D3DPS20CAPS_PREDICATION              (1 << 2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT     (1 << 3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT    (1 << 4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH  24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH  0
+#define D3DPS20_MAX_NUMTEMPS                 32
+#define D3DPS20_MIN_NUMTEMPS                 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH   4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH   0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS      512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS      96
+
+#define D3DMIN30SHADERINSTRUCTIONS          512
+#define D3DMAX30SHADERINSTRUCTIONS          32768
+
+
+typedef struct _D3DVSHADERCAPS2_0 {
+  DWORD  Caps;
+  INT    DynamicFlowControlDepth;
+  INT    NumTemps;
+  INT    StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+  DWORD  Caps;
+  INT    DynamicFlowControlDepth;
+  INT    NumTemps;
+  INT    StaticFlowControlDepth;
+  INT    NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+/*
+ * The d3dcaps9 structure
+ */
+typedef struct _D3DCAPS9 {
+  D3DDEVTYPE          DeviceType;
+  UINT                AdapterOrdinal;
+  
+  DWORD               Caps;
+  DWORD               Caps2;
+  DWORD               Caps3;
+  DWORD               PresentationIntervals;
+  
+  DWORD               CursorCaps;
+  
+  DWORD               DevCaps;
+  
+  DWORD               PrimitiveMiscCaps;
+  DWORD               RasterCaps;
+  DWORD               ZCmpCaps;
+  DWORD               SrcBlendCaps;
+  DWORD               DestBlendCaps;
+  DWORD               AlphaCmpCaps;
+  DWORD               ShadeCaps;
+  DWORD               TextureCaps;
+  DWORD               TextureFilterCaps;
+  DWORD               CubeTextureFilterCaps;
+  DWORD               VolumeTextureFilterCaps;
+  DWORD               TextureAddressCaps;
+  DWORD               VolumeTextureAddressCaps;
+  
+  DWORD               LineCaps;
+  
+  DWORD               MaxTextureWidth, MaxTextureHeight;
+  DWORD               MaxVolumeExtent;
+  
+  DWORD               MaxTextureRepeat;
+  DWORD               MaxTextureAspectRatio;
+  DWORD               MaxAnisotropy;
+  float               MaxVertexW;
+  
+  float               GuardBandLeft;
+  float               GuardBandTop;
+  float               GuardBandRight;
+  float               GuardBandBottom;
+  
+  float               ExtentsAdjust;
+  DWORD               StencilCaps;
+  
+  DWORD               FVFCaps;
+  DWORD               TextureOpCaps;
+  DWORD               MaxTextureBlendStages;
+  DWORD               MaxSimultaneousTextures;
+  
+  DWORD               VertexProcessingCaps;
+  DWORD               MaxActiveLights;
+  DWORD               MaxUserClipPlanes;
+  DWORD               MaxVertexBlendMatrices;
+  DWORD               MaxVertexBlendMatrixIndex;
+  
+  float               MaxPointSize;
+  
+  DWORD               MaxPrimitiveCount;
+  DWORD               MaxVertexIndex;
+  DWORD               MaxStreams;
+  DWORD               MaxStreamStride;
+  
+  DWORD               VertexShaderVersion;
+  DWORD               MaxVertexShaderConst;
+  
+  DWORD               PixelShaderVersion;
+  float               MaxPixelShaderValue;
+
+  /* DX 9 */
+  DWORD               DevCaps2;
+
+  float               MaxNpatchTessellationLevel;
+  DWORD               Reserved5;
+
+  UINT                MasterAdapterOrdinal;   
+  UINT                AdapterOrdinalInGroup;  
+  UINT                NumberOfAdaptersInGroup;
+  DWORD               DeclTypes;              
+  DWORD               NumSimultaneousRTs;     
+  DWORD               StretchRectFilterCaps;  
+  D3DVSHADERCAPS2_0   VS20Caps;
+  D3DPSHADERCAPS2_0   PS20Caps;
+  DWORD               VertexTextureFilterCaps;
+  DWORD               MaxVShaderInstructionsExecuted;
+  DWORD               MaxPShaderInstructionsExecuted;
+  DWORD               MaxVertexShader30InstructionSlots; 
+  DWORD               MaxPixelShader30InstructionSlots;
+
+} D3DCAPS9;
+
+#endif
--- /dev/null	1970-01-01 01:00:00.000000000 +0100
+++ include/d3d9types.h	2003-06-19 00:08:50.000000000 +0200
@@ -0,0 +1,1398 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades 
+ *                         Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef __WINE_D3D9TYPES_H
+#define __WINE_D3D9TYPES_H
+
+/*****************************************************************************
+ * Direct 3D v9 #defines
+ */
+#define D3DCLEAR_TARGET   0x00000001L
+#define D3DCLEAR_ZBUFFER  0x00000002L
+#define D3DCLEAR_STENCIL  0x00000004L
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b)       ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a)       D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b)         D3DCOLOR_ARGB(0xff,r,g,b)
+#define D3DCOLOR_XYUV(y,u,v)         D3DCOLOR_ARGB(0xFF,y,u,v)
+#define D3DCOLOR_AYUV(a,y,u,v)       D3DCOLOR_ARGB(a,y,u,v)
+
+#define D3DCOLORWRITEENABLED_RED     1
+#define D3DCOLORWRITEENABLED_GREEN   2
+#define D3DCOLORWRITEENABLED_BLUE    4
+#define D3DCOLORWRITEENABLED_ALPHA   8
+
+#define D3DCS_LEFT                   0x001L
+#define D3DCS_RIGHT                  0x002L
+#define D3DCS_TOP                    0x004L
+#define D3DCS_BOTTOM                 0x008L
+#define D3DCS_FRONT                  0x010L
+#define D3DCS_BACK                   0x020L
+#define D3DCS_PLANE0                 0x040L
+#define D3DCS_PLANE1                 0x080L
+#define D3DCS_PLANE2                 0x100L
+#define D3DCS_PLANE3                 0x200L
+#define D3DCS_PLANE4                 0x400L
+#define D3DCS_PLANE5                 0x800L
+#define D3DCS_ALL                    0xFFFL
+
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY           0x0010
+#define D3DLOCK_NOSYSLOCK          0x0800
+#define D3DLOCK_NOOVERWRITE        0x1000
+#define D3DLOCK_DISCARD            0x2000
+#define D3DLOCK_NO_DIRTY_UPDATE    0x8000
+
+#define D3DMAXUSERCLIPPLANES       32
+#define D3DCLIPPLANE0              (1 << 0)
+#define D3DCLIPPLANE1              (1 << 1)
+#define D3DCLIPPLANE2              (1 << 2)
+#define D3DCLIPPLANE3              (1 << 3)
+#define D3DCLIPPLANE4              (1 << 4)
+#define D3DCLIPPLANE5              (1 << 5)
+
+
+#define D3DRENDERSTATE_WRAPBIAS    128UL
+
+#define D3DTSS_TCI_PASSTHRU                       0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL              0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION            0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR    0x30000
+#define D3DTSS_TCI_SPHEREMAP                      0x40000
+
+
+#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET       0x01
+#define D3DUSAGE_DEPTHSTENCIL       0x02
+#define D3DUSAGE_WRITEONLY          0x08
+#define D3DUSAGE_SOFTWAREPROCESSING 0x10
+#define D3DUSAGE_DONOTCLIP          0x20
+#define D3DUSAGE_POINTS             0x40
+#define D3DUSAGE_RTPATCHES          0x80
+#define D3DUSAGE_NPATCHES           0x100
+#define D3DUSAGE_DYNAMIC            0x200
+
+#define D3DWRAP_U        1
+#define D3DWRAP_V        2
+#define D3DWRAP_W        4
+#define D3DWRAPCOORD_0   1
+#define D3DWRAPCOORD_1   2
+#define D3DWRAPCOORD_2   4
+#define D3DWRAPCOORD_3   8
+
+#define MAX_DEVICE_IDENTIFIER_STRING        512
+
+#define D3DFVF_RESERVED0           0x0001
+#define D3DFVF_POSITION_MASK       0x4000E
+#define D3DFVF_XYZ                 0x0002
+#define D3DFVF_XYZRHW              0x0004
+#define D3DFVF_XYZB1               0x0006
+#define D3DFVF_XYZB2               0x0008
+#define D3DFVF_XYZB3               0x000a
+#define D3DFVF_XYZB4               0x000c
+#define D3DFVF_XYZB5               0x000e
+#define D3DFVF_XYZW                0x4002
+#define D3DFVF_NORMAL              0x0010
+#define D3DFVF_PSIZE               0x0020
+#define D3DFVF_DIFFUSE             0x0040
+#define D3DFVF_SPECULAR            0x0080
+#define D3DFVF_TEXCOUNT_MASK       0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT           8
+#define D3DFVF_TEX0                0x0000
+#define D3DFVF_TEX1                0x0100
+#define D3DFVF_TEX2                0x0200
+#define D3DFVF_TEX3                0x0300
+#define D3DFVF_TEX4                0x0400
+#define D3DFVF_TEX5                0x0500
+#define D3DFVF_TEX6                0x0600
+#define D3DFVF_TEX7                0x0700
+#define D3DFVF_TEX8                0x0800
+#define D3DFVF_LASTBETA_UBYTE4     0x1000
+#define D3DFVF_LASTBETA_D3DCOLOR   0x8000
+#define D3DFVF_RESERVED2           0x6000
+
+#define D3DTA_SELECTMASK        0x0000000f
+#define D3DTA_DIFFUSE           0x00000000
+#define D3DTA_CURRENT           0x00000001
+#define D3DTA_TEXTURE           0x00000002
+#define D3DTA_TFACTOR           0x00000003
+#define D3DTA_SPECULAR          0x00000004
+#define D3DTA_TEMP              0x00000005
+#define D3DTA_CONSTANT          0x00000006
+#define D3DTA_COMPLEMENT        0x00000010
+#define D3DTA_ALPHAREPLICATE    0x00000020
+
+#define D3DCOLORWRITEENABLE_RED   (1L<<0)   
+#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE  (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+
+#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
+
+#define D3DDMAPSAMPLER 256
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+#define MAKEFOURCC(ch0, ch1, ch2, ch3)  \
+    ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |  \
+    ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+
+
+/**************************** 
+ * Vertex Shaders Declaration
+ */
+
+typedef enum _D3DDECLUSAGE {
+  D3DDECLUSAGE_POSITION     = 0,
+  D3DDECLUSAGE_BLENDWEIGHT  = 1,
+  D3DDECLUSAGE_BLENDINDICES = 2,
+  D3DDECLUSAGE_NORMAL       = 3,      
+  D3DDECLUSAGE_PSIZE        = 4,       
+  D3DDECLUSAGE_TEXCOORD     = 5,    
+  D3DDECLUSAGE_TANGENT      = 6,     
+  D3DDECLUSAGE_BINORMAL     = 7,    
+  D3DDECLUSAGE_TESSFACTOR   = 8,  
+  D3DDECLUSAGE_POSITIONT    = 9,   
+  D3DDECLUSAGE_COLOR        = 10,       
+  D3DDECLUSAGE_FOG          = 11,        
+  D3DDECLUSAGE_DEPTH        = 12,      
+  D3DDECLUSAGE_SAMPLE       = 13     
+} D3DDECLUSAGE;
+
+#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX    15
+#define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element
+
+typedef enum _D3DDECLMETHOD {
+  D3DDECLMETHOD_DEFAULT = 0,
+  D3DDECLMETHOD_PARTIALU,
+  D3DDECLMETHOD_PARTIALV,
+  D3DDECLMETHOD_CROSSUV,
+  D3DDECLMETHOD_UV,
+  D3DDECLMETHOD_LOOKUP,
+  D3DDECLMETHOD_LOOKUPPRESAMPLED
+} D3DDECLMETHOD;
+
+#define MAXD3DDECLMETHOD        D3DDECLMETHOD_LOOKUPPRESAMPLED
+
+typedef enum _D3DDECLTYPE {
+  D3DDECLTYPE_FLOAT1    =  0,
+  D3DDECLTYPE_FLOAT2    =  1,
+  D3DDECLTYPE_FLOAT3    =  2,
+  D3DDECLTYPE_FLOAT4    =  3,
+  D3DDECLTYPE_D3DCOLOR  =  4,
+  D3DDECLTYPE_UBYTE4    =  5,
+  D3DDECLTYPE_SHORT2    =  6,
+  D3DDECLTYPE_SHORT4    =  7,
+  /* VS 2.0 */
+  D3DDECLTYPE_UBYTE4N   =  8,
+  D3DDECLTYPE_SHORT2N   =  9,
+  D3DDECLTYPE_SHORT4N   = 10,
+  D3DDECLTYPE_USHORT2N  = 11,
+  D3DDECLTYPE_USHORT4N  = 12,
+  D3DDECLTYPE_UDEC3     = 13,
+  D3DDECLTYPE_DEC3N     = 14,
+  D3DDECLTYPE_FLOAT16_2 = 15,
+  D3DDECLTYPE_FLOAT16_4 = 16,
+  D3DDECLTYPE_UNUSED    = 17,
+} D3DDECLTYPE;
+
+#define MAXD3DDECLTYPE          D3DDECLTYPE_UNUSED
+
+typedef struct _D3DVERTEXELEMENT9 {
+  WORD    Stream;
+  WORD    Offset;
+  BYTE    Type;
+  BYTE    Method;
+  BYTE    Usage;
+  BYTE    UsageIndex;
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
+#define D3DDP_MAXTEXCOORD   8
+
+
+#define D3DVSD_MAKETOKENTYPE(TokenType) \
+  ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+#define D3DVSD_CONST(ConstantAddress, Count) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
+
+#define D3DVSD_END() 0xFFFFFFFF
+
+#define D3DVSD_NOP() 0x00000000
+
+#define D3DVSD_REG(VertexRegister, Type) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
+
+#define D3DVSD_SKIP(Count) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
+
+#define D3DVSD_STREAM(StreamNumber) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
+
+#define D3DVSD_STREAM_TESS() \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
+
+#define D3DVSD_TESSUV(Register) \
+  (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
+
+
+/********************************
+ * Pixel/Vertex Shaders Functions
+ */
+
+/** Maximum number of supported texture coordinates sets operation */
+#define D3DDP_MAXTEXCOORD   8
+
+/** opcode token mask */
+#define D3DSI_OPCODE_MASK       0x0000FFFF
+#define D3DSI_INSTLENGTH_MASK   0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT  24
+
+/** opcodes types for PS and VS */
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+  D3DSIO_NOP          =  0,
+  D3DSIO_MOV          =  1,
+  D3DSIO_ADD          =  2,
+  D3DSIO_SUB          =  3,
+  D3DSIO_MAD          =  4,
+  D3DSIO_MUL          =  5,
+  D3DSIO_RCP          =  6,
+  D3DSIO_RSQ          =  7,
+  D3DSIO_DP3          =  8,
+  D3DSIO_DP4          =  9,
+  D3DSIO_MIN          = 10,
+  D3DSIO_MAX          = 11,
+  D3DSIO_SLT          = 12,
+  D3DSIO_SGE          = 13,
+  D3DSIO_EXP          = 14,
+  D3DSIO_LOG          = 15,
+  D3DSIO_LIT          = 16,
+  D3DSIO_DST          = 17,
+  D3DSIO_LRP          = 18,
+  D3DSIO_FRC          = 19,
+  D3DSIO_M4x4         = 20,
+  D3DSIO_M4x3         = 21,
+  D3DSIO_M3x4         = 22,
+  D3DSIO_M3x3         = 23,
+  D3DSIO_M3x2         = 24,
+  D3DSIO_CALL         = 25,
+  D3DSIO_CALLNZ       = 26,
+  D3DSIO_LOOP         = 27,
+  D3DSIO_RET          = 28,
+  D3DSIO_ENDLOOP      = 29,
+  D3DSIO_LABEL        = 30,
+  D3DSIO_DCL          = 31,
+  D3DSIO_POW          = 32,
+  D3DSIO_CRS          = 33,
+  D3DSIO_SGN          = 34,
+  D3DSIO_ABS          = 35,
+  D3DSIO_NRM          = 36,
+  D3DSIO_SINCOS       = 37,
+  D3DSIO_REP          = 38,
+  D3DSIO_ENDREP       = 39,
+  D3DSIO_IF           = 40,
+  D3DSIO_IFC          = 41,
+  D3DSIO_ELSE         = 42,
+  D3DSIO_ENDIF        = 43,
+  D3DSIO_BREAK        = 44,
+  D3DSIO_BREAKC       = 45,
+  D3DSIO_MOVA         = 46,
+  D3DSIO_DEFB         = 47,
+  D3DSIO_DEFI         = 48,
+
+  D3DSIO_TEXCOORD     = 64,
+  D3DSIO_TEXKILL      = 65,
+  D3DSIO_TEX          = 66,
+  D3DSIO_TEXBEM       = 67,
+  D3DSIO_TEXBEML      = 68,
+  D3DSIO_TEXREG2AR    = 69,
+  D3DSIO_TEXREG2GB    = 70,
+  D3DSIO_TEXM3x2PAD   = 71,
+  D3DSIO_TEXM3x2TEX   = 72,
+  D3DSIO_TEXM3x3PAD   = 73,
+  D3DSIO_TEXM3x3TEX   = 74,
+  D3DSIO_TEXM3x3DIFF  = 75,
+  D3DSIO_TEXM3x3SPEC  = 76,
+  D3DSIO_TEXM3x3VSPEC = 77,
+  D3DSIO_EXPP         = 78,
+  D3DSIO_LOGP         = 79,
+  D3DSIO_CND          = 80,
+  D3DSIO_DEF          = 81,
+  D3DSIO_TEXREG2RGB   = 82,
+  D3DSIO_TEXDP3TEX    = 83,
+  D3DSIO_TEXM3x2DEPTH = 84,
+  D3DSIO_TEXDP3       = 85,
+  D3DSIO_TEXM3x3      = 86,
+  D3DSIO_TEXDEPTH     = 87,
+  D3DSIO_CMP          = 88,
+  D3DSIO_BEM          = 89,
+  D3DSIO_DP2ADD       = 90,
+  D3DSIO_DSX          = 91,
+  D3DSIO_DSY          = 92,
+  D3DSIO_TEXLDD       = 93,
+  D3DSIO_SETP         = 94,
+  D3DSIO_TEXLDL       = 95,
+  D3DSIO_BREAKP       = 96,
+  
+  D3DSIO_PHASE        = 0xFFFD,
+  D3DSIO_COMMENT      = 0xFFFE,
+  D3DSIO_END          = 0XFFFF,
+
+  D3DSIO_FORCE_DWORD  = 0X7FFFFFFF /** for 32-bit alignment */
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+#define D3DSINCOSCONST1   -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
+#define D3DSINCOSCONST2   -0.020833334f,    -0.12500000f,      1.0f,          0.50000000f
+
+#define D3DSHADER_INSTRUCTION_PREDICATED    (1 << 28)
+
+/** for parallelism */
+#define D3DSI_COISSUE 0x40000000
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGE_MASK  0x0000000f
+
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000
+
+#define D3DSP_TEXTURETYPE_SHIFT 27
+#define D3DSP_TEXTURETYPE_MASK  0x78000000
+
+typedef enum _D3DSAMPLER_TEXTURE_TYPE {
+  D3DSTT_UNKNOWN      = 0 << D3DSP_TEXTURETYPE_SHIFT,
+  D3DSTT_2D           = 2 << D3DSP_TEXTURETYPE_SHIFT,
+  D3DSTT_CUBE         = 3 << D3DSP_TEXTURETYPE_SHIFT,
+  D3DSTT_VOLUME       = 4 << D3DSP_TEXTURETYPE_SHIFT,
+
+  D3DSTT_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSAMPLER_TEXTURE_TYPE;
+
+#define D3DSP_REGNUM_MASK       0x000007FF
+
+/** destination parameter modifiers (.xyzw) */
+#define D3DSP_WRITEMASK_0       0x00010000 /* .x r */
+#define D3DSP_WRITEMASK_1       0x00020000 /* .y g */
+#define D3DSP_WRITEMASK_2       0x00040000 /* .z b */
+#define D3DSP_WRITEMASK_3       0x00080000 /* .w a */
+#define D3DSP_WRITEMASK_ALL     0x000F0000 /* all */
+
+#define D3DSP_DSTMOD_SHIFT      20
+#define D3DSP_DSTMOD_MASK       (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+  D3DSPDM_NONE             = 0 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_SATURATE         = 1 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+  D3DSPDM_MSAMPCENTROID    = 4 << D3DSP_DSTMOD_SHIFT,
+
+  D3DSPDM_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+/** destination param */
+#define D3DSP_DSTSHIFT_SHIFT     24
+#define D3DSP_DSTSHIFT_MASK      (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+/** destination/source reg type */
+#define D3DSP_REGTYPE_SHIFT      28
+#define D3DSP_REGTYPE_SHIFT2     8
+#define D3DSP_REGTYPE_MASK       (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2      0x00001800
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+  D3DSPR_TEMP         =  0, 
+  D3DSPR_INPUT        =  1,
+  D3DSPR_CONST        =  2,
+  D3DSPR_ADDR         =  3,
+  D3DSPR_TEXTURE      =  3,
+  D3DSPR_RASTOUT      =  4,
+  D3DSPR_ATTROUT      =  5,
+  D3DSPR_TEXCRDOUT    =  6,
+  D3DSPR_OUTPUT       =  6,
+  D3DSPR_CONSTINT     =  7,
+  D3DSPR_COLOROUT     =  8,
+  D3DSPR_DEPTHOUT     =  9,
+  D3DSPR_SAMPLER      = 10,
+  D3DSPR_CONST2       = 11,
+  D3DSPR_CONST3       = 12,
+  D3DSPR_CONST4       = 13,
+  D3DSPR_CONSTBOOL    = 14,
+  D3DSPR_LOOP         = 15,
+  D3DSPR_TEMPFLOAT16  = 16,
+  D3DSPR_MISCTYPE     = 17,
+  D3DSPR_LABEL        = 18,
+  D3DSPR_PREDICATE    = 19,
+
+  D3DSPR_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
+    D3DSMO_POSITION  = 0,
+    D3DSMO_FACE      = 1
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+  D3DSRO_POSITION     = 0,
+  D3DSRO_FOG          = 1,
+  D3DSRO_POINT_SIZE   = 2,
+
+  D3DSRO_FORCE_DWORD  = 0x7FFFFFFF
+} D3DVS_RASTOUT_OFFSETS;
+
+#define D3DVS_ADDRESSMODE_SHIFT  13
+#define D3DVS_ADDRESSMODE_MASK   (0x1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+  D3DVS_ADDRMODE_ABSOLUTE     = 0 << D3DVS_ADDRESSMODE_SHIFT,
+  D3DVS_ADDRMODE_RELATIVE     = 1 << D3DVS_ADDRESSMODE_SHIFT,
+
+  D3DVS_ADDRMODE_FORCE_DWORD  = 0x7FFFFFFF
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DSHADER_ADDRESSMODE_SHIFT 13
+#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
+  D3DSHADER_ADDRMODE_ABSOLUTE    = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
+  D3DSHADER_ADDRMODE_RELATIVE    = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
+
+  D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_ADDRESSMODE_TYPE;
+
+
+#define D3DVS_SWIZZLE_SHIFT      16
+#define D3DVS_SWIZZLE_MASK       (0xFF << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DSP_SWIZZLE_SHIFT      16
+#define D3DSP_SWIZZLE_MASK       (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+#define D3DSP_NOSWIZZLE \
+    ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT      24
+#define D3DSP_SRCMOD_MASK       (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+  D3DSPSM_NONE         =  0 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_NEG          =  1 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_BIAS         =  2 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_BIASNEG      =  3 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_SIGN         =  4 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_SIGNNEG      =  5 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_COMP         =  6 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_X2           =  7 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_X2NEG        =  8 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_DZ           =  9 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_DW           = 10 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_ABS          = 11 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_ABSNEG       = 12 << D3DSP_SRCMOD_SHIFT,
+  D3DSPSM_NOT          = 13 << D3DSP_SRCMOD_SHIFT,
+
+  D3DSPSM_FORCE_DWORD  = 0x7FFFFFFF
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+#define D3DSHADER_COMMENT(commentSize) \
+  ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
+
+#define D3DPS_END() 0x0000FFFF
+#define D3DVS_END() 0x0000FFFF
+
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+    D3DBACKBUFFER_TYPE_MONO         = 0,
+    D3DBACKBUFFER_TYPE_LEFT         = 1,
+    D3DBACKBUFFER_TYPE_RIGHT        = 2,
+
+    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE {
+   D3DBASIS_BEZIER        = 0,
+   D3DBASIS_BSPLINE       = 1,
+   D3DBASIS_INTERPOLATE   = 2,
+
+   D3DBASIS_FORCE_DWORD   = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+    D3DBLEND_ZERO               =  1,
+    D3DBLEND_ONE                =  2,
+    D3DBLEND_SRCCOLOR           =  3,
+    D3DBLEND_INVSRCCOLOR        =  4,
+    D3DBLEND_SRCALPHA           =  5,
+    D3DBLEND_INVSRCALPHA        =  6,
+    D3DBLEND_DESTALPHA          =  7,
+    D3DBLEND_INVDESTALPHA       =  8,
+    D3DBLEND_DESTCOLOR          =  9,
+    D3DBLEND_INVDESTCOLOR       = 10,
+    D3DBLEND_SRCALPHASAT        = 11,
+    D3DBLEND_BOTHSRCALPHA       = 12,
+    D3DBLEND_BOTHINVSRCALPHA    = 13,
+    D3DBLEND_BLENDFACTOR        = 14,
+    D3DBLEND_INVBLENDFACTOR     = 15,
+    D3DBLEND_FORCE_DWORD        = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+    D3DBLENDOP_ADD              = 1,
+    D3DBLENDOP_SUBTRACT         = 2,
+    D3DBLENDOP_REVSUBTRACT      = 3,
+    D3DBLENDOP_MIN              = 4,
+    D3DBLENDOP_MAX              = 5,
+
+    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+    D3DCMP_NEVER                = 1,
+    D3DCMP_LESS                 = 2,
+    D3DCMP_EQUAL                = 3,
+    D3DCMP_LESSEQUAL            = 4,
+    D3DCMP_GREATER              = 5,
+    D3DCMP_NOTEQUAL             = 6,
+    D3DCMP_GREATEREQUAL         = 7,
+    D3DCMP_ALWAYS               = 8,
+
+    D3DCMP_FORCE_DWORD          = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
+    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
+    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
+    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
+    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
+    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,
+
+    D3DCUBEMAP_FACE_FORCE_DWORD    = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+    D3DCULL_NONE                = 1,
+    D3DCULL_CW                  = 2,
+    D3DCULL_CCW                 = 3,
+
+    D3DCULL_FORCE_DWORD         = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+    D3DDMT_ENABLE          = 0,
+    D3DDMT_DISABLE         = 1,
+
+    D3DDMT_FORCE_DWORD     = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEVTYPE {
+    D3DDEVTYPE_HAL         = 1,
+    D3DDEVTYPE_REF         = 2,
+    D3DDEVTYPE_SW          = 3,
+
+    D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+    D3DFILL_POINT               = 1,
+    D3DFILL_WIREFRAME           = 2,
+    D3DFILL_SOLID               = 3,
+
+    D3DFILL_FORCE_DWORD         = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+    D3DFOG_NONE                 = 0,
+    D3DFOG_EXP                  = 1,
+    D3DFOG_EXP2                 = 2,
+    D3DFOG_LINEAR               = 3,
+
+    D3DFOG_FORCE_DWORD          = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+    D3DFMT_UNKNOWN              =   0,
+
+    D3DFMT_R8G8B8               =  20,
+    D3DFMT_A8R8G8B8             =  21,
+    D3DFMT_X8R8G8B8             =  22,
+    D3DFMT_R5G6B5               =  23,
+    D3DFMT_X1R5G5B5             =  24,
+    D3DFMT_A1R5G5B5             =  25,
+    D3DFMT_A4R4G4B4             =  26,
+    D3DFMT_R3G3B2               =  27,
+    D3DFMT_A8                   =  28,
+    D3DFMT_A8R3G3B2             =  29,
+    D3DFMT_X4R4G4B4             =  30,
+
+    D3DFMT_A8P8                 =  40,
+    D3DFMT_P8                   =  41,
+
+    D3DFMT_L8                   =  50,
+    D3DFMT_A8L8                 =  51,
+    D3DFMT_A4L4                 =  52,
+
+    D3DFMT_V8U8                 =  60,
+    D3DFMT_L6V5U5               =  61,
+    D3DFMT_X8L8V8U8             =  62,
+    D3DFMT_Q8W8V8U8             =  63,
+    D3DFMT_V16U16               =  64,
+    D3DFMT_W11V11U10            =  65,
+
+    D3DFMT_UYVY                 =  MAKEFOURCC('U', 'Y', 'V', 'Y'),
+    D3DFMT_YUY2                 =  MAKEFOURCC('Y', 'U', 'Y', '2'),
+    D3DFMT_DXT1                 =  MAKEFOURCC('D', 'X', 'T', '1'),
+    D3DFMT_DXT2                 =  MAKEFOURCC('D', 'X', 'T', '2'),
+    D3DFMT_DXT3                 =  MAKEFOURCC('D', 'X', 'T', '3'),
+    D3DFMT_DXT4                 =  MAKEFOURCC('D', 'X', 'T', '4'),
+    D3DFMT_DXT5                 =  MAKEFOURCC('D', 'X', 'T', '5'),
+
+    D3DFMT_D16_LOCKABLE         =  70,
+    D3DFMT_D32                  =  71,
+    D3DFMT_D15S1                =  73,
+    D3DFMT_D24S8                =  75,
+    D3DFMT_D16                  =  80,
+    D3DFMT_D24X8                =  77,
+    D3DFMT_D24X4S4              =  79,
+
+    D3DFMT_VERTEXDATA           = 100,
+    D3DFMT_INDEX16              = 101,
+    D3DFMT_INDEX32              = 102,
+
+    D3DFMT_FORCE_DWORD          = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+    D3DLIGHT_POINT          = 1,
+    D3DLIGHT_SPOT           = 2,
+    D3DLIGHT_DIRECTIONAL    = 3,
+
+    D3DLIGHT_FORCE_DWORD    = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+    D3DMCS_MATERIAL         = 0,
+    D3DMCS_COLOR1           = 1,
+    D3DMCS_COLOR2           = 2,
+
+    D3DMCS_FORCE_DWORD      = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+    D3DMULTISAMPLE_NONE            =  0,
+    D3DMULTISAMPLE_2_SAMPLES       =  2,
+    D3DMULTISAMPLE_3_SAMPLES       =  3,
+    D3DMULTISAMPLE_4_SAMPLES       =  4,
+    D3DMULTISAMPLE_5_SAMPLES       =  5,
+    D3DMULTISAMPLE_6_SAMPLES       =  6,
+    D3DMULTISAMPLE_7_SAMPLES       =  7,
+    D3DMULTISAMPLE_8_SAMPLES       =  8,
+    D3DMULTISAMPLE_9_SAMPLES       =  9,
+    D3DMULTISAMPLE_10_SAMPLES      = 10,
+    D3DMULTISAMPLE_11_SAMPLES      = 11,
+    D3DMULTISAMPLE_12_SAMPLES      = 12,
+    D3DMULTISAMPLE_13_SAMPLES      = 13,
+    D3DMULTISAMPLE_14_SAMPLES      = 14,
+    D3DMULTISAMPLE_15_SAMPLES      = 15,
+    D3DMULTISAMPLE_16_SAMPLES      = 16,
+
+    D3DMULTISAMPLE_FORCE_DWORD     = 0xffffffff
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DORDERTYPE {
+   D3DORDER_LINEAR      = 1,
+   D3DORDER_QUADRATIC   = 2,
+   D3DORDER_CUBIC       = 3,
+   D3DORDER_QUINTIC     = 5,
+
+   D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+   D3DPATCHEDGE_DISCRETE    = 0,
+   D3DPATCHEDGE_CONTINUOUS  = 1,
+
+   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+    D3DPOOL_DEFAULT                 = 0,
+    D3DPOOL_MANAGED                 = 1,
+    D3DPOOL_SYSTEMMEM               = 2,
+    D3DPOOL_SCRATCH                 = 3,
+
+    D3DPOOL_FORCE_DWORD             = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+    D3DPT_POINTLIST             = 1,
+    D3DPT_LINELIST              = 2,
+    D3DPT_LINESTRIP             = 3,
+    D3DPT_TRIANGLELIST          = 4,
+    D3DPT_TRIANGLESTRIP         = 5,
+    D3DPT_TRIANGLEFAN           = 6,
+
+    D3DPT_FORCE_DWORD           = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+    D3DRS_ZENABLE                   =   7,
+    D3DRS_FILLMODE                  =   8,
+    D3DRS_SHADEMODE                 =   9,
+    D3DRS_LINEPATTERN               =  10,
+    D3DRS_ZWRITEENABLE              =  14,
+    D3DRS_ALPHATESTENABLE           =  15,
+    D3DRS_LASTPIXEL                 =  16,
+    D3DRS_SRCBLEND                  =  19,
+    D3DRS_DESTBLEND                 =  20,
+    D3DRS_CULLMODE                  =  22,
+    D3DRS_ZFUNC                     =  23,
+    D3DRS_ALPHAREF                  =  24,
+    D3DRS_ALPHAFUNC                 =  25,
+    D3DRS_DITHERENABLE              =  26,
+    D3DRS_ALPHABLENDENABLE          =  27,
+    D3DRS_FOGENABLE                 =  28,
+    D3DRS_SPECULARENABLE            =  29,
+    D3DRS_ZVISIBLE                  =  30,
+    D3DRS_FOGCOLOR                  =  34,
+    D3DRS_FOGTABLEMODE              =  35,
+    D3DRS_FOGSTART                  =  36,
+    D3DRS_FOGEND                    =  37,
+    D3DRS_FOGDENSITY                =  38,
+    D3DRS_EDGEANTIALIAS             =  40,
+    D3DRS_ZBIAS                     =  47,
+    D3DRS_RANGEFOGENABLE            =  48,
+    D3DRS_STENCILENABLE             =  52,
+    D3DRS_STENCILFAIL               =  53,
+    D3DRS_STENCILZFAIL              =  54,
+    D3DRS_STENCILPASS               =  55,
+    D3DRS_STENCILFUNC               =  56,
+    D3DRS_STENCILREF                =  57,
+    D3DRS_STENCILMASK               =  58,
+    D3DRS_STENCILWRITEMASK          =  59,
+    D3DRS_TEXTUREFACTOR             =  60,
+    D3DRS_WRAP0                     = 128,
+    D3DRS_WRAP1                     = 129,
+    D3DRS_WRAP2                     = 130,
+    D3DRS_WRAP3                     = 131,
+    D3DRS_WRAP4                     = 132,
+    D3DRS_WRAP5                     = 133,
+    D3DRS_WRAP6                     = 134,
+    D3DRS_WRAP7                     = 135,
+    D3DRS_CLIPPING                  = 136,
+    D3DRS_LIGHTING                  = 137,
+    D3DRS_AMBIENT                   = 139,
+    D3DRS_FOGVERTEXMODE             = 140,
+    D3DRS_COLORVERTEX               = 141,
+    D3DRS_LOCALVIEWER               = 142,
+    D3DRS_NORMALIZENORMALS          = 143,
+    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
+    D3DRS_SPECULARMATERIALSOURCE    = 146,
+    D3DRS_AMBIENTMATERIALSOURCE     = 147,
+    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
+    D3DRS_VERTEXBLEND               = 151,
+    D3DRS_CLIPPLANEENABLE           = 152,
+    D3DRS_SOFTWAREVERTEXPROCESSING  = 153,
+    D3DRS_POINTSIZE                 = 154,
+    D3DRS_POINTSIZE_MIN             = 155,
+    D3DRS_POINTSPRITEENABLE         = 156,
+    D3DRS_POINTSCALEENABLE          = 157,
+    D3DRS_POINTSCALE_A              = 158,
+    D3DRS_POINTSCALE_B              = 159,
+    D3DRS_POINTSCALE_C              = 160,
+    D3DRS_MULTISAMPLEANTIALIAS      = 161,
+    D3DRS_MULTISAMPLEMASK           = 162,
+    D3DRS_PATCHEDGESTYLE            = 163,
+    D3DRS_PATCHSEGMENTS             = 164,
+    D3DRS_DEBUGMONITORTOKEN         = 165,
+    D3DRS_POINTSIZE_MAX             = 166,
+    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
+    D3DRS_COLORWRITEENABLE          = 168,
+    D3DRS_TWEENFACTOR               = 170,
+    D3DRS_BLENDOP                   = 171,
+    D3DRS_POSITIONORDER             = 172,
+    D3DRS_NORMALORDER               = 173,
+    D3DRS_SCISSORTESTENABLE         = 174,
+    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
+    D3DRS_ANTIALIASEDLINEENABLE     = 176,
+    D3DRS_MINTESSELLATIONLEVEL      = 178,
+    D3DRS_MAXTESSELLATIONLEVEL      = 179,
+    D3DRS_ADAPTIVETESS_X            = 180,
+    D3DRS_ADAPTIVETESS_Y            = 181,
+    D3DRS_ADAPTIVETESS_Z            = 182,
+    D3DRS_ADAPTIVETESS_W            = 183,
+    D3DRS_ENABLEADAPTIVETESSELLATION= 184,
+    D3DRS_TWOSIDEDSTENCILMODE       = 185,
+    D3DRS_CCW_STENCILFAIL           = 186,
+    D3DRS_CCW_STENCILZFAIL          = 187,
+    D3DRS_CCW_STENCILPASS           = 188,
+    D3DRS_CCW_STENCILFUNC           = 189,
+    D3DRS_COLORWRITEENABLE1         = 190,
+    D3DRS_COLORWRITEENABLE2         = 191,
+    D3DRS_COLORWRITEENABLE3         = 192,
+    D3DRS_BLENDFACTOR               = 193,
+    D3DRS_SRGBWRITEENABLE           = 194,
+    D3DRS_DEPTHBIAS                 = 195,
+    D3DRS_WRAP8                     = 198,
+    D3DRS_WRAP9                     = 199,
+    D3DRS_WRAP10                    = 200,
+    D3DRS_WRAP11                    = 201,
+    D3DRS_WRAP12                    = 202,
+    D3DRS_WRAP13                    = 203,
+    D3DRS_WRAP14                    = 204,
+    D3DRS_WRAP15                    = 205,
+    D3DRS_SEPARATEALPHABLENDENABLE  = 206,
+    D3DRS_SRCBLENDALPHA             = 207,
+    D3DRS_DESTBLENDALPHA            = 208,
+    D3DRS_BLENDOPALPHA              = 209,
+
+    D3DRS_FORCE_DWORD               = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+    D3DRTYPE_SURFACE                =  1,
+    D3DRTYPE_VOLUME                 =  2,
+    D3DRTYPE_TEXTURE                =  3,
+    D3DRTYPE_VOLUMETEXTURE          =  4,
+    D3DRTYPE_CUBETEXTURE            =  5,
+    D3DRTYPE_VERTEXBUFFER           =  6,
+    D3DRTYPE_INDEXBUFFER            =  7,
+
+    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
+} D3DRESOURCETYPE;
+
+typedef enum _D3DSHADEMODE {
+    D3DSHADE_FLAT               = 1,
+    D3DSHADE_GOURAUD            = 2,
+    D3DSHADE_PHONG              = 3,
+
+    D3DSHADE_FORCE_DWORD        = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+    D3DSBT_ALL           = 1,
+    D3DSBT_PIXELSTATE    = 2,
+    D3DSBT_VERTEXSTATE   = 3,
+
+    D3DSBT_FORCE_DWORD   = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+    D3DSTENCILOP_KEEP           = 1,
+    D3DSTENCILOP_ZERO           = 2,
+    D3DSTENCILOP_REPLACE        = 3,
+    D3DSTENCILOP_INCRSAT        = 4,
+    D3DSTENCILOP_DECRSAT        = 5,
+    D3DSTENCILOP_INVERT         = 6,
+    D3DSTENCILOP_INCR           = 7,
+    D3DSTENCILOP_DECR           = 8,
+
+    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+    D3DSWAPEFFECT_DISCARD         = 1,
+    D3DSWAPEFFECT_FLIP            = 2,
+    D3DSWAPEFFECT_COPY            = 3,
+    D3DSWAPEFFECT_COPY_VSYNC      = 4,
+
+    D3DSWAPEFFECT_FORCE_DWORD     = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+    D3DTADDRESS_WRAP            = 1,
+    D3DTADDRESS_MIRROR          = 2,
+    D3DTADDRESS_CLAMP           = 3,
+    D3DTADDRESS_BORDER          = 4,
+    D3DTADDRESS_MIRRORONCE      = 5,
+
+    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+    D3DTEXF_NONE            = 0,
+    D3DTEXF_POINT           = 1,
+    D3DTEXF_LINEAR          = 2,
+    D3DTEXF_ANISOTROPIC     = 3,
+    D3DTEXF_FLATCUBIC       = 4,
+    D3DTEXF_GAUSSIANCUBIC   = 5,
+    D3DTEXF_PYRAMIDALQUAD   = 6,
+    D3DTEXF_GAUSSIANQUAD    = 7,
+    D3DTEXF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+    D3DTOP_DISABLE                   =  1,
+    D3DTOP_SELECTARG1                =  2,
+    D3DTOP_SELECTARG2                =  3,
+    D3DTOP_MODULATE                  =  4,
+    D3DTOP_MODULATE2X                =  5,
+    D3DTOP_MODULATE4X                =  6,
+    D3DTOP_ADD                       =  7,
+    D3DTOP_ADDSIGNED                 =  8,
+    D3DTOP_ADDSIGNED2X               =  9,
+    D3DTOP_SUBTRACT                  = 10,
+    D3DTOP_ADDSMOOTH                 = 11,
+    D3DTOP_BLENDDIFFUSEALPHA         = 12,
+    D3DTOP_BLENDTEXTUREALPHA         = 13,
+    D3DTOP_BLENDFACTORALPHA          = 14,
+    D3DTOP_BLENDTEXTUREALPHAPM       = 15,
+    D3DTOP_BLENDCURRENTALPHA         = 16,
+    D3DTOP_PREMODULATE               = 17,
+    D3DTOP_MODULATEALPHA_ADDCOLOR    = 18,
+    D3DTOP_MODULATECOLOR_ADDALPHA    = 19,
+    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+    D3DTOP_BUMPENVMAP                = 22,
+    D3DTOP_BUMPENVMAPLUMINANCE       = 23,
+    D3DTOP_DOTPRODUCT3               = 24,
+    D3DTOP_MULTIPLYADD               = 25,
+    D3DTOP_LERP                      = 26,
+
+    D3DTOP_FORCE_DWORD               = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+    D3DTSS_COLOROP               =  1,
+    D3DTSS_COLORARG1             =  2,
+    D3DTSS_COLORARG2             =  3,
+    D3DTSS_ALPHAOP               =  4,
+    D3DTSS_ALPHAARG1             =  5,
+    D3DTSS_ALPHAARG2             =  6,
+    D3DTSS_BUMPENVMAT00          =  7,
+    D3DTSS_BUMPENVMAT01          =  8,
+    D3DTSS_BUMPENVMAT10          =  9,
+    D3DTSS_BUMPENVMAT11          = 10,
+    D3DTSS_TEXCOORDINDEX         = 11,
+    D3DTSS_ADDRESSU              = 13,
+    D3DTSS_ADDRESSV              = 14,
+    D3DTSS_BORDERCOLOR           = 15,
+    D3DTSS_MAGFILTER             = 16,
+    D3DTSS_MINFILTER             = 17,
+    D3DTSS_MIPFILTER             = 18,
+    D3DTSS_MIPMAPLODBIAS         = 19,
+    D3DTSS_MAXMIPLEVEL           = 20,
+    D3DTSS_MAXANISOTROPY         = 21,
+    D3DTSS_BUMPENVLSCALE         = 22,
+    D3DTSS_BUMPENVLOFFSET        = 23,
+    D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+    D3DTSS_ADDRESSW              = 25,
+    D3DTSS_COLORARG0             = 26,
+    D3DTSS_ALPHAARG0             = 27,
+    D3DTSS_RESULTARG             = 28,
+    D3DTSS_CONSTANT              = 32,
+
+    D3DTSS_FORCE_DWORD           = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+    D3DTTFF_DISABLE         =   0,
+    D3DTTFF_COUNT1          =   1,
+    D3DTTFF_COUNT2          =   2,
+    D3DTTFF_COUNT3          =   3,
+    D3DTTFF_COUNT4          =   4,
+    D3DTTFF_PROJECTED       = 256,
+
+    D3DTTFF_FORCE_DWORD     = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+    D3DTS_VIEW            =  2,
+    D3DTS_PROJECTION      =  3,
+    D3DTS_TEXTURE0        = 16,
+    D3DTS_TEXTURE1        = 17,
+    D3DTS_TEXTURE2        = 18,
+    D3DTS_TEXTURE3        = 19,
+    D3DTS_TEXTURE4        = 20,
+    D3DTS_TEXTURE5        = 21,
+    D3DTS_TEXTURE6        = 22,
+    D3DTS_TEXTURE7        = 23,
+
+    D3DTS_FORCE_DWORD     = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+    D3DVBF_DISABLE  =   0,
+    D3DVBF_1WEIGHTS =   1,
+    D3DVBF_2WEIGHTS =   2,
+    D3DVBF_3WEIGHTS =   3,
+    D3DVBF_TWEENING = 255,
+    D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+    D3DZB_FALSE                 = 0,
+    D3DZB_TRUE                  = 1,
+    D3DZB_USEW                  = 2,
+
+    D3DZB_FORCE_DWORD           = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DSAMPLERSTATETYPE {
+    D3DSAMP_ADDRESSU       = 1,
+    D3DSAMP_ADDRESSV       = 2,
+    D3DSAMP_ADDRESSW       = 3,
+    D3DSAMP_BORDERCOLOR    = 4,
+    D3DSAMP_MAGFILTER      = 5,
+    D3DSAMP_MINFILTER      = 6,
+    D3DSAMP_MIPFILTER      = 7,
+    D3DSAMP_MIPMAPLODBIAS  = 8,
+    D3DSAMP_MAXMIPLEVEL    = 9,
+    D3DSAMP_MAXANISOTROPY  = 10,
+    D3DSAMP_SRGBTEXTURE    = 11,
+    D3DSAMP_ELEMENTINDEX   = 12,
+    D3DSAMP_DMAPOFFSET     = 13,
+                                
+    D3DSAMP_FORCE_DWORD   = 0x7fffffff,
+} D3DSAMPLERSTATETYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v8 typedefs
+ */
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Direct 3D v8 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER8 {
+    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
+    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
+
+    LARGE_INTEGER   DriverVersion;
+    DWORD           VendorId;
+    DWORD           DeviceId;
+    DWORD           SubSysId;
+    DWORD           Revision;
+
+    GUID            DeviceIdentifier;
+
+    DWORD           WHQLLevel;
+} D3DADAPTER_IDENTIFIER8;
+
+typedef struct _D3DBOX {
+    UINT                Left;
+    UINT                Top;
+    UINT                Right;
+    UINT                Bottom;
+    UINT                Front;
+    UINT                Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS9 {
+   DWORD ClipUnion;
+   DWORD ClipIntersection;
+} D3DCLIPSTATUS9;
+
+typedef struct _D3DCOLORVALUE {
+    float r;
+    float g;
+    float b;
+    float a;
+} D3DCOLORVALUE;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+    UINT          AdapterOrdinal;
+    D3DDEVTYPE    DeviceType;
+    HWND          hFocusWindow;
+    DWORD         BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDISPLAYMODE {
+    UINT            Width;
+    UINT            Height;
+    UINT            RefreshRate;
+    D3DFORMAT       Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+    WORD                red  [256];
+    WORD                green[256];
+    WORD                blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+} D3DINDEXBUFFER_DESC;
+
+typedef struct _D3DVECTOR {
+    float x;
+    float y;
+    float z;
+} D3DVECTOR;
+
+typedef struct _D3DLIGHT9 {
+    D3DLIGHTTYPE    Type;
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Ambient;
+    D3DVECTOR       Position;
+    D3DVECTOR       Direction;
+    float           Range;
+    float           Falloff;
+    float           Attenuation0;
+    float           Attenuation1;
+    float           Attenuation2;
+    float           Theta;
+    float           Phi;
+} D3DLIGHT9;
+
+typedef struct _D3DLINEPATTERN {
+    WORD    wRepeatFactor;
+    WORD    wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+    INT                 RowPitch;
+    INT                 SlicePitch;
+    void*               pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+    INT                 Pitch;
+    void*               pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL9 {
+    D3DCOLORVALUE   Diffuse;
+    D3DCOLORVALUE   Ambient;
+    D3DCOLORVALUE   Specular;
+    D3DCOLORVALUE   Emissive;
+    float           Power;
+} D3DMATERIAL9;
+
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+    D3DMCS_MATERIAL         = 0,
+    D3DMCS_COLOR1           = 1,
+    D3DMCS_COLOR2           = 2,
+    D3DMCS_FORCE_DWORD      = 0x7fffffff,
+} D3DMATERIALCOLORSOURCE;
+
+typedef struct _D3DMATRIX {
+    union {
+        struct {
+            float        _11, _12, _13, _14;
+            float        _21, _22, _23, _24;
+            float        _31, _32, _33, _34;
+            float        _41, _42, _43, _44;
+        } DUMMYSTRUCTNAME;
+        float m[4][4];
+    } DUMMYUNIONNAME;
+} D3DMATRIX;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+    UINT                    BackBufferWidth;
+    UINT                    BackBufferHeight;
+    D3DFORMAT               BackBufferFormat;
+    UINT                    BackBufferCount;
+
+    D3DMULTISAMPLE_TYPE     MultiSampleType;
+
+    D3DSWAPEFFECT           SwapEffect;
+    HWND                    hDeviceWindow;
+    BOOL                    Windowed;
+    BOOL                    EnableAutoDepthStencil;
+    D3DFORMAT               AutoDepthStencilFormat;
+    DWORD                   Flags;
+
+    UINT                    FullScreen_RefreshRateInHz;
+    UINT                    FullScreen_PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+typedef struct _D3DRANGE {
+    UINT                Offset;
+    UINT                Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+    BOOL            InVBlank;
+    UINT            ScanLine;
+} D3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+    LONG x1;
+    LONG y1;
+    LONG x2;
+    LONG y2;
+} D3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+    UINT                StartVertexOffsetWidth;
+    UINT                StartVertexOffsetHeight;
+    UINT                Width;
+    UINT                Height;
+    UINT                Stride;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    D3DMULTISAMPLE_TYPE MultiSampleType;
+    UINT                Width;
+    UINT                Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+    UINT                StartVertexOffset;
+    UINT                NumVertices;
+    D3DBASISTYPE        Basis;
+    D3DORDERTYPE        Order;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    DWORD               FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT8 {
+    DWORD       X;
+    DWORD       Y;
+    DWORD       Width;
+    DWORD       Height;
+    float       MinZ;
+    float       MaxZ;
+} D3DVIEWPORT8;
+
+typedef struct _D3DVOLUME_DESC {
+    D3DFORMAT           Format;
+    D3DRESOURCETYPE     Type;
+    DWORD               Usage;
+    D3DPOOL             Pool;
+    UINT                Size;
+    UINT                Width;
+    UINT                Height;
+    UINT                Depth;
+} D3DVOLUME_DESC;
+
+
+
+
+#undef  D3DFVF_POSITION_MASK /* DX9 value == DX8 Value | 0x4000 */
+#define D3DFVF_POSITION_MASK     0x400E
+#define D3DFVF_XYZW              0x4002
+#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
+#undef  D3DFVF_RESERVED2 
+#define D3DFVF_RESERVED2         0x6000
+
+typedef enum _D3DDECLUSAGE {
+  D3DDECLUSAGE_POSITION     =  0,
+  D3DDECLUSAGE_BLENDWEIGHT  =  1,
+  D3DDECLUSAGE_BLENDINDICES =  2,
+  D3DDECLUSAGE_NORMAL       =  3,
+  D3DDECLUSAGE_PSIZE        =  4,
+  D3DDECLUSAGE_TEXCOORD     =  5,
+  D3DDECLUSAGE_TANGENT      =  6,
+  D3DDECLUSAGE_BINORMAL     =  7,
+  D3DDECLUSAGE_TESSFACTOR   =  8,
+  D3DDECLUSAGE_POSITIONT    =  9,
+  D3DDECLUSAGE_COLOR        = 10,
+  D3DDECLUSAGE_FOG          = 11,
+  D3DDECLUSAGE_DEPTH        = 12,
+  D3DDECLUSAGE_SAMPLE       = 13
+} D3DDECLUSAGE;
+
+#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX    15
+#define MAXD3DDECLLENGTH        64
+
+typedef enum _D3DDECLMETHOD {
+  D3DDECLMETHOD_DEFAULT          = 0,
+  D3DDECLMETHOD_PARTIALU         = 1,
+  D3DDECLMETHOD_PARTIALV         = 2,
+  D3DDECLMETHOD_CROSSUV          = 3,
+  D3DDECLMETHOD_UV               = 4,
+  D3DDECLMETHOD_LOOKUP           = 5,
+  D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} D3DDECLMETHOD;
+
+
+#endif /* __WINE_D3D9TYPES_H */
+
--- /dev/null	1970-01-01 01:00:00.000000000 +0100
+++ include/d3d9.h	2003-06-19 00:08:24.000000000 +0200
@@ -0,0 +1,934 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ *                         Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
+ */
+
+#ifndef __WINE_D3D9_H
+#define __WINE_D3D9_H
+
+#include "objbase.h"
+
+#include "d3d9types.h"
+#include "d3d9caps.h"
+
+/*****************************************************************************
+ * Behavior Flags for IDirect3D8::CreateDevice
+ */
+#define D3DCREATE_FPU_PRESERVE                  0x00000002L
+#define D3DCREATE_MULTITHREADED                 0x00000004L
+#define D3DCREATE_PUREDEVICE                    0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING     0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING     0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING        0x00000080L
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT     0x00000100L
+#define D3DCREATE_ADAPTERGROUP_DEVICE           0x00000200L
+
+/*****************************************************************************
+ * Flags for SetPrivateData
+ */
+#define D3DSPD_IUNKNOWN                         0x00000001L
+
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define D3DADAPTER_DEFAULT                      0
+#define D3DENUM_NO_WHQL_LEVEL                   0x00000002L
+#define D3DPRESENT_BACK_BUFFERS_MAX             3L
+#define D3DSGR_NO_CALIBRATION                   0x00000000L
+#define D3DSGR_CALIBRATE                        0x00000001L
+
+#define _FACD3D  0x876
+#define MAKE_D3DHRESULT( code )                 MAKE_HRESULT( 1, _FACD3D, code )
+#define MAKE_D3DSTATUS( code )                  MAKE_HRESULT( 0, _FACD3D, code )
+
+/*****************************************************************************
+ * Direct3D Errors
+ */
+#define D3D_OK                                  S_OK
+#define D3DERR_WRONGTEXTUREFORMAT               MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION        MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG              MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION        MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG              MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS                MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER         MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE           MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE           MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER         MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE        MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR              MAKE_D3DHRESULT(2087)
+#define D3DERR_NOTFOUND                         MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA                         MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST                       MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET                   MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE                     MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY                 MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE                    MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL                      MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL                MAKE_D3DHRESULT(2157)
+#define D3DERR_WASSTILLDRAWING                  MAKE_D3DHRESULT(540)
+#define D3DOK_NOAUTOGEN                         MAKE_D3DSTATUS(2159)
+
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D9,                   0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C);
+typedef struct IDirect3D9                     IDirect3D9, *LPDIRECT3D9, *PDIRECT3D9;
+
+DEFINE_GUID(IID_IDirect3DDevice9,             0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
+typedef struct IDirect3DDevice9               IDirect3DDevice9, *LPDIRECT3DDEVICE9;
+
+DEFINE_GUID(IID_IDirect3DResource9,           0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);
+typedef struct IDirect3DResource9             IDirect3DResource9, *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer9,       0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);
+typedef struct IDirect3DVertexBuffer9         IDirect3DVertexBuffer9, *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DVolume9,             0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);
+typedef struct IDirect3DVolume9               IDirect3DVolume9, *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9;
+
+DEFINE_GUID(IID_IDirect3DSwapChain9,          0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);
+typedef struct IDirect3DSwapChain9            IDirect3DSwapChain9, *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9;
+
+DEFINE_GUID(IID_IDirect3DSurface9,            0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);
+typedef struct IDirect3DSurface9              IDirect3DSurface9, *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9;
+
+DEFINE_GUID(IID_IDirect3DIndexBuffer9,        0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);
+typedef struct IDirect3DIndexBuffer9          IDirect3DIndexBuffer9, *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DBaseTexture9,        0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);
+typedef struct IDirect3DBaseTexture9          IDirect3DBaseTexture9, *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DTexture9,            0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);
+typedef struct IDirect3DTexture9              IDirect3DTexture9, *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DCubeTexture9,        0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);
+typedef struct IDirect3DCubeTexture9          IDirect3DCubeTexture9, *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVolumeTexture9,      0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);
+typedef struct IDirect3DVolumeTexture9        IDirect3DVolumeTexture9, *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVertexDeclaration9,  0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);
+typedef struct IDirect3DVertexDeclaration9    IDirect3DVertexDeclaration9, *LPDIRECT3DVERTEXDECLARATION9;
+
+DEFINE_GUID(IID_IDirect3DVertexShader9,       0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
+typedef struct IDirect3DVertexShader9         IDirect3DVertexShader9, *LPDIRECT3DVERTEXSHADER9;
+
+DEFINE_GUID(IID_IDirect3DPixelShader9,        0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
+typedef struct IDirect3DPixelShader9          IDirect3DPixelShader9, *LPDIRECT3DPIXELSHADER9;
+
+DEFINE_GUID(IID_IDirect3DStateBlock9,         0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);
+typedef struct IDirect3DStateBlock9           IDirect3DStateBlock9, *LPDIRECT3DSTATEBLOCK9;
+
+DEFINE_GUID(IID_IDirect3DQuery9,              0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);
+typedef struct IDirect3DQuery9                IDirect3DQuery9, *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9;
+
+/*****************************************************************************
+ * IDirect3D9 interface
+ */
+#define INTERFACE IDirect3D9
+#define IDirect3D9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; \
+    STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; \
+    STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; \
+    STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; \
+    STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE; \
+    STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE; \
+    STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) PURE; \
+    STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; \
+    STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE; \
+    STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; \
+    STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; \
+    STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE; \
+    STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; \
+    STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+ICOM_DEFINE(IDirect3D9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirect3D9 methods ***/
+#define IDirect3D9_RegisterSoftwareDevice(p,a)                (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p)                         (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c)              (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b)                 (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d)                (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b)               (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e)               (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f)           (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f)  (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e)        (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d)     (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c)                     (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a)                     (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f)                (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice9 interface
+ */
+#define INTERFACE IDirect3DDevice9
+#define IDirect3DDevice9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(TestCooperativeLevel)(THIS) PURE; \
+    STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; \
+    STDMETHOD(EvictManagedResources)(THIS) PURE; \
+    STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; \
+    STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; \
+    STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE; \
+    STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; \
+    STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE; \
+    STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE; \
+    STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; \
+    STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE; \
+    STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE; \
+    STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; \
+    STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; \
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) PURE; \
+    STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; \
+    STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE; \
+    STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; \
+    STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) PURE; \
+    STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE; \
+    STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) PURE; \
+    STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE; \
+    STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE; \
+    STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE; \
+    STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE; \
+    STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE; \
+    STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; \
+    STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE; \
+    STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE; \
+    STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; \
+    STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; \
+    STDMETHOD(BeginScene)(THIS) PURE; \
+    STDMETHOD(EndScene)(THIS) PURE; \
+    STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE; \
+    STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) PURE; \
+    STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE; \
+    STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) PURE; \
+    STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; \
+    STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; \
+    STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; \
+    STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; \
+    STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9*) PURE; \
+    STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE; \
+    STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; \
+    STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL* pEnable) PURE; \
+    STDMETHOD(SetClipPlane)(THIS_ DWORD Index, CONST float* pPlane) PURE; \
+    STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE; \
+    STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; \
+    STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE; \
+    STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE; \
+    STDMETHOD(BeginStateBlock)(THIS) PURE; \
+    STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; \
+    STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; \
+    STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; \
+    STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE; \
+    STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE; \
+    STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE; \
+    STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; \
+    STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE; \
+    STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; \
+    STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; \
+    STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE; \
+    STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; \
+    STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; \
+    STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; \
+    STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; \
+    STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; \
+    STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; \
+    STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; \
+    STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; \
+    STDMETHOD_(float, GetNPatchMode)(THIS) PURE; \
+    STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; \
+    STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; \
+    STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; \
+    STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; \
+    STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE; \
+    STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) PURE; \
+    STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; \
+    STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; \
+    STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; \
+    STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; \
+    STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) PURE; \
+    STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; \
+    STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; \
+    STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; \
+    STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; \
+    STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; \
+    STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; \
+    STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT  BoolCount) PURE; \
+    STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; \
+    STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE; \
+    STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE; \
+    STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; \
+    STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; \
+    STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; \
+    STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; \
+    STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) PURE; \
+    STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; \
+    STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; \
+    STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; \
+    STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; \
+    STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; \
+    STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; \
+    STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT  BoolCount) PURE; \
+    STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; \
+    STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; \
+    STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; \
+    STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; \
+    STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE;
+ICOM_DEFINE(IDirect3DDevice9, IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p)             (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p)            (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9_TestCooperativeLevel(p)                       (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p)                     (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p)                      (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a)                              (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a)                            (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b)                         (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a)                    (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c)                  (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c)                    (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a)                               (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b)              (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b)                           (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p)                      (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a)                                    (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d)                            (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d)                      (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b)                        (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a)                         (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c)                         (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b)                           (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h)              (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)      (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g)            (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f)             (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f)              (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h)         (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)  (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d)                      (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b)                          (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b)                    (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b)                     (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e)                      (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c)                            (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f)    (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b)                        (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b)                        (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a)                   (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a)                   (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p)                                 (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p)                                   (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f)                          (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b)                           (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b)                           (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b)                      (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a)                              (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a)                              (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a)                              (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a)                              (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b)                               (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b)                               (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b)                            (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b)                         (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b)                           (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b)                           (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b)                         (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b)                         (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b)                       (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p)                            (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a)                            (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a)                            (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a)                            (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b)                             (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b)                             (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c)                 (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c)                 (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c)                      (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c)                      (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a)                           (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b)                      (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b)                      (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a)                 (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a)                 (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a)                           (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a)                           (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a)              (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p)                (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a)                            (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p)                              (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c)                        (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f)           (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d)                    (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)     (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f)                (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b)                (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a)                     (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a)                     (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a)                                   (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a)                                   (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b)                     (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a)                          (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a)                          (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c)             (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c)             (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c)             (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c)             (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c)             (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c)             (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d)                    (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d)                    (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b)                    (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b)                    (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a)                               (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a)                               (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b)                      (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a)                           (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a)                           (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c)              (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c)              (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c)              (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c)              (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c)              (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c)              (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c)                        (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c)                         (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a)                              (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b)                            (p)->lpVtbl->CreateQuery(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolume9 interface
+ */
+#define INTERFACE IDirect3DVolume9
+#define IDirect3DVolume9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; \
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; \
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
+    STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; \
+    STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC* pDesc) PURE; \
+    STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE; \
+    STDMETHOD(UnlockBox)(THIS) PURE;
+ICOM_DEFINE(IDirect3DVolume9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVolume9_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p)                   (p)->lpVtbl->Release(p)
+/*** IDirect3DVolume9 methods ***/
+#define IDirect3DVolume9_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c)             (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p)                 (p)->lpVtbl->UnlockBox(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DSwapChain9 interface
+ */
+#define INTERFACE IDirect3DSwapChain9
+#define IDirect3DSwapChain9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) PURE; \
+    STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE; \
+    STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; \
+    STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; \
+    STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ICOM_DEFINE(IDirect3DSwapChain9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain9_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p)                   (p)->lpVtbl->Release(p)
+/*** IDirect3DSwapChain9 methods ***/
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e)         (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a)      (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c)       (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a)         (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a)          (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a)    (p)->lpVtbl->GetPresentParameters(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DSurface9 interface
+ */
+#define INTERFACE IDirect3DSurface9
+#define IDirect3DSurface9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; \
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; \
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; \
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE; \
+    STDMETHOD_(void, PreLoad)(THIS) PURE; \
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; \
+    STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; \
+    STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC* pDesc) PURE; \
+    STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; \
+    STDMETHOD(UnlockRect)(THIS) PURE; \
+    STDMETHOD(GetDC)(THIS_ HDC* phdc) PURE; \
+    STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; \
+ICOM_DEFINE(IDirect3DSurface9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DSurface9_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p)                   (p)->lpVtbl->Release(p)
+/*** IDirect3DSurface9 methods ***/
+#define IDirect3DSurface9_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p)                   (p)->lpVtbl->GetType(p)
+#define IDirect3DSurface9_GetContainer(p,a,b)          (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c)            (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p)                (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a)                   (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a)               (p)->lpVtbl->ReleaseDC(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DResource9 interface
+ */
+#define INTERFACE IDirect3DResource9
+#define IDirect3DResource9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; \
+    STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; \
+    STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
+    STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; \
+    STDMETHOD_(DWORD, GetPriority)(THIS) PURE; \
+    STDMETHOD_(void, PreLoad)(THIS) PURE; \
+    STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; \
+ICOM_DEFINE(IDirect3DResource9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DResource9_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p)                   (p)->lpVtbl->Release(p)
+/*** IDirect3DResource9 methods ***/
+#define IDirect3DResource9_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p)                   (p)->lpVtbl->GetType(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer9 interface
+ */
+#define INTERFACE IDirect3DVertexBuffer9
+#define IDirect3DVertexBuffer9_METHODS \
+    IDirect3DResource9_METHODS \ 
+    STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; \
+    STDMETHOD(Unlock)(THIS) PURE; \
+    STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc) PURE;
+ICOM_DEFINE(IDirect3DVertexBuffer9,IDirect3DResource9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p)                   (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DVertexBuffer9_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p)                   (p)->lpVtbl->GetType(p)
+/*** IDirect3DVertexBuffer9 methods ***/
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p)                    (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DIndexBuffer9 interface
+ */
+#define INTERFACE IDirect3DIndexBuffer9
+#define IDirect3DIndexBuffer9_METHODS \
+    IDirect3DResource9_METHODS \
+    STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; \
+    STDMETHOD(Unlock)(THIS) PURE; \
+    STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC* pDesc) PURE;
+ICOM_DEFINE(IDirect3DIndexBuffer8,IDirect3DResource8)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b)        (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p)                    (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p)                   (p)->lpVtbl->Release(p)
+/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DIndexBuffer9_GetDevice(p,a)               (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d)    (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c)      (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a)         (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a)             (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p)               (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p)                   (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p)                   (p)->lpVtbl->GetType(p)
+/*** IDirect3DIndexBuffer9 methods ***/
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d)              (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p)                    (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a)                 (p)->lpVtbl->GetDesc(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DBaseTexture9 interface
+ */
+#define INTERFACE IDirect3DBaseTexture9
+#define IDirect3DBaseTexture9_METHODS \
+    IDirect3DResource9_METHODS \
+    STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; \
+    STDMETHOD_(DWORD, GetLOD)(THIS) PURE; \
+    STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; \
+    STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; \
+    STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; \
+    STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ICOM_DEFINE(IDirect3DBaseTexture9,IDirect3DResource9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p)              (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p)             (p)->lpVtbl->Release(p)
+/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DBaseTexture9_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p)                 (p)->lpVtbl->GetType(p)
+/*** IDirect3DBaseTexture9 methods ***/
+#define IDirect3DBaseTexture9_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DCubeTexture9 interface
+ */
+#define INTERFACE IDirect3DCubeTexture9
+#define IDirect3DCubeTexture9_METHODS \
+    IDirect3DBaseTexture9_METHODS \
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC* pDesc) PURE; \
+    STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) PURE; \
+    STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; \
+    STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE; \
+    STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
+ICOM_DEFINE(IDirect3DCubeTexture9,IDirect3DBaseTexture9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b)       (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p)                   (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p)                  (p)->lpVtbl->Release(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DCubeTexture9_GetDevice(p,a)              (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d)   (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c)     (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a)        (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a)            (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p)              (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p)                  (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p)                  (p)->lpVtbl->GetType(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DCubeTexture9_SetLOD(p,a)                 (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p)                   (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p)            (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a)   (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p)     (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p)     (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DCubeTexture9 methods ***/
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b)         (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c)  (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e)       (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b)           (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b)         (p)->lpVtbl->AddDirtyRect(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DTexture9 interface
+ */
+#define INTERFACE IDirect3DTexture9
+#define IDirect3DTexture9_METHODS \
+    IDirect3DBaseTexture9_METHODS \
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DSURFACE_DESC* pDesc) PURE; \
+    STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IDirect3DSurface9** ppSurfaceLevel) PURE; \
+    STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; \
+    STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; \
+    STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+ICOM_DEFINE(IDirect3DTexture9,IDirect3DBaseTexture9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DTexture9_QueryInterface(p,a,b)      (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p)                  (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p)                 (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DTexture9_GetDevice(p,a)             (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d)  (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c)    (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a)       (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a)           (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p)             (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p)                 (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p)                 (p)->lpVtbl->GetType(p)
+/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DTexture9_SetLOD(p,a)                (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p)                  (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p)           (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a)  (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p)    (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p)    (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DTexture9 methods ***/
+#define IDirect3DTexture9_GetLevelDesc(p,a,b)        (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b)     (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d)        (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a)            (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a)          (p)->lpVtbl->AddDirtyRect(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolumeTexture9 interface
+ */
+#define INTERFACE IDirect3DVolumeTexture9
+#define IDirect3DVolumeTexture9_METHODS \
+    IDirect3DBaseTexture9_METHODS \
+    STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DVOLUME_DESC *pDesc) PURE;
+    STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IDirect3DVolume9** ppVolumeLevel) PURE;
+    STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
+    STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+    STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
+ICOM_DEFINE(IDirect3DVolumeTexture9,IDirect3DBaseTexture9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DVolumeTexture9 methods ***/
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexDeclaration9 interface
+ */
+#define INTERFACE IDirect3DVertexDeclaration9
+#define IDirect3DVertexDeclaration9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
+ICOM_DEFINE(IDirect3DVertexDeclaration9, IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p)              (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p)             (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexDeclaration9_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b)  (p)->lpVtbl->GetDeclaration(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexShader9 interface
+ */
+#define INTERFACE IDirect3DVertexShader9
+#define IDirect3DVertexShader9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+ICOM_DEFINE(IDirect3DVertexShader9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVertexShader9_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p)              (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p)             (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexShader9_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DPixelShader9 interface
+ */
+#define ICOM_INTERFACE IDirect3DPixelShader9
+#define IDirect3DPixelShader9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+ICOM_DEFINE(IDirect3DPixelShader9,IUnknown)
+#undef ICOM_INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DPixelShader9_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p)              (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p)             (p)->lpVtbl->Release(p)
+/*** IDirect3DPixelShader9 methods ***/
+#define IDirect3DPixelShader9_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b)     (p)->lpVtbl->GetFunction(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DStateBlock9 interface
+ */
+#define INTERFACE IDirect3DStateBlock9
+#define IDirect3DStateBlock9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD(Capture)(THIS) PURE; \
+    STDMETHOD(Apply)(THIS) PURE;
+ICOM_DEFINE(IDirect3DStateBlock9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DStateBlock9_QueryInterface(p,a,b)  (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p)              (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p)             (p)->lpVtbl->Release(p)
+/*** IDirect3DStateBlock9 methods ***/
+#define IDirect3DStateBlock9_GetDevice(p,a)         (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p)             (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p)               (p)->lpVtbl->Apply(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DQuery9 interface
+ */
+#define INTERFACE IDirect3DQuery9
+#define IDirect3DQuery9_METHODS \
+    IUnknown_METHODS \
+    STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+    STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; \
+    STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; \
+    STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; \
+    STDMETHOD(GetData)(THIS_ void* pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
+ICOM_DEFINE(IDirect3DQuery9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DQuery9 ***/
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif  /* defined(__cplusplus) */
+
+/* Define the main entrypoint as well */
+IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* defined(__cplusplus) */
+
+
+#endif /* __WINE_D3D9_H */


More information about the wine-patches mailing list