[dx57] begin of d3d9 support: headers
Raphaël Junqueira
fenix at club-internet.fr
Thu Jun 19 15:44:13 CDT 2003
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Hi,
d3d9 support just begin ;)
Changelog:
- d3d9 headers (d3d9.h, d3d9caps.h, d3d9types.h)
Regards,
Raphael
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--- /dev/null 1970-01-01 01:00:00.000000000 +0100
+++ include/d3d9caps.h 2003-06-19 00:07:32.000000000 +0200
@@ -0,0 +1,391 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_D3D9CAPS_H
+#define __WINE_D3D9CAPS_H
+
+/*
+ * Definitions
+ */
+#define D3DCAPS_READ_SCANLINE 0x20000
+
+#define D3DCURSORCAPS_COLOR 1
+#define D3DCURSORCAPS_LOWRES 2
+
+
+#define D3DDEVCAPS2_STREAMOFFSET 0x00000001L
+#define D3DDEVCAPS2_DMAPNPATCH 0x00000002L
+#define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L
+#define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L
+#define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L
+#define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L
+#define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L
+
+#define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x0000010
+#define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x0000020
+#define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x0000040
+#define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x0000080
+#define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x0000100
+#define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x0000200
+#define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x0000400
+#define D3DDEVCAPS_CANRENDERAFTERFLIP 0x0000800
+#define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x0001000
+#define D3DDEVCAPS_DRAWPRIMITIVES2 0x0002000
+#define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x0004000
+#define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x0008000
+#define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x0010000
+#define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x0020000
+#define D3DDEVCAPS_HWRASTERIZATION 0x0080000
+#define D3DDEVCAPS_PUREDEVICE 0x0100000
+#define D3DDEVCAPS_QUINTICRTPATCHES 0x0200000
+#define D3DDEVCAPS_RTPATCHES 0x0400000
+#define D3DDEVCAPS_RTPATCHHANDLEZERO 0x0800000
+#define D3DDEVCAPS_NPATCHES 0x1000000
+
+#define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x00FFFF
+#define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x080000
+#define D3DFVFCAPS_PSIZE 0x100000
+
+#define D3DLINECAPS_TEXTURE 0x01
+#define D3DLINECAPS_ZTEST 0x02
+#define D3DLINECAPS_BLEND 0x04
+#define D3DLINECAPS_ALPHACMP 0x08
+#define D3DLINECAPS_FOG 0x10
+
+#define D3DPBLENDCAPS_ZERO 0x00000001
+#define D3DPBLENDCAPS_ONE 0x00000002
+#define D3DPBLENDCAPS_SRCCOLOR 0x00000004
+#define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008
+#define D3DPBLENDCAPS_SRCALPHA 0x00000010
+#define D3DPBLENDCAPS_INVSRCALPHA 0x00000020
+#define D3DPBLENDCAPS_DESTALPHA 0x00000040
+#define D3DPBLENDCAPS_INVDESTALPHA 0x00000080
+#define D3DPBLENDCAPS_DESTCOLOR 0x00000100
+#define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200
+#define D3DPBLENDCAPS_SRCALPHASAT 0x00000400
+#define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
+#define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
+#define D3DPBLENDCAPS_BLENDFACTOR 0x00002000
+
+#define D3DPCMPCAPS_NEVER 0x01
+#define D3DPCMPCAPS_LESS 0x02
+#define D3DPCMPCAPS_EQUAL 0x04
+#define D3DPCMPCAPS_LESSEQUAL 0x08
+#define D3DPCMPCAPS_GREATER 0x10
+#define D3DPCMPCAPS_NOTEQUAL 0x20
+#define D3DPCMPCAPS_GREATEREQUAL 0x40
+#define D3DPCMPCAPS_ALWAYS 0x80
+
+#define D3DPMISCCAPS_MASKZ 0x00000002L
+#define D3DPMISCCAPS_LINEPATTERNREP 0x00000004L
+#define D3DPMISCCAPS_CULLNONE 0x00000010L
+#define D3DPMISCCAPS_CULLCW 0x00000020L
+#define D3DPMISCCAPS_CULLCCW 0x00000040L
+#define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L
+#define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L
+#define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L
+#define D3DPMISCCAPS_TSSARGTEMP 0x00000400L
+#define D3DPMISCCAPS_BLENDOP 0x00000800L
+#define D3DPMISCCAPS_NULLREFERENCE 0x00001000L
+#define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L
+#define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L
+#define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L
+#define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L
+#define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L
+#define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L
+#define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L
+
+
+#define D3DPRASTERCAPS_DITHER 0x00000001L
+#define D3DPRASTERCAPS_PAT 0x00000008L
+#define D3DPRASTERCAPS_ZTEST 0x00000010L
+#define D3DPRASTERCAPS_FOGVERTEX 0x00000080L
+#define D3DPRASTERCAPS_FOGTABLE 0x00000100L
+#define D3DPRASTERCAPS_ANTIALIASEDGES 0x00001000L
+#define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L
+#define D3DPRASTERCAPS_ZBIAS 0x00004000L
+#define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L
+#define D3DPRASTERCAPS_FOGRANGE 0x00010000L
+#define D3DPRASTERCAPS_ANISOTROPY 0x00020000L
+#define D3DPRASTERCAPS_WBUFFER 0x00040000L
+#define D3DPRASTERCAPS_WFOG 0x00100000L
+#define D3DPRASTERCAPS_ZFOG 0x00200000L
+#define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L
+#define D3DPRASTERCAPS_SCISSORTEST 0x01000000L
+#define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L
+#define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L
+#define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L
+
+#define D3DPRESENT_INTERVAL_DEFAULT 0x00000000
+#define D3DPRESENT_INTERVAL_ONE 0x00000001
+#define D3DPRESENT_INTERVAL_TWO 0x00000002
+#define D3DPRESENT_INTERVAL_THREE 0x00000004
+#define D3DPRESENT_INTERVAL_FOUR 0x00000008
+#define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
+
+#define D3DPSHADECAPS_COLORGOURAUDRGB 0x00008
+#define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00200
+#define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x04000
+#define D3DPSHADECAPS_FOGGOURAUD 0x80000
+
+#define D3DPTADDRESSCAPS_WRAP 0x01
+#define D3DPTADDRESSCAPS_MIRROR 0x02
+#define D3DPTADDRESSCAPS_CLAMP 0x04
+#define D3DPTADDRESSCAPS_BORDER 0x08
+#define D3DPTADDRESSCAPS_INDEPENDENTUV 0x10
+#define D3DPTADDRESSCAPS_MIRRORONCE 0x20
+
+#define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L
+#define D3DPTEXTURECAPS_POW2 0x00000002L
+#define D3DPTEXTURECAPS_ALPHA 0x00000004L
+#define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L
+#define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L
+#define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L
+#define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L
+#define D3DPTEXTURECAPS_PROJECTED 0x00000400L
+#define D3DPTEXTURECAPS_CUBEMAP 0x00000800L
+#define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L
+#define D3DPTEXTURECAPS_MIPMAP 0x00004000L
+#define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L
+#define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L
+#define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L
+#define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L
+#define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L
+
+#define D3DPTFILTERCAPS_MINFPOINT 0x00000100
+#define D3DPTFILTERCAPS_MINFLINEAR 0x00000200
+#define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
+#define D3DPTFILTERCAPS_MIPFPOINT 0x00010000
+#define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000
+#define D3DPTFILTERCAPS_MAGFPOINT 0x01000000
+#define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000
+#define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
+#define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
+#define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
+
+#define D3DSTENCILCAPS_KEEP 0x01
+#define D3DSTENCILCAPS_ZERO 0x02
+#define D3DSTENCILCAPS_REPLACE 0x04
+#define D3DSTENCILCAPS_INCRSAT 0x08
+#define D3DSTENCILCAPS_DECRSAT 0x10
+#define D3DSTENCILCAPS_INVERT 0x20
+#define D3DSTENCILCAPS_INCR 0x40
+#define D3DSTENCILCAPS_DECR 0x80
+
+#define D3DTEXOPCAPS_DISABLE 0x0000001
+#define D3DTEXOPCAPS_SELECTARG1 0x0000002
+#define D3DTEXOPCAPS_SELECTARG2 0x0000004
+#define D3DTEXOPCAPS_MODULATE 0x0000008
+#define D3DTEXOPCAPS_MODULATE2X 0x0000010
+#define D3DTEXOPCAPS_MODULATE4X 0x0000020
+#define D3DTEXOPCAPS_ADD 0x0000040
+#define D3DTEXOPCAPS_ADDSIGNED 0x0000080
+#define D3DTEXOPCAPS_ADDSIGNED2X 0x0000100
+#define D3DTEXOPCAPS_SUBTRACT 0x0000200
+#define D3DTEXOPCAPS_ADDSMOOTH 0x0000400
+#define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x0000800
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x0001000
+#define D3DTEXOPCAPS_BLENDFACTORALPHA 0x0002000
+#define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x0004000
+#define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x0008000
+#define D3DTEXOPCAPS_PREMODULATE 0x0010000
+#define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x0020000
+#define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x0040000
+#define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x0080000
+#define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x0100000
+#define D3DTEXOPCAPS_BUMPENVMAP 0x0200000
+#define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x0400000
+#define D3DTEXOPCAPS_DOTPRODUCT3 0x0800000
+#define D3DTEXOPCAPS_MULTIPLYADD 0x1000000
+#define D3DTEXOPCAPS_LERP 0x2000000
+
+#define D3DVTXPCAPS_TEXGEN 0x00000001L
+#define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L
+#define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L
+#define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L
+#define D3DVTXPCAPS_LOCALVIEWER 0x00000020L
+#define D3DVTXPCAPS_TWEENING 0x00000040L
+#define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L
+#define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L
+
+#define D3DDTCAPS_UBYTE4 0x00000001L
+#define D3DDTCAPS_UBYTE4N 0x00000002L
+#define D3DDTCAPS_SHORT2N 0x00000004L
+#define D3DDTCAPS_SHORT4N 0x00000008L
+#define D3DDTCAPS_USHORT2N 0x00000010L
+#define D3DDTCAPS_USHORT4N 0x00000020L
+#define D3DDTCAPS_UDEC3 0x00000040L
+#define D3DDTCAPS_DEC3N 0x00000080L
+#define D3DDTCAPS_FLOAT16_2 0x00000100L
+#define D3DDTCAPS_FLOAT16_4 0x00000200L
+
+#define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L
+#define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L
+#define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L
+#define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L
+#define D3DCAPS3_RESERVED 0x8000001FL
+
+#define D3DCAPS2_NO2DDURING3DSCENE 0x00000002L
+#define D3DCAPS2_FULLSCREENGAMMA 0x00020000L
+#define D3DCAPS2_CANRENDERWINDOWED 0x00080000L
+#define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L
+#define D3DCAPS2_RESERVED 0x02000000L
+#define D3DCAPS2_CANMANAGERESOURCE 0x10000000L
+#define D3DCAPS2_DYNAMICTEXTURES 0x20000000L
+#define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L
+
+
+#define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DVS20_MAX_NUMTEMPS 32
+#define D3DVS20_MIN_NUMTEMPS 12
+#define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
+
+#define D3DVS20CAPS_PREDICATION (1 << 0)
+
+#define D3DPS20CAPS_ARBITRARYSWIZZLE (1 << 0)
+#define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1 << 1)
+#define D3DPS20CAPS_PREDICATION (1 << 2)
+#define D3DPS20CAPS_NODEPENDENTREADLIMIT (1 << 3)
+#define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1 << 4)
+
+#define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
+#define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMTEMPS 32
+#define D3DPS20_MIN_NUMTEMPS 12
+#define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
+#define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
+#define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
+#define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
+
+#define D3DMIN30SHADERINSTRUCTIONS 512
+#define D3DMAX30SHADERINSTRUCTIONS 32768
+
+
+typedef struct _D3DVSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+} D3DVSHADERCAPS2_0;
+
+typedef struct _D3DPSHADERCAPS2_0 {
+ DWORD Caps;
+ INT DynamicFlowControlDepth;
+ INT NumTemps;
+ INT StaticFlowControlDepth;
+ INT NumInstructionSlots;
+} D3DPSHADERCAPS2_0;
+
+/*
+ * The d3dcaps9 structure
+ */
+typedef struct _D3DCAPS9 {
+ D3DDEVTYPE DeviceType;
+ UINT AdapterOrdinal;
+
+ DWORD Caps;
+ DWORD Caps2;
+ DWORD Caps3;
+ DWORD PresentationIntervals;
+
+ DWORD CursorCaps;
+
+ DWORD DevCaps;
+
+ DWORD PrimitiveMiscCaps;
+ DWORD RasterCaps;
+ DWORD ZCmpCaps;
+ DWORD SrcBlendCaps;
+ DWORD DestBlendCaps;
+ DWORD AlphaCmpCaps;
+ DWORD ShadeCaps;
+ DWORD TextureCaps;
+ DWORD TextureFilterCaps;
+ DWORD CubeTextureFilterCaps;
+ DWORD VolumeTextureFilterCaps;
+ DWORD TextureAddressCaps;
+ DWORD VolumeTextureAddressCaps;
+
+ DWORD LineCaps;
+
+ DWORD MaxTextureWidth, MaxTextureHeight;
+ DWORD MaxVolumeExtent;
+
+ DWORD MaxTextureRepeat;
+ DWORD MaxTextureAspectRatio;
+ DWORD MaxAnisotropy;
+ float MaxVertexW;
+
+ float GuardBandLeft;
+ float GuardBandTop;
+ float GuardBandRight;
+ float GuardBandBottom;
+
+ float ExtentsAdjust;
+ DWORD StencilCaps;
+
+ DWORD FVFCaps;
+ DWORD TextureOpCaps;
+ DWORD MaxTextureBlendStages;
+ DWORD MaxSimultaneousTextures;
+
+ DWORD VertexProcessingCaps;
+ DWORD MaxActiveLights;
+ DWORD MaxUserClipPlanes;
+ DWORD MaxVertexBlendMatrices;
+ DWORD MaxVertexBlendMatrixIndex;
+
+ float MaxPointSize;
+
+ DWORD MaxPrimitiveCount;
+ DWORD MaxVertexIndex;
+ DWORD MaxStreams;
+ DWORD MaxStreamStride;
+
+ DWORD VertexShaderVersion;
+ DWORD MaxVertexShaderConst;
+
+ DWORD PixelShaderVersion;
+ float MaxPixelShaderValue;
+
+ /* DX 9 */
+ DWORD DevCaps2;
+
+ float MaxNpatchTessellationLevel;
+ DWORD Reserved5;
+
+ UINT MasterAdapterOrdinal;
+ UINT AdapterOrdinalInGroup;
+ UINT NumberOfAdaptersInGroup;
+ DWORD DeclTypes;
+ DWORD NumSimultaneousRTs;
+ DWORD StretchRectFilterCaps;
+ D3DVSHADERCAPS2_0 VS20Caps;
+ D3DPSHADERCAPS2_0 PS20Caps;
+ DWORD VertexTextureFilterCaps;
+ DWORD MaxVShaderInstructionsExecuted;
+ DWORD MaxPShaderInstructionsExecuted;
+ DWORD MaxVertexShader30InstructionSlots;
+ DWORD MaxPixelShader30InstructionSlots;
+
+} D3DCAPS9;
+
+#endif
--- /dev/null 1970-01-01 01:00:00.000000000 +0100
+++ include/d3d9types.h 2003-06-19 00:08:50.000000000 +0200
@@ -0,0 +1,1398 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_D3D9TYPES_H
+#define __WINE_D3D9TYPES_H
+
+/*****************************************************************************
+ * Direct 3D v9 #defines
+ */
+#define D3DCLEAR_TARGET 0x00000001L
+#define D3DCLEAR_ZBUFFER 0x00000002L
+#define D3DCLEAR_STENCIL 0x00000004L
+
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+#define D3DCOLOR_ARGB(a,r,g,b) ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
+#define D3DCOLOR_COLORVALUE(r,g,b,a) D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))
+#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
+#define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b)
+#define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xFF,y,u,v)
+#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)
+
+#define D3DCOLORWRITEENABLED_RED 1
+#define D3DCOLORWRITEENABLED_GREEN 2
+#define D3DCOLORWRITEENABLED_BLUE 4
+#define D3DCOLORWRITEENABLED_ALPHA 8
+
+#define D3DCS_LEFT 0x001L
+#define D3DCS_RIGHT 0x002L
+#define D3DCS_TOP 0x004L
+#define D3DCS_BOTTOM 0x008L
+#define D3DCS_FRONT 0x010L
+#define D3DCS_BACK 0x020L
+#define D3DCS_PLANE0 0x040L
+#define D3DCS_PLANE1 0x080L
+#define D3DCS_PLANE2 0x100L
+#define D3DCS_PLANE3 0x200L
+#define D3DCS_PLANE4 0x400L
+#define D3DCS_PLANE5 0x800L
+#define D3DCS_ALL 0xFFFL
+
+#define D3DFVF_TEXTUREFORMAT1 3
+#define D3DFVF_TEXTUREFORMAT2 0
+#define D3DFVF_TEXTUREFORMAT3 1
+#define D3DFVF_TEXTUREFORMAT4 2
+#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
+#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
+#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
+
+#define D3DLOCK_READONLY 0x0010
+#define D3DLOCK_NOSYSLOCK 0x0800
+#define D3DLOCK_NOOVERWRITE 0x1000
+#define D3DLOCK_DISCARD 0x2000
+#define D3DLOCK_NO_DIRTY_UPDATE 0x8000
+
+#define D3DMAXUSERCLIPPLANES 32
+#define D3DCLIPPLANE0 (1 << 0)
+#define D3DCLIPPLANE1 (1 << 1)
+#define D3DCLIPPLANE2 (1 << 2)
+#define D3DCLIPPLANE3 (1 << 3)
+#define D3DCLIPPLANE4 (1 << 4)
+#define D3DCLIPPLANE5 (1 << 5)
+
+
+#define D3DRENDERSTATE_WRAPBIAS 128UL
+
+#define D3DTSS_TCI_PASSTHRU 0x00000
+#define D3DTSS_TCI_CAMERASPACENORMAL 0x10000
+#define D3DTSS_TCI_CAMERASPACEPOSITION 0x20000
+#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
+#define D3DTSS_TCI_SPHEREMAP 0x40000
+
+
+#define D3DTS_WORLD D3DTS_WORLDMATRIX(0)
+#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
+#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
+#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)
+#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
+
+#define D3DUSAGE_RENDERTARGET 0x01
+#define D3DUSAGE_DEPTHSTENCIL 0x02
+#define D3DUSAGE_WRITEONLY 0x08
+#define D3DUSAGE_SOFTWAREPROCESSING 0x10
+#define D3DUSAGE_DONOTCLIP 0x20
+#define D3DUSAGE_POINTS 0x40
+#define D3DUSAGE_RTPATCHES 0x80
+#define D3DUSAGE_NPATCHES 0x100
+#define D3DUSAGE_DYNAMIC 0x200
+
+#define D3DWRAP_U 1
+#define D3DWRAP_V 2
+#define D3DWRAP_W 4
+#define D3DWRAPCOORD_0 1
+#define D3DWRAPCOORD_1 2
+#define D3DWRAPCOORD_2 4
+#define D3DWRAPCOORD_3 8
+
+#define MAX_DEVICE_IDENTIFIER_STRING 512
+
+#define D3DFVF_RESERVED0 0x0001
+#define D3DFVF_POSITION_MASK 0x4000E
+#define D3DFVF_XYZ 0x0002
+#define D3DFVF_XYZRHW 0x0004
+#define D3DFVF_XYZB1 0x0006
+#define D3DFVF_XYZB2 0x0008
+#define D3DFVF_XYZB3 0x000a
+#define D3DFVF_XYZB4 0x000c
+#define D3DFVF_XYZB5 0x000e
+#define D3DFVF_XYZW 0x4002
+#define D3DFVF_NORMAL 0x0010
+#define D3DFVF_PSIZE 0x0020
+#define D3DFVF_DIFFUSE 0x0040
+#define D3DFVF_SPECULAR 0x0080
+#define D3DFVF_TEXCOUNT_MASK 0x0f00
+#define D3DFVF_TEXCOUNT_SHIFT 8
+#define D3DFVF_TEX0 0x0000
+#define D3DFVF_TEX1 0x0100
+#define D3DFVF_TEX2 0x0200
+#define D3DFVF_TEX3 0x0300
+#define D3DFVF_TEX4 0x0400
+#define D3DFVF_TEX5 0x0500
+#define D3DFVF_TEX6 0x0600
+#define D3DFVF_TEX7 0x0700
+#define D3DFVF_TEX8 0x0800
+#define D3DFVF_LASTBETA_UBYTE4 0x1000
+#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
+#define D3DFVF_RESERVED2 0x6000
+
+#define D3DTA_SELECTMASK 0x0000000f
+#define D3DTA_DIFFUSE 0x00000000
+#define D3DTA_CURRENT 0x00000001
+#define D3DTA_TEXTURE 0x00000002
+#define D3DTA_TFACTOR 0x00000003
+#define D3DTA_SPECULAR 0x00000004
+#define D3DTA_TEMP 0x00000005
+#define D3DTA_CONSTANT 0x00000006
+#define D3DTA_COMPLEMENT 0x00000010
+#define D3DTA_ALPHAREPLICATE 0x00000020
+
+#define D3DCOLORWRITEENABLE_RED (1L<<0)
+#define D3DCOLORWRITEENABLE_GREEN (1L<<1)
+#define D3DCOLORWRITEENABLE_BLUE (1L<<2)
+#define D3DCOLORWRITEENABLE_ALPHA (1L<<3)
+
+#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4
+
+#define D3DDMAPSAMPLER 256
+#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
+#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
+#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
+#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)
+
+#define MAKEFOURCC(ch0, ch1, ch2, ch3) \
+ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
+ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
+
+
+/****************************
+ * Vertex Shaders Declaration
+ */
+
+typedef enum _D3DDECLUSAGE {
+ D3DDECLUSAGE_POSITION = 0,
+ D3DDECLUSAGE_BLENDWEIGHT = 1,
+ D3DDECLUSAGE_BLENDINDICES = 2,
+ D3DDECLUSAGE_NORMAL = 3,
+ D3DDECLUSAGE_PSIZE = 4,
+ D3DDECLUSAGE_TEXCOORD = 5,
+ D3DDECLUSAGE_TANGENT = 6,
+ D3DDECLUSAGE_BINORMAL = 7,
+ D3DDECLUSAGE_TESSFACTOR = 8,
+ D3DDECLUSAGE_POSITIONT = 9,
+ D3DDECLUSAGE_COLOR = 10,
+ D3DDECLUSAGE_FOG = 11,
+ D3DDECLUSAGE_DEPTH = 12,
+ D3DDECLUSAGE_SAMPLE = 13
+} D3DDECLUSAGE;
+
+#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX 15
+#define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element
+
+typedef enum _D3DDECLMETHOD {
+ D3DDECLMETHOD_DEFAULT = 0,
+ D3DDECLMETHOD_PARTIALU,
+ D3DDECLMETHOD_PARTIALV,
+ D3DDECLMETHOD_CROSSUV,
+ D3DDECLMETHOD_UV,
+ D3DDECLMETHOD_LOOKUP,
+ D3DDECLMETHOD_LOOKUPPRESAMPLED
+} D3DDECLMETHOD;
+
+#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED
+
+typedef enum _D3DDECLTYPE {
+ D3DDECLTYPE_FLOAT1 = 0,
+ D3DDECLTYPE_FLOAT2 = 1,
+ D3DDECLTYPE_FLOAT3 = 2,
+ D3DDECLTYPE_FLOAT4 = 3,
+ D3DDECLTYPE_D3DCOLOR = 4,
+ D3DDECLTYPE_UBYTE4 = 5,
+ D3DDECLTYPE_SHORT2 = 6,
+ D3DDECLTYPE_SHORT4 = 7,
+ /* VS 2.0 */
+ D3DDECLTYPE_UBYTE4N = 8,
+ D3DDECLTYPE_SHORT2N = 9,
+ D3DDECLTYPE_SHORT4N = 10,
+ D3DDECLTYPE_USHORT2N = 11,
+ D3DDECLTYPE_USHORT4N = 12,
+ D3DDECLTYPE_UDEC3 = 13,
+ D3DDECLTYPE_DEC3N = 14,
+ D3DDECLTYPE_FLOAT16_2 = 15,
+ D3DDECLTYPE_FLOAT16_4 = 16,
+ D3DDECLTYPE_UNUSED = 17,
+} D3DDECLTYPE;
+
+#define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED
+
+typedef struct _D3DVERTEXELEMENT9 {
+ WORD Stream;
+ WORD Offset;
+ BYTE Type;
+ BYTE Method;
+ BYTE Usage;
+ BYTE UsageIndex;
+} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;
+
+#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}
+#define D3DDP_MAXTEXCOORD 8
+
+
+#define D3DVSD_MAKETOKENTYPE(TokenType) \
+ ((TokenType << D3DVSD_TOKENTYPESHIFT) & D3DVSD_TOKENTYPEMASK)
+
+#define D3DVSD_CONST(ConstantAddress, Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_CONSTMEM) | ((Count) << D3DVSD_CONSTCOUNTSHIFT) | (ConstantAddress))
+
+#define D3DVSD_END() 0xFFFFFFFF
+
+#define D3DVSD_NOP() 0x00000000
+
+#define D3DVSD_REG(VertexRegister, Type) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | ((Type) << D3DVSD_DATATYPESHIFT) | (VertexRegister))
+
+#define D3DVSD_SKIP(Count) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAMDATA) | 0x10000000 | ((Count) << D3DVSD_SKIPCOUNTSHIFT))
+
+#define D3DVSD_STREAM(StreamNumber) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (StreamNumber))
+
+#define D3DVSD_STREAM_TESS() \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_STREAM) | (D3DVSD_STREAMTESSMASK))
+
+#define D3DVSD_TESSNORMAL(RegisterIn, RegisterOut) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | ((RegisterIn) << D3DVSD_VERTEXREGINSHIFT) | ((0x02) << D3DVSD_DATATYPESHIFT) | (RegisterOut))
+
+#define D3DVSD_TESSUV(Register) \
+ (D3DVSD_MAKETOKENTYPE(D3DVSD_TOKEN_TESSELLATOR) | 0x10000000 | ((0x01) << D3DVSD_DATATYPESHIFT) | (Register))
+
+
+/********************************
+ * Pixel/Vertex Shaders Functions
+ */
+
+/** Maximum number of supported texture coordinates sets operation */
+#define D3DDP_MAXTEXCOORD 8
+
+/** opcode token mask */
+#define D3DSI_OPCODE_MASK 0x0000FFFF
+#define D3DSI_INSTLENGTH_MASK 0x0F000000
+#define D3DSI_INSTLENGTH_SHIFT 24
+
+/** opcodes types for PS and VS */
+typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE {
+ D3DSIO_NOP = 0,
+ D3DSIO_MOV = 1,
+ D3DSIO_ADD = 2,
+ D3DSIO_SUB = 3,
+ D3DSIO_MAD = 4,
+ D3DSIO_MUL = 5,
+ D3DSIO_RCP = 6,
+ D3DSIO_RSQ = 7,
+ D3DSIO_DP3 = 8,
+ D3DSIO_DP4 = 9,
+ D3DSIO_MIN = 10,
+ D3DSIO_MAX = 11,
+ D3DSIO_SLT = 12,
+ D3DSIO_SGE = 13,
+ D3DSIO_EXP = 14,
+ D3DSIO_LOG = 15,
+ D3DSIO_LIT = 16,
+ D3DSIO_DST = 17,
+ D3DSIO_LRP = 18,
+ D3DSIO_FRC = 19,
+ D3DSIO_M4x4 = 20,
+ D3DSIO_M4x3 = 21,
+ D3DSIO_M3x4 = 22,
+ D3DSIO_M3x3 = 23,
+ D3DSIO_M3x2 = 24,
+ D3DSIO_CALL = 25,
+ D3DSIO_CALLNZ = 26,
+ D3DSIO_LOOP = 27,
+ D3DSIO_RET = 28,
+ D3DSIO_ENDLOOP = 29,
+ D3DSIO_LABEL = 30,
+ D3DSIO_DCL = 31,
+ D3DSIO_POW = 32,
+ D3DSIO_CRS = 33,
+ D3DSIO_SGN = 34,
+ D3DSIO_ABS = 35,
+ D3DSIO_NRM = 36,
+ D3DSIO_SINCOS = 37,
+ D3DSIO_REP = 38,
+ D3DSIO_ENDREP = 39,
+ D3DSIO_IF = 40,
+ D3DSIO_IFC = 41,
+ D3DSIO_ELSE = 42,
+ D3DSIO_ENDIF = 43,
+ D3DSIO_BREAK = 44,
+ D3DSIO_BREAKC = 45,
+ D3DSIO_MOVA = 46,
+ D3DSIO_DEFB = 47,
+ D3DSIO_DEFI = 48,
+
+ D3DSIO_TEXCOORD = 64,
+ D3DSIO_TEXKILL = 65,
+ D3DSIO_TEX = 66,
+ D3DSIO_TEXBEM = 67,
+ D3DSIO_TEXBEML = 68,
+ D3DSIO_TEXREG2AR = 69,
+ D3DSIO_TEXREG2GB = 70,
+ D3DSIO_TEXM3x2PAD = 71,
+ D3DSIO_TEXM3x2TEX = 72,
+ D3DSIO_TEXM3x3PAD = 73,
+ D3DSIO_TEXM3x3TEX = 74,
+ D3DSIO_TEXM3x3DIFF = 75,
+ D3DSIO_TEXM3x3SPEC = 76,
+ D3DSIO_TEXM3x3VSPEC = 77,
+ D3DSIO_EXPP = 78,
+ D3DSIO_LOGP = 79,
+ D3DSIO_CND = 80,
+ D3DSIO_DEF = 81,
+ D3DSIO_TEXREG2RGB = 82,
+ D3DSIO_TEXDP3TEX = 83,
+ D3DSIO_TEXM3x2DEPTH = 84,
+ D3DSIO_TEXDP3 = 85,
+ D3DSIO_TEXM3x3 = 86,
+ D3DSIO_TEXDEPTH = 87,
+ D3DSIO_CMP = 88,
+ D3DSIO_BEM = 89,
+ D3DSIO_DP2ADD = 90,
+ D3DSIO_DSX = 91,
+ D3DSIO_DSY = 92,
+ D3DSIO_TEXLDD = 93,
+ D3DSIO_SETP = 94,
+ D3DSIO_TEXLDL = 95,
+ D3DSIO_BREAKP = 96,
+
+ D3DSIO_PHASE = 0xFFFD,
+ D3DSIO_COMMENT = 0xFFFE,
+ D3DSIO_END = 0XFFFF,
+
+ D3DSIO_FORCE_DWORD = 0X7FFFFFFF /** for 32-bit alignment */
+} D3DSHADER_INSTRUCTION_OPCODE_TYPE;
+
+#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f
+#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f
+
+#define D3DSHADER_INSTRUCTION_PREDICATED (1 << 28)
+
+/** for parallelism */
+#define D3DSI_COISSUE 0x40000000
+
+#define D3DSP_DCL_USAGE_SHIFT 0
+#define D3DSP_DCL_USAGE_MASK 0x0000000f
+
+#define D3DSP_DCL_USAGEINDEX_SHIFT 16
+#define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000
+
+#define D3DSP_TEXTURETYPE_SHIFT 27
+#define D3DSP_TEXTURETYPE_MASK 0x78000000
+
+typedef enum _D3DSAMPLER_TEXTURE_TYPE {
+ D3DSTT_UNKNOWN = 0 << D3DSP_TEXTURETYPE_SHIFT,
+ D3DSTT_2D = 2 << D3DSP_TEXTURETYPE_SHIFT,
+ D3DSTT_CUBE = 3 << D3DSP_TEXTURETYPE_SHIFT,
+ D3DSTT_VOLUME = 4 << D3DSP_TEXTURETYPE_SHIFT,
+
+ D3DSTT_FORCE_DWORD = 0x7FFFFFFF
+} D3DSAMPLER_TEXTURE_TYPE;
+
+#define D3DSP_REGNUM_MASK 0x000007FF
+
+/** destination parameter modifiers (.xyzw) */
+#define D3DSP_WRITEMASK_0 0x00010000 /* .x r */
+#define D3DSP_WRITEMASK_1 0x00020000 /* .y g */
+#define D3DSP_WRITEMASK_2 0x00040000 /* .z b */
+#define D3DSP_WRITEMASK_3 0x00080000 /* .w a */
+#define D3DSP_WRITEMASK_ALL 0x000F0000 /* all */
+
+#define D3DSP_DSTMOD_SHIFT 20
+#define D3DSP_DSTMOD_MASK (0xF << D3DSP_DSTMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_DSTMOD_TYPE {
+ D3DSPDM_NONE = 0 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_SATURATE = 1 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_PARTIALPRECISION = 2 << D3DSP_DSTMOD_SHIFT,
+ D3DSPDM_MSAMPCENTROID = 4 << D3DSP_DSTMOD_SHIFT,
+
+ D3DSPDM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_DSTMOD_TYPE;
+
+/** destination param */
+#define D3DSP_DSTSHIFT_SHIFT 24
+#define D3DSP_DSTSHIFT_MASK (0xF << D3DSP_DSTSHIFT_SHIFT)
+
+/** destination/source reg type */
+#define D3DSP_REGTYPE_SHIFT 28
+#define D3DSP_REGTYPE_SHIFT2 8
+#define D3DSP_REGTYPE_MASK (0x7 << D3DSP_REGTYPE_SHIFT)
+#define D3DSP_REGTYPE_MASK2 0x00001800
+
+typedef enum _D3DSHADER_PARAM_REGISTER_TYPE {
+ D3DSPR_TEMP = 0,
+ D3DSPR_INPUT = 1,
+ D3DSPR_CONST = 2,
+ D3DSPR_ADDR = 3,
+ D3DSPR_TEXTURE = 3,
+ D3DSPR_RASTOUT = 4,
+ D3DSPR_ATTROUT = 5,
+ D3DSPR_TEXCRDOUT = 6,
+ D3DSPR_OUTPUT = 6,
+ D3DSPR_CONSTINT = 7,
+ D3DSPR_COLOROUT = 8,
+ D3DSPR_DEPTHOUT = 9,
+ D3DSPR_SAMPLER = 10,
+ D3DSPR_CONST2 = 11,
+ D3DSPR_CONST3 = 12,
+ D3DSPR_CONST4 = 13,
+ D3DSPR_CONSTBOOL = 14,
+ D3DSPR_LOOP = 15,
+ D3DSPR_TEMPFLOAT16 = 16,
+ D3DSPR_MISCTYPE = 17,
+ D3DSPR_LABEL = 18,
+ D3DSPR_PREDICATE = 19,
+
+ D3DSPR_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_REGISTER_TYPE;
+
+typedef enum _D3DSHADER_MISCTYPE_OFFSETS {
+ D3DSMO_POSITION = 0,
+ D3DSMO_FACE = 1
+} D3DSHADER_MISCTYPE_OFFSETS;
+
+typedef enum _D3DVS_RASTOUT_OFFSETS {
+ D3DSRO_POSITION = 0,
+ D3DSRO_FOG = 1,
+ D3DSRO_POINT_SIZE = 2,
+
+ D3DSRO_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_RASTOUT_OFFSETS;
+
+#define D3DVS_ADDRESSMODE_SHIFT 13
+#define D3DVS_ADDRESSMODE_MASK (0x1 << D3DVS_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DVS_ADDRESSMODE_TYPE {
+ D3DVS_ADDRMODE_ABSOLUTE = 0 << D3DVS_ADDRESSMODE_SHIFT,
+ D3DVS_ADDRMODE_RELATIVE = 1 << D3DVS_ADDRESSMODE_SHIFT,
+
+ D3DVS_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DVS_ADDRESSMODE_TYPE;
+
+#define D3DSHADER_ADDRESSMODE_SHIFT 13
+#define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT)
+
+typedef enum _D3DSHADER_ADDRESSMODE_TYPE {
+ D3DSHADER_ADDRMODE_ABSOLUTE = 0 << D3DSHADER_ADDRESSMODE_SHIFT,
+ D3DSHADER_ADDRMODE_RELATIVE = 1 << D3DSHADER_ADDRESSMODE_SHIFT,
+
+ D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_ADDRESSMODE_TYPE;
+
+
+#define D3DVS_SWIZZLE_SHIFT 16
+#define D3DVS_SWIZZLE_MASK (0xFF << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DSP_SWIZZLE_SHIFT 16
+#define D3DSP_SWIZZLE_MASK (0xFF << D3DSP_SWIZZLE_SHIFT)
+
+#define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT)
+#define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT)
+
+#define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2))
+#define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2))
+
+#define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4))
+#define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4))
+
+#define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6))
+#define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6))
+
+#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)
+
+#define D3DSP_NOSWIZZLE \
+ ((0 << (D3DSP_SWIZZLE_SHIFT + 0)) | (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | (3 << (D3DSP_SWIZZLE_SHIFT + 6)))
+
+#define D3DSP_SRCMOD_SHIFT 24
+#define D3DSP_SRCMOD_MASK (0xF << D3DSP_SRCMOD_SHIFT)
+
+typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE {
+ D3DSPSM_NONE = 0 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NEG = 1 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIAS = 2 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_BIASNEG = 3 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGN = 4 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_SIGNNEG = 5 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_COMP = 6 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2 = 7 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_X2NEG = 8 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DZ = 9 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_DW = 10 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABS = 11 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_ABSNEG = 12 << D3DSP_SRCMOD_SHIFT,
+ D3DSPSM_NOT = 13 << D3DSP_SRCMOD_SHIFT,
+
+ D3DSPSM_FORCE_DWORD = 0x7FFFFFFF
+} D3DSHADER_PARAM_SRCMOD_TYPE;
+
+#define D3DPS_VERSION(major, minor) (0xFFFF0000 | ((major) << 8) | (minor))
+#define D3DVS_VERSION(major, minor) (0xFFFE0000 | ((major) << 8) | (minor))
+#define D3DSHADER_VERSION_MAJOR(version) (((version) >> 8) & 0xFF)
+#define D3DSHADER_VERSION_MINOR(version) (((version) >> 0) & 0xFF)
+
+#define D3DSI_COMMENTSIZE_SHIFT 16
+#define D3DSI_COMMENTSIZE_MASK (0x7FFF << D3DSI_COMMENTSIZE_SHIFT)
+
+#define D3DSHADER_COMMENT(commentSize) \
+ ((((commentSize) << D3DSI_COMMENTSIZE_SHIFT) & D3DSI_COMMENTSIZE_MASK) | D3DSIO_COMMENT)
+
+#define D3DPS_END() 0x0000FFFF
+#define D3DVS_END() 0x0000FFFF
+
+
+/*****************************************************************************
+ * Direct 3D v8 enumerated types
+ */
+typedef enum _D3DBACKBUFFER_TYPE {
+ D3DBACKBUFFER_TYPE_MONO = 0,
+ D3DBACKBUFFER_TYPE_LEFT = 1,
+ D3DBACKBUFFER_TYPE_RIGHT = 2,
+
+ D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff
+} D3DBACKBUFFER_TYPE;
+
+typedef enum _D3DBASISTYPE {
+ D3DBASIS_BEZIER = 0,
+ D3DBASIS_BSPLINE = 1,
+ D3DBASIS_INTERPOLATE = 2,
+
+ D3DBASIS_FORCE_DWORD = 0x7fffffff
+} D3DBASISTYPE;
+
+typedef enum _D3DBLEND {
+ D3DBLEND_ZERO = 1,
+ D3DBLEND_ONE = 2,
+ D3DBLEND_SRCCOLOR = 3,
+ D3DBLEND_INVSRCCOLOR = 4,
+ D3DBLEND_SRCALPHA = 5,
+ D3DBLEND_INVSRCALPHA = 6,
+ D3DBLEND_DESTALPHA = 7,
+ D3DBLEND_INVDESTALPHA = 8,
+ D3DBLEND_DESTCOLOR = 9,
+ D3DBLEND_INVDESTCOLOR = 10,
+ D3DBLEND_SRCALPHASAT = 11,
+ D3DBLEND_BOTHSRCALPHA = 12,
+ D3DBLEND_BOTHINVSRCALPHA = 13,
+ D3DBLEND_BLENDFACTOR = 14,
+ D3DBLEND_INVBLENDFACTOR = 15,
+ D3DBLEND_FORCE_DWORD = 0x7fffffff
+} D3DBLEND;
+
+typedef enum _D3DBLENDOP {
+ D3DBLENDOP_ADD = 1,
+ D3DBLENDOP_SUBTRACT = 2,
+ D3DBLENDOP_REVSUBTRACT = 3,
+ D3DBLENDOP_MIN = 4,
+ D3DBLENDOP_MAX = 5,
+
+ D3DBLENDOP_FORCE_DWORD = 0x7fffffff
+} D3DBLENDOP;
+
+typedef enum _D3DCMPFUNC {
+ D3DCMP_NEVER = 1,
+ D3DCMP_LESS = 2,
+ D3DCMP_EQUAL = 3,
+ D3DCMP_LESSEQUAL = 4,
+ D3DCMP_GREATER = 5,
+ D3DCMP_NOTEQUAL = 6,
+ D3DCMP_GREATEREQUAL = 7,
+ D3DCMP_ALWAYS = 8,
+
+ D3DCMP_FORCE_DWORD = 0x7fffffff
+} D3DCMPFUNC;
+
+typedef enum _D3DCUBEMAP_FACES {
+ D3DCUBEMAP_FACE_POSITIVE_X = 0,
+ D3DCUBEMAP_FACE_NEGATIVE_X = 1,
+ D3DCUBEMAP_FACE_POSITIVE_Y = 2,
+ D3DCUBEMAP_FACE_NEGATIVE_Y = 3,
+ D3DCUBEMAP_FACE_POSITIVE_Z = 4,
+ D3DCUBEMAP_FACE_NEGATIVE_Z = 5,
+
+ D3DCUBEMAP_FACE_FORCE_DWORD = 0xffffffff
+} D3DCUBEMAP_FACES;
+
+typedef enum _D3DCULL {
+ D3DCULL_NONE = 1,
+ D3DCULL_CW = 2,
+ D3DCULL_CCW = 3,
+
+ D3DCULL_FORCE_DWORD = 0x7fffffff
+} D3DCULL;
+
+typedef enum _D3DDEBUGMONITORTOKENS {
+ D3DDMT_ENABLE = 0,
+ D3DDMT_DISABLE = 1,
+
+ D3DDMT_FORCE_DWORD = 0x7fffffff
+} D3DDEBUGMONITORTOKENS;
+
+typedef enum _D3DDEVTYPE {
+ D3DDEVTYPE_HAL = 1,
+ D3DDEVTYPE_REF = 2,
+ D3DDEVTYPE_SW = 3,
+
+ D3DDEVTYPE_FORCE_DWORD = 0xffffffff
+} D3DDEVTYPE;
+
+typedef enum _D3DFILLMODE {
+ D3DFILL_POINT = 1,
+ D3DFILL_WIREFRAME = 2,
+ D3DFILL_SOLID = 3,
+
+ D3DFILL_FORCE_DWORD = 0x7fffffff
+} D3DFILLMODE;
+
+typedef enum _D3DFOGMODE {
+ D3DFOG_NONE = 0,
+ D3DFOG_EXP = 1,
+ D3DFOG_EXP2 = 2,
+ D3DFOG_LINEAR = 3,
+
+ D3DFOG_FORCE_DWORD = 0x7fffffff
+} D3DFOGMODE;
+
+typedef enum _D3DFORMAT {
+ D3DFMT_UNKNOWN = 0,
+
+ D3DFMT_R8G8B8 = 20,
+ D3DFMT_A8R8G8B8 = 21,
+ D3DFMT_X8R8G8B8 = 22,
+ D3DFMT_R5G6B5 = 23,
+ D3DFMT_X1R5G5B5 = 24,
+ D3DFMT_A1R5G5B5 = 25,
+ D3DFMT_A4R4G4B4 = 26,
+ D3DFMT_R3G3B2 = 27,
+ D3DFMT_A8 = 28,
+ D3DFMT_A8R3G3B2 = 29,
+ D3DFMT_X4R4G4B4 = 30,
+
+ D3DFMT_A8P8 = 40,
+ D3DFMT_P8 = 41,
+
+ D3DFMT_L8 = 50,
+ D3DFMT_A8L8 = 51,
+ D3DFMT_A4L4 = 52,
+
+ D3DFMT_V8U8 = 60,
+ D3DFMT_L6V5U5 = 61,
+ D3DFMT_X8L8V8U8 = 62,
+ D3DFMT_Q8W8V8U8 = 63,
+ D3DFMT_V16U16 = 64,
+ D3DFMT_W11V11U10 = 65,
+
+ D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'),
+ D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'),
+ D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'),
+ D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'),
+ D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'),
+ D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'),
+ D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'),
+
+ D3DFMT_D16_LOCKABLE = 70,
+ D3DFMT_D32 = 71,
+ D3DFMT_D15S1 = 73,
+ D3DFMT_D24S8 = 75,
+ D3DFMT_D16 = 80,
+ D3DFMT_D24X8 = 77,
+ D3DFMT_D24X4S4 = 79,
+
+ D3DFMT_VERTEXDATA = 100,
+ D3DFMT_INDEX16 = 101,
+ D3DFMT_INDEX32 = 102,
+
+ D3DFMT_FORCE_DWORD = 0xFFFFFFFF
+} D3DFORMAT;
+
+typedef enum _D3DLIGHTTYPE {
+ D3DLIGHT_POINT = 1,
+ D3DLIGHT_SPOT = 2,
+ D3DLIGHT_DIRECTIONAL = 3,
+
+ D3DLIGHT_FORCE_DWORD = 0x7fffffff
+} D3DLIGHTTYPE;
+
+typedef enum _D3DMATERIALCOLORSOURCE {
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+
+ D3DMCS_FORCE_DWORD = 0x7fffffff
+} D3DMATERIALCOLORSOURCE;
+
+typedef enum _D3DMULTISAMPLE_TYPE {
+ D3DMULTISAMPLE_NONE = 0,
+ D3DMULTISAMPLE_2_SAMPLES = 2,
+ D3DMULTISAMPLE_3_SAMPLES = 3,
+ D3DMULTISAMPLE_4_SAMPLES = 4,
+ D3DMULTISAMPLE_5_SAMPLES = 5,
+ D3DMULTISAMPLE_6_SAMPLES = 6,
+ D3DMULTISAMPLE_7_SAMPLES = 7,
+ D3DMULTISAMPLE_8_SAMPLES = 8,
+ D3DMULTISAMPLE_9_SAMPLES = 9,
+ D3DMULTISAMPLE_10_SAMPLES = 10,
+ D3DMULTISAMPLE_11_SAMPLES = 11,
+ D3DMULTISAMPLE_12_SAMPLES = 12,
+ D3DMULTISAMPLE_13_SAMPLES = 13,
+ D3DMULTISAMPLE_14_SAMPLES = 14,
+ D3DMULTISAMPLE_15_SAMPLES = 15,
+ D3DMULTISAMPLE_16_SAMPLES = 16,
+
+ D3DMULTISAMPLE_FORCE_DWORD = 0xffffffff
+} D3DMULTISAMPLE_TYPE;
+
+typedef enum _D3DORDERTYPE {
+ D3DORDER_LINEAR = 1,
+ D3DORDER_QUADRATIC = 2,
+ D3DORDER_CUBIC = 3,
+ D3DORDER_QUINTIC = 5,
+
+ D3DORDER_FORCE_DWORD = 0x7fffffff
+} D3DORDERTYPE;
+
+typedef enum _D3DPATCHEDGESTYLE {
+ D3DPATCHEDGE_DISCRETE = 0,
+ D3DPATCHEDGE_CONTINUOUS = 1,
+
+ D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
+} D3DPATCHEDGESTYLE;
+
+typedef enum _D3DPOOL {
+ D3DPOOL_DEFAULT = 0,
+ D3DPOOL_MANAGED = 1,
+ D3DPOOL_SYSTEMMEM = 2,
+ D3DPOOL_SCRATCH = 3,
+
+ D3DPOOL_FORCE_DWORD = 0x7fffffff
+} D3DPOOL;
+
+typedef enum _D3DPRIMITIVETYPE {
+ D3DPT_POINTLIST = 1,
+ D3DPT_LINELIST = 2,
+ D3DPT_LINESTRIP = 3,
+ D3DPT_TRIANGLELIST = 4,
+ D3DPT_TRIANGLESTRIP = 5,
+ D3DPT_TRIANGLEFAN = 6,
+
+ D3DPT_FORCE_DWORD = 0x7fffffff
+} D3DPRIMITIVETYPE;
+
+typedef enum _D3DRENDERSTATETYPE {
+ D3DRS_ZENABLE = 7,
+ D3DRS_FILLMODE = 8,
+ D3DRS_SHADEMODE = 9,
+ D3DRS_LINEPATTERN = 10,
+ D3DRS_ZWRITEENABLE = 14,
+ D3DRS_ALPHATESTENABLE = 15,
+ D3DRS_LASTPIXEL = 16,
+ D3DRS_SRCBLEND = 19,
+ D3DRS_DESTBLEND = 20,
+ D3DRS_CULLMODE = 22,
+ D3DRS_ZFUNC = 23,
+ D3DRS_ALPHAREF = 24,
+ D3DRS_ALPHAFUNC = 25,
+ D3DRS_DITHERENABLE = 26,
+ D3DRS_ALPHABLENDENABLE = 27,
+ D3DRS_FOGENABLE = 28,
+ D3DRS_SPECULARENABLE = 29,
+ D3DRS_ZVISIBLE = 30,
+ D3DRS_FOGCOLOR = 34,
+ D3DRS_FOGTABLEMODE = 35,
+ D3DRS_FOGSTART = 36,
+ D3DRS_FOGEND = 37,
+ D3DRS_FOGDENSITY = 38,
+ D3DRS_EDGEANTIALIAS = 40,
+ D3DRS_ZBIAS = 47,
+ D3DRS_RANGEFOGENABLE = 48,
+ D3DRS_STENCILENABLE = 52,
+ D3DRS_STENCILFAIL = 53,
+ D3DRS_STENCILZFAIL = 54,
+ D3DRS_STENCILPASS = 55,
+ D3DRS_STENCILFUNC = 56,
+ D3DRS_STENCILREF = 57,
+ D3DRS_STENCILMASK = 58,
+ D3DRS_STENCILWRITEMASK = 59,
+ D3DRS_TEXTUREFACTOR = 60,
+ D3DRS_WRAP0 = 128,
+ D3DRS_WRAP1 = 129,
+ D3DRS_WRAP2 = 130,
+ D3DRS_WRAP3 = 131,
+ D3DRS_WRAP4 = 132,
+ D3DRS_WRAP5 = 133,
+ D3DRS_WRAP6 = 134,
+ D3DRS_WRAP7 = 135,
+ D3DRS_CLIPPING = 136,
+ D3DRS_LIGHTING = 137,
+ D3DRS_AMBIENT = 139,
+ D3DRS_FOGVERTEXMODE = 140,
+ D3DRS_COLORVERTEX = 141,
+ D3DRS_LOCALVIEWER = 142,
+ D3DRS_NORMALIZENORMALS = 143,
+ D3DRS_DIFFUSEMATERIALSOURCE = 145,
+ D3DRS_SPECULARMATERIALSOURCE = 146,
+ D3DRS_AMBIENTMATERIALSOURCE = 147,
+ D3DRS_EMISSIVEMATERIALSOURCE = 148,
+ D3DRS_VERTEXBLEND = 151,
+ D3DRS_CLIPPLANEENABLE = 152,
+ D3DRS_SOFTWAREVERTEXPROCESSING = 153,
+ D3DRS_POINTSIZE = 154,
+ D3DRS_POINTSIZE_MIN = 155,
+ D3DRS_POINTSPRITEENABLE = 156,
+ D3DRS_POINTSCALEENABLE = 157,
+ D3DRS_POINTSCALE_A = 158,
+ D3DRS_POINTSCALE_B = 159,
+ D3DRS_POINTSCALE_C = 160,
+ D3DRS_MULTISAMPLEANTIALIAS = 161,
+ D3DRS_MULTISAMPLEMASK = 162,
+ D3DRS_PATCHEDGESTYLE = 163,
+ D3DRS_PATCHSEGMENTS = 164,
+ D3DRS_DEBUGMONITORTOKEN = 165,
+ D3DRS_POINTSIZE_MAX = 166,
+ D3DRS_INDEXEDVERTEXBLENDENABLE = 167,
+ D3DRS_COLORWRITEENABLE = 168,
+ D3DRS_TWEENFACTOR = 170,
+ D3DRS_BLENDOP = 171,
+ D3DRS_POSITIONORDER = 172,
+ D3DRS_NORMALORDER = 173,
+ D3DRS_SCISSORTESTENABLE = 174,
+ D3DRS_SLOPESCALEDEPTHBIAS = 175,
+ D3DRS_ANTIALIASEDLINEENABLE = 176,
+ D3DRS_MINTESSELLATIONLEVEL = 178,
+ D3DRS_MAXTESSELLATIONLEVEL = 179,
+ D3DRS_ADAPTIVETESS_X = 180,
+ D3DRS_ADAPTIVETESS_Y = 181,
+ D3DRS_ADAPTIVETESS_Z = 182,
+ D3DRS_ADAPTIVETESS_W = 183,
+ D3DRS_ENABLEADAPTIVETESSELLATION= 184,
+ D3DRS_TWOSIDEDSTENCILMODE = 185,
+ D3DRS_CCW_STENCILFAIL = 186,
+ D3DRS_CCW_STENCILZFAIL = 187,
+ D3DRS_CCW_STENCILPASS = 188,
+ D3DRS_CCW_STENCILFUNC = 189,
+ D3DRS_COLORWRITEENABLE1 = 190,
+ D3DRS_COLORWRITEENABLE2 = 191,
+ D3DRS_COLORWRITEENABLE3 = 192,
+ D3DRS_BLENDFACTOR = 193,
+ D3DRS_SRGBWRITEENABLE = 194,
+ D3DRS_DEPTHBIAS = 195,
+ D3DRS_WRAP8 = 198,
+ D3DRS_WRAP9 = 199,
+ D3DRS_WRAP10 = 200,
+ D3DRS_WRAP11 = 201,
+ D3DRS_WRAP12 = 202,
+ D3DRS_WRAP13 = 203,
+ D3DRS_WRAP14 = 204,
+ D3DRS_WRAP15 = 205,
+ D3DRS_SEPARATEALPHABLENDENABLE = 206,
+ D3DRS_SRCBLENDALPHA = 207,
+ D3DRS_DESTBLENDALPHA = 208,
+ D3DRS_BLENDOPALPHA = 209,
+
+ D3DRS_FORCE_DWORD = 0x7fffffff
+} D3DRENDERSTATETYPE;
+
+typedef enum _D3DRESOURCETYPE {
+ D3DRTYPE_SURFACE = 1,
+ D3DRTYPE_VOLUME = 2,
+ D3DRTYPE_TEXTURE = 3,
+ D3DRTYPE_VOLUMETEXTURE = 4,
+ D3DRTYPE_CUBETEXTURE = 5,
+ D3DRTYPE_VERTEXBUFFER = 6,
+ D3DRTYPE_INDEXBUFFER = 7,
+
+ D3DRTYPE_FORCE_DWORD = 0x7fffffff
+} D3DRESOURCETYPE;
+
+typedef enum _D3DSHADEMODE {
+ D3DSHADE_FLAT = 1,
+ D3DSHADE_GOURAUD = 2,
+ D3DSHADE_PHONG = 3,
+
+ D3DSHADE_FORCE_DWORD = 0x7fffffff
+} D3DSHADEMODE;
+
+typedef enum _D3DSTATEBLOCKTYPE {
+ D3DSBT_ALL = 1,
+ D3DSBT_PIXELSTATE = 2,
+ D3DSBT_VERTEXSTATE = 3,
+
+ D3DSBT_FORCE_DWORD = 0xffffffff
+} D3DSTATEBLOCKTYPE;
+
+typedef enum _D3DSTENCILOP {
+ D3DSTENCILOP_KEEP = 1,
+ D3DSTENCILOP_ZERO = 2,
+ D3DSTENCILOP_REPLACE = 3,
+ D3DSTENCILOP_INCRSAT = 4,
+ D3DSTENCILOP_DECRSAT = 5,
+ D3DSTENCILOP_INVERT = 6,
+ D3DSTENCILOP_INCR = 7,
+ D3DSTENCILOP_DECR = 8,
+
+ D3DSTENCILOP_FORCE_DWORD = 0x7fffffff
+} D3DSTENCILOP;
+
+typedef enum _D3DSWAPEFFECT {
+ D3DSWAPEFFECT_DISCARD = 1,
+ D3DSWAPEFFECT_FLIP = 2,
+ D3DSWAPEFFECT_COPY = 3,
+ D3DSWAPEFFECT_COPY_VSYNC = 4,
+
+ D3DSWAPEFFECT_FORCE_DWORD = 0xFFFFFFFF
+} D3DSWAPEFFECT;
+
+typedef enum _D3DTEXTUREADDRESS {
+ D3DTADDRESS_WRAP = 1,
+ D3DTADDRESS_MIRROR = 2,
+ D3DTADDRESS_CLAMP = 3,
+ D3DTADDRESS_BORDER = 4,
+ D3DTADDRESS_MIRRORONCE = 5,
+
+ D3DTADDRESS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREADDRESS;
+
+typedef enum _D3DTEXTUREFILTERTYPE {
+ D3DTEXF_NONE = 0,
+ D3DTEXF_POINT = 1,
+ D3DTEXF_LINEAR = 2,
+ D3DTEXF_ANISOTROPIC = 3,
+ D3DTEXF_FLATCUBIC = 4,
+ D3DTEXF_GAUSSIANCUBIC = 5,
+ D3DTEXF_PYRAMIDALQUAD = 6,
+ D3DTEXF_GAUSSIANQUAD = 7,
+ D3DTEXF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTUREFILTERTYPE;
+
+typedef enum _D3DTEXTUREOP {
+ D3DTOP_DISABLE = 1,
+ D3DTOP_SELECTARG1 = 2,
+ D3DTOP_SELECTARG2 = 3,
+ D3DTOP_MODULATE = 4,
+ D3DTOP_MODULATE2X = 5,
+ D3DTOP_MODULATE4X = 6,
+ D3DTOP_ADD = 7,
+ D3DTOP_ADDSIGNED = 8,
+ D3DTOP_ADDSIGNED2X = 9,
+ D3DTOP_SUBTRACT = 10,
+ D3DTOP_ADDSMOOTH = 11,
+ D3DTOP_BLENDDIFFUSEALPHA = 12,
+ D3DTOP_BLENDTEXTUREALPHA = 13,
+ D3DTOP_BLENDFACTORALPHA = 14,
+ D3DTOP_BLENDTEXTUREALPHAPM = 15,
+ D3DTOP_BLENDCURRENTALPHA = 16,
+ D3DTOP_PREMODULATE = 17,
+ D3DTOP_MODULATEALPHA_ADDCOLOR = 18,
+ D3DTOP_MODULATECOLOR_ADDALPHA = 19,
+ D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,
+ D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,
+ D3DTOP_BUMPENVMAP = 22,
+ D3DTOP_BUMPENVMAPLUMINANCE = 23,
+ D3DTOP_DOTPRODUCT3 = 24,
+ D3DTOP_MULTIPLYADD = 25,
+ D3DTOP_LERP = 26,
+
+ D3DTOP_FORCE_DWORD = 0x7fffffff,
+} D3DTEXTUREOP;
+
+typedef enum _D3DTEXTURESTAGESTATETYPE {
+ D3DTSS_COLOROP = 1,
+ D3DTSS_COLORARG1 = 2,
+ D3DTSS_COLORARG2 = 3,
+ D3DTSS_ALPHAOP = 4,
+ D3DTSS_ALPHAARG1 = 5,
+ D3DTSS_ALPHAARG2 = 6,
+ D3DTSS_BUMPENVMAT00 = 7,
+ D3DTSS_BUMPENVMAT01 = 8,
+ D3DTSS_BUMPENVMAT10 = 9,
+ D3DTSS_BUMPENVMAT11 = 10,
+ D3DTSS_TEXCOORDINDEX = 11,
+ D3DTSS_ADDRESSU = 13,
+ D3DTSS_ADDRESSV = 14,
+ D3DTSS_BORDERCOLOR = 15,
+ D3DTSS_MAGFILTER = 16,
+ D3DTSS_MINFILTER = 17,
+ D3DTSS_MIPFILTER = 18,
+ D3DTSS_MIPMAPLODBIAS = 19,
+ D3DTSS_MAXMIPLEVEL = 20,
+ D3DTSS_MAXANISOTROPY = 21,
+ D3DTSS_BUMPENVLSCALE = 22,
+ D3DTSS_BUMPENVLOFFSET = 23,
+ D3DTSS_TEXTURETRANSFORMFLAGS = 24,
+ D3DTSS_ADDRESSW = 25,
+ D3DTSS_COLORARG0 = 26,
+ D3DTSS_ALPHAARG0 = 27,
+ D3DTSS_RESULTARG = 28,
+ D3DTSS_CONSTANT = 32,
+
+ D3DTSS_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURESTAGESTATETYPE;
+
+typedef enum _D3DTEXTURETRANSFORMFLAGS {
+ D3DTTFF_DISABLE = 0,
+ D3DTTFF_COUNT1 = 1,
+ D3DTTFF_COUNT2 = 2,
+ D3DTTFF_COUNT3 = 3,
+ D3DTTFF_COUNT4 = 4,
+ D3DTTFF_PROJECTED = 256,
+
+ D3DTTFF_FORCE_DWORD = 0x7fffffff
+} D3DTEXTURETRANSFORMFLAGS;
+
+typedef enum _D3DTRANSFORMSTATETYPE {
+ D3DTS_VIEW = 2,
+ D3DTS_PROJECTION = 3,
+ D3DTS_TEXTURE0 = 16,
+ D3DTS_TEXTURE1 = 17,
+ D3DTS_TEXTURE2 = 18,
+ D3DTS_TEXTURE3 = 19,
+ D3DTS_TEXTURE4 = 20,
+ D3DTS_TEXTURE5 = 21,
+ D3DTS_TEXTURE6 = 22,
+ D3DTS_TEXTURE7 = 23,
+
+ D3DTS_FORCE_DWORD = 0x7fffffff
+} D3DTRANSFORMSTATETYPE;
+
+typedef enum _D3DVERTEXBLENDFLAGS {
+ D3DVBF_DISABLE = 0,
+ D3DVBF_1WEIGHTS = 1,
+ D3DVBF_2WEIGHTS = 2,
+ D3DVBF_3WEIGHTS = 3,
+ D3DVBF_TWEENING = 255,
+ D3DVBF_0WEIGHTS = 256
+} D3DVERTEXBLENDFLAGS;
+
+typedef enum _D3DZBUFFERTYPE {
+ D3DZB_FALSE = 0,
+ D3DZB_TRUE = 1,
+ D3DZB_USEW = 2,
+
+ D3DZB_FORCE_DWORD = 0x7fffffff
+} D3DZBUFFERTYPE;
+
+typedef enum _D3DSAMPLERSTATETYPE {
+ D3DSAMP_ADDRESSU = 1,
+ D3DSAMP_ADDRESSV = 2,
+ D3DSAMP_ADDRESSW = 3,
+ D3DSAMP_BORDERCOLOR = 4,
+ D3DSAMP_MAGFILTER = 5,
+ D3DSAMP_MINFILTER = 6,
+ D3DSAMP_MIPFILTER = 7,
+ D3DSAMP_MIPMAPLODBIAS = 8,
+ D3DSAMP_MAXMIPLEVEL = 9,
+ D3DSAMP_MAXANISOTROPY = 10,
+ D3DSAMP_SRGBTEXTURE = 11,
+ D3DSAMP_ELEMENTINDEX = 12,
+ D3DSAMP_DMAPOFFSET = 13,
+
+ D3DSAMP_FORCE_DWORD = 0x7fffffff,
+} D3DSAMPLERSTATETYPE;
+
+
+/*****************************************************************************
+ * Direct 3D v8 typedefs
+ */
+typedef DWORD D3DCOLOR;
+
+/*****************************************************************************
+ * Direct 3D v8 structures
+ */
+typedef struct _D3DADAPTER_IDENTIFIER8 {
+ char Driver[MAX_DEVICE_IDENTIFIER_STRING];
+ char Description[MAX_DEVICE_IDENTIFIER_STRING];
+
+ LARGE_INTEGER DriverVersion;
+ DWORD VendorId;
+ DWORD DeviceId;
+ DWORD SubSysId;
+ DWORD Revision;
+
+ GUID DeviceIdentifier;
+
+ DWORD WHQLLevel;
+} D3DADAPTER_IDENTIFIER8;
+
+typedef struct _D3DBOX {
+ UINT Left;
+ UINT Top;
+ UINT Right;
+ UINT Bottom;
+ UINT Front;
+ UINT Back;
+} D3DBOX;
+
+typedef struct _D3DCLIPSTATUS9 {
+ DWORD ClipUnion;
+ DWORD ClipIntersection;
+} D3DCLIPSTATUS9;
+
+typedef struct _D3DCOLORVALUE {
+ float r;
+ float g;
+ float b;
+ float a;
+} D3DCOLORVALUE;
+
+typedef struct _D3DDEVICE_CREATION_PARAMETERS {
+ UINT AdapterOrdinal;
+ D3DDEVTYPE DeviceType;
+ HWND hFocusWindow;
+ DWORD BehaviorFlags;
+} D3DDEVICE_CREATION_PARAMETERS;
+
+typedef struct _D3DDISPLAYMODE {
+ UINT Width;
+ UINT Height;
+ UINT RefreshRate;
+ D3DFORMAT Format;
+} D3DDISPLAYMODE;
+
+typedef struct _D3DGAMMARAMP {
+ WORD red [256];
+ WORD green[256];
+ WORD blue [256];
+} D3DGAMMARAMP;
+
+typedef struct _D3DINDEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+} D3DINDEXBUFFER_DESC;
+
+typedef struct _D3DVECTOR {
+ float x;
+ float y;
+ float z;
+} D3DVECTOR;
+
+typedef struct _D3DLIGHT9 {
+ D3DLIGHTTYPE Type;
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Ambient;
+ D3DVECTOR Position;
+ D3DVECTOR Direction;
+ float Range;
+ float Falloff;
+ float Attenuation0;
+ float Attenuation1;
+ float Attenuation2;
+ float Theta;
+ float Phi;
+} D3DLIGHT9;
+
+typedef struct _D3DLINEPATTERN {
+ WORD wRepeatFactor;
+ WORD wLinePattern;
+} D3DLINEPATTERN;
+
+typedef struct _D3DLOCKED_BOX {
+ INT RowPitch;
+ INT SlicePitch;
+ void* pBits;
+} D3DLOCKED_BOX;
+
+typedef struct _D3DLOCKED_RECT {
+ INT Pitch;
+ void* pBits;
+} D3DLOCKED_RECT;
+
+typedef struct _D3DMATERIAL9 {
+ D3DCOLORVALUE Diffuse;
+ D3DCOLORVALUE Ambient;
+ D3DCOLORVALUE Specular;
+ D3DCOLORVALUE Emissive;
+ float Power;
+} D3DMATERIAL9;
+
+typedef enum _D3DMATERIALCOLORSOURCE
+{
+ D3DMCS_MATERIAL = 0,
+ D3DMCS_COLOR1 = 1,
+ D3DMCS_COLOR2 = 2,
+ D3DMCS_FORCE_DWORD = 0x7fffffff,
+} D3DMATERIALCOLORSOURCE;
+
+typedef struct _D3DMATRIX {
+ union {
+ struct {
+ float _11, _12, _13, _14;
+ float _21, _22, _23, _24;
+ float _31, _32, _33, _34;
+ float _41, _42, _43, _44;
+ } DUMMYSTRUCTNAME;
+ float m[4][4];
+ } DUMMYUNIONNAME;
+} D3DMATRIX;
+
+typedef struct _D3DPRESENT_PARAMETERS_ {
+ UINT BackBufferWidth;
+ UINT BackBufferHeight;
+ D3DFORMAT BackBufferFormat;
+ UINT BackBufferCount;
+
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+
+ D3DSWAPEFFECT SwapEffect;
+ HWND hDeviceWindow;
+ BOOL Windowed;
+ BOOL EnableAutoDepthStencil;
+ D3DFORMAT AutoDepthStencilFormat;
+ DWORD Flags;
+
+ UINT FullScreen_RefreshRateInHz;
+ UINT FullScreen_PresentationInterval;
+
+} D3DPRESENT_PARAMETERS;
+
+typedef struct _D3DRANGE {
+ UINT Offset;
+ UINT Size;
+} D3DRANGE;
+
+typedef struct _D3DRASTER_STATUS {
+ BOOL InVBlank;
+ UINT ScanLine;
+} D3DRASTER_STATUS;
+
+typedef struct _D3DRECT {
+ LONG x1;
+ LONG y1;
+ LONG x2;
+ LONG y2;
+} D3DRECT;
+
+typedef struct _D3DRECTPATCH_INFO {
+ UINT StartVertexOffsetWidth;
+ UINT StartVertexOffsetHeight;
+ UINT Width;
+ UINT Height;
+ UINT Stride;
+ D3DBASISTYPE Basis;
+ D3DORDERTYPE Order;
+} D3DRECTPATCH_INFO;
+
+typedef struct _D3DSURFACE_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ D3DMULTISAMPLE_TYPE MultiSampleType;
+ UINT Width;
+ UINT Height;
+} D3DSURFACE_DESC;
+
+typedef struct _D3DTRIPATCH_INFO {
+ UINT StartVertexOffset;
+ UINT NumVertices;
+ D3DBASISTYPE Basis;
+ D3DORDERTYPE Order;
+} D3DTRIPATCH_INFO;
+
+typedef struct _D3DVERTEXBUFFER_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ DWORD FVF;
+} D3DVERTEXBUFFER_DESC;
+
+typedef struct _D3DVIEWPORT8 {
+ DWORD X;
+ DWORD Y;
+ DWORD Width;
+ DWORD Height;
+ float MinZ;
+ float MaxZ;
+} D3DVIEWPORT8;
+
+typedef struct _D3DVOLUME_DESC {
+ D3DFORMAT Format;
+ D3DRESOURCETYPE Type;
+ DWORD Usage;
+ D3DPOOL Pool;
+ UINT Size;
+ UINT Width;
+ UINT Height;
+ UINT Depth;
+} D3DVOLUME_DESC;
+
+
+
+
+#undef D3DFVF_POSITION_MASK /* DX9 value == DX8 Value | 0x4000 */
+#define D3DFVF_POSITION_MASK 0x400E
+#define D3DFVF_XYZW 0x4002
+#define D3DFVF_LASTBETA_D3DCOLOR 0x8000
+#undef D3DFVF_RESERVED2
+#define D3DFVF_RESERVED2 0x6000
+
+typedef enum _D3DDECLUSAGE {
+ D3DDECLUSAGE_POSITION = 0,
+ D3DDECLUSAGE_BLENDWEIGHT = 1,
+ D3DDECLUSAGE_BLENDINDICES = 2,
+ D3DDECLUSAGE_NORMAL = 3,
+ D3DDECLUSAGE_PSIZE = 4,
+ D3DDECLUSAGE_TEXCOORD = 5,
+ D3DDECLUSAGE_TANGENT = 6,
+ D3DDECLUSAGE_BINORMAL = 7,
+ D3DDECLUSAGE_TESSFACTOR = 8,
+ D3DDECLUSAGE_POSITIONT = 9,
+ D3DDECLUSAGE_COLOR = 10,
+ D3DDECLUSAGE_FOG = 11,
+ D3DDECLUSAGE_DEPTH = 12,
+ D3DDECLUSAGE_SAMPLE = 13
+} D3DDECLUSAGE;
+
+#define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE
+#define MAXD3DDECLUSAGEINDEX 15
+#define MAXD3DDECLLENGTH 64
+
+typedef enum _D3DDECLMETHOD {
+ D3DDECLMETHOD_DEFAULT = 0,
+ D3DDECLMETHOD_PARTIALU = 1,
+ D3DDECLMETHOD_PARTIALV = 2,
+ D3DDECLMETHOD_CROSSUV = 3,
+ D3DDECLMETHOD_UV = 4,
+ D3DDECLMETHOD_LOOKUP = 5,
+ D3DDECLMETHOD_LOOKUPPRESAMPLED = 6
+} D3DDECLMETHOD;
+
+
+#endif /* __WINE_D3D9TYPES_H */
+
--- /dev/null 1970-01-01 01:00:00.000000000 +0100
+++ include/d3d9.h 2003-06-19 00:08:24.000000000 +0200
@@ -0,0 +1,934 @@
+/*
+ * Copyright (C) 2002-2003 Jason Edmeades
+ * Raphael Junqueira
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation; either
+ * version 2.1 of the License, or (at your option) any later version.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
+ */
+
+#ifndef __WINE_D3D9_H
+#define __WINE_D3D9_H
+
+#include "objbase.h"
+
+#include "d3d9types.h"
+#include "d3d9caps.h"
+
+/*****************************************************************************
+ * Behavior Flags for IDirect3D8::CreateDevice
+ */
+#define D3DCREATE_FPU_PRESERVE 0x00000002L
+#define D3DCREATE_MULTITHREADED 0x00000004L
+#define D3DCREATE_PUREDEVICE 0x00000010L
+#define D3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020L
+#define D3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040L
+#define D3DCREATE_MIXED_VERTEXPROCESSING 0x00000080L
+#define D3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100L
+#define D3DCREATE_ADAPTERGROUP_DEVICE 0x00000200L
+
+/*****************************************************************************
+ * Flags for SetPrivateData
+ */
+#define D3DSPD_IUNKNOWN 0x00000001L
+
+
+/*****************************************************************************
+ * #defines and error codes
+ */
+#define D3DADAPTER_DEFAULT 0
+#define D3DENUM_NO_WHQL_LEVEL 0x00000002L
+#define D3DPRESENT_BACK_BUFFERS_MAX 3L
+#define D3DSGR_NO_CALIBRATION 0x00000000L
+#define D3DSGR_CALIBRATE 0x00000001L
+
+#define _FACD3D 0x876
+#define MAKE_D3DHRESULT( code ) MAKE_HRESULT( 1, _FACD3D, code )
+#define MAKE_D3DSTATUS( code ) MAKE_HRESULT( 0, _FACD3D, code )
+
+/*****************************************************************************
+ * Direct3D Errors
+ */
+#define D3D_OK S_OK
+#define D3DERR_WRONGTEXTUREFORMAT MAKE_D3DHRESULT(2072)
+#define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_D3DHRESULT(2073)
+#define D3DERR_UNSUPPORTEDCOLORARG MAKE_D3DHRESULT(2074)
+#define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_D3DHRESULT(2075)
+#define D3DERR_UNSUPPORTEDALPHAARG MAKE_D3DHRESULT(2076)
+#define D3DERR_TOOMANYOPERATIONS MAKE_D3DHRESULT(2077)
+#define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_D3DHRESULT(2078)
+#define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_D3DHRESULT(2079)
+#define D3DERR_CONFLICTINGRENDERSTATE MAKE_D3DHRESULT(2081)
+#define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_D3DHRESULT(2082)
+#define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_D3DHRESULT(2086)
+#define D3DERR_DRIVERINTERNALERROR MAKE_D3DHRESULT(2087)
+#define D3DERR_NOTFOUND MAKE_D3DHRESULT(2150)
+#define D3DERR_MOREDATA MAKE_D3DHRESULT(2151)
+#define D3DERR_DEVICELOST MAKE_D3DHRESULT(2152)
+#define D3DERR_DEVICENOTRESET MAKE_D3DHRESULT(2153)
+#define D3DERR_NOTAVAILABLE MAKE_D3DHRESULT(2154)
+#define D3DERR_OUTOFVIDEOMEMORY MAKE_D3DHRESULT(380)
+#define D3DERR_INVALIDDEVICE MAKE_D3DHRESULT(2155)
+#define D3DERR_INVALIDCALL MAKE_D3DHRESULT(2156)
+#define D3DERR_DRIVERINVALIDCALL MAKE_D3DHRESULT(2157)
+#define D3DERR_WASSTILLDRAWING MAKE_D3DHRESULT(540)
+#define D3DOK_NOAUTOGEN MAKE_D3DSTATUS(2159)
+
+
+/*****************************************************************************
+ * Predeclare the interfaces
+ */
+DEFINE_GUID(IID_IDirect3D9, 0x81BDCBCA, 0x64D4, 0x426D, 0xAE, 0x8D, 0xAD, 0x1, 0x47, 0xF4, 0x27, 0x5C);
+typedef struct IDirect3D9 IDirect3D9, *LPDIRECT3D9, *PDIRECT3D9;
+
+DEFINE_GUID(IID_IDirect3DDevice9, 0xd0223b96, 0xbf7a, 0x43fd, 0x92, 0xbd, 0xa4, 0x3b, 0xd, 0x82, 0xb9, 0xeb);
+typedef struct IDirect3DDevice9 IDirect3DDevice9, *LPDIRECT3DDEVICE9;
+
+DEFINE_GUID(IID_IDirect3DResource9, 0x5eec05d, 0x8f7d, 0x4362, 0xb9, 0x99, 0xd1, 0xba, 0xf3, 0x57, 0xc7, 0x4);
+typedef struct IDirect3DResource9 IDirect3DResource9, *LPDIRECT3DRESOURCE9, *PDIRECT3DRESOURCE9;
+
+DEFINE_GUID(IID_IDirect3DVertexBuffer9, 0xb64bb1b5, 0xfd70, 0x4df6, 0xbf, 0x91, 0x19, 0xd0, 0xa1, 0x24, 0x55, 0xe3);
+typedef struct IDirect3DVertexBuffer9 IDirect3DVertexBuffer9, *LPDIRECT3DVERTEXBUFFER9, *PDIRECT3DVERTEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DVolume9, 0x24f416e6, 0x1f67, 0x4aa7, 0xb8, 0x8e, 0xd3, 0x3f, 0x6f, 0x31, 0x28, 0xa1);
+typedef struct IDirect3DVolume9 IDirect3DVolume9, *LPDIRECT3DVOLUME9, *PDIRECT3DVOLUME9;
+
+DEFINE_GUID(IID_IDirect3DSwapChain9, 0x794950f2, 0xadfc, 0x458a, 0x90, 0x5e, 0x10, 0xa1, 0xb, 0xb, 0x50, 0x3b);
+typedef struct IDirect3DSwapChain9 IDirect3DSwapChain9, *LPDIRECT3DSWAPCHAIN9, *PDIRECT3DSWAPCHAIN9;
+
+DEFINE_GUID(IID_IDirect3DSurface9, 0xcfbaf3a, 0x9ff6, 0x429a, 0x99, 0xb3, 0xa2, 0x79, 0x6a, 0xf8, 0xb8, 0x9b);
+typedef struct IDirect3DSurface9 IDirect3DSurface9, *LPDIRECT3DSURFACE9, *PDIRECT3DSURFACE9;
+
+DEFINE_GUID(IID_IDirect3DIndexBuffer9, 0x7c9dd65e, 0xd3f7, 0x4529, 0xac, 0xee, 0x78, 0x58, 0x30, 0xac, 0xde, 0x35);
+typedef struct IDirect3DIndexBuffer9 IDirect3DIndexBuffer9, *LPDIRECT3DINDEXBUFFER9, *PDIRECT3DINDEXBUFFER9;
+
+DEFINE_GUID(IID_IDirect3DBaseTexture9, 0x580ca87e, 0x1d3c, 0x4d54, 0x99, 0x1d, 0xb7, 0xd3, 0xe3, 0xc2, 0x98, 0xce);
+typedef struct IDirect3DBaseTexture9 IDirect3DBaseTexture9, *LPDIRECT3DBASETEXTURE9, *PDIRECT3DBASETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DTexture9, 0x85c31227, 0x3de5, 0x4f00, 0x9b, 0x3a, 0xf1, 0x1a, 0xc3, 0x8c, 0x18, 0xb5);
+typedef struct IDirect3DTexture9 IDirect3DTexture9, *LPDIRECT3DTEXTURE9, *PDIRECT3DTEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DCubeTexture9, 0xfff32f81, 0xd953, 0x473a, 0x92, 0x23, 0x93, 0xd6, 0x52, 0xab, 0xa9, 0x3f);
+typedef struct IDirect3DCubeTexture9 IDirect3DCubeTexture9, *LPDIRECT3DCUBETEXTURE9, *PDIRECT3DCUBETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVolumeTexture9, 0x2518526c, 0xe789, 0x4111, 0xa7, 0xb9, 0x47, 0xef, 0x32, 0x8d, 0x13, 0xe6);
+typedef struct IDirect3DVolumeTexture9 IDirect3DVolumeTexture9, *LPDIRECT3DVOLUMETEXTURE9, *PDIRECT3DVOLUMETEXTURE9;
+
+DEFINE_GUID(IID_IDirect3DVertexDeclaration9, 0xdd13c59c, 0x36fa, 0x4098, 0xa8, 0xfb, 0xc7, 0xed, 0x39, 0xdc, 0x85, 0x46);
+typedef struct IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9, *LPDIRECT3DVERTEXDECLARATION9;
+
+DEFINE_GUID(IID_IDirect3DVertexShader9, 0xefc5557e, 0x6265, 0x4613, 0x8a, 0x94, 0x43, 0x85, 0x78, 0x89, 0xeb, 0x36);
+typedef struct IDirect3DVertexShader9 IDirect3DVertexShader9, *LPDIRECT3DVERTEXSHADER9;
+
+DEFINE_GUID(IID_IDirect3DPixelShader9, 0x6d3bdbdc, 0x5b02, 0x4415, 0xb8, 0x52, 0xce, 0x5e, 0x8b, 0xcc, 0xb2, 0x89);
+typedef struct IDirect3DPixelShader9 IDirect3DPixelShader9, *LPDIRECT3DPIXELSHADER9;
+
+DEFINE_GUID(IID_IDirect3DStateBlock9, 0xb07c4fe5, 0x310d, 0x4ba8, 0xa2, 0x3c, 0x4f, 0xf, 0x20, 0x6f, 0x21, 0x8b);
+typedef struct IDirect3DStateBlock9 IDirect3DStateBlock9, *LPDIRECT3DSTATEBLOCK9;
+
+DEFINE_GUID(IID_IDirect3DQuery9, 0xd9771460, 0xa695, 0x4f26, 0xbb, 0xd3, 0x27, 0xb8, 0x40, 0xb5, 0x41, 0xcc);
+typedef struct IDirect3DQuery9 IDirect3DQuery9, *LPDIRECT3DQUERY9, *PDIRECT3DQUERY9;
+
+/*****************************************************************************
+ * IDirect3D9 interface
+ */
+#define INTERFACE IDirect3D9
+#define IDirect3D9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(RegisterSoftwareDevice)(THIS_ void* pInitializeFunction) PURE; \
+ STDMETHOD_(UINT, GetAdapterCount)(THIS) PURE; \
+ STDMETHOD(GetAdapterIdentifier)(THIS_ UINT Adapter, DWORD Flags, D3DADAPTER_IDENTIFIER9* pIdentifier) PURE; \
+ STDMETHOD_(UINT, GetAdapterModeCount)(THIS_ UINT Adapter, D3DFORMAT Format) PURE; \
+ STDMETHOD(EnumAdapterModes)(THIS_ UINT Adapter, D3DFORMAT Format, UINT Mode, D3DDISPLAYMODE* pMode) PURE; \
+ STDMETHOD(GetAdapterDisplayMode)(THIS_ UINT Adapter, D3DDISPLAYMODE* pMode) PURE; \
+ STDMETHOD(CheckDeviceType)(THIS_ UINT iAdapter, D3DDEVTYPE DevType, D3DFORMAT DisplayFormat, D3DFORMAT BackBufferFormat, BOOL bWindowed) PURE; \
+ STDMETHOD(CheckDeviceFormat)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, DWORD Usage, D3DRESOURCETYPE RType, D3DFORMAT CheckFormat) PURE; \
+ STDMETHOD(CheckDeviceMultiSampleType)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SurfaceFormat, BOOL Windowed, D3DMULTISAMPLE_TYPE MultiSampleType, DWORD* pQualityLevels) PURE; \
+ STDMETHOD(CheckDepthStencilMatch)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT AdapterFormat, D3DFORMAT RenderTargetFormat, D3DFORMAT DepthStencilFormat) PURE; \
+ STDMETHOD(CheckDeviceFormatConversion)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DFORMAT SourceFormat, D3DFORMAT TargetFormat) PURE; \
+ STDMETHOD(GetDeviceCaps)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, D3DCAPS9* pCaps) PURE; \
+ STDMETHOD_(HMONITOR, GetAdapterMonitor)(THIS_ UINT Adapter) PURE; \
+ STDMETHOD(CreateDevice)(THIS_ UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow, DWORD BehaviorFlags, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DDevice9** ppReturnedDeviceInterface) PURE;
+ICOM_DEFINE(IDirect3D9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3D9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3D9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3D9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3D9 methods ***/
+#define IDirect3D9_RegisterSoftwareDevice(p,a) (p)->lpVtbl->RegisterSoftwareDevice(p,a)
+#define IDirect3D9_GetAdapterCount(p) (p)->lpVtbl->GetAdapterCount(p)
+#define IDirect3D9_GetAdapterIdentifier(p,a,b,c) (p)->lpVtbl->GetAdapterIdentifier(p,a,b,c)
+#define IDirect3D9_GetAdapterModeCount(p,a,b) (p)->lpVtbl->GetAdapterModeCount(p,a,b)
+#define IDirect3D9_EnumAdapterModes(p,a,b,c,d) (p)->lpVtbl->EnumAdapterModes(p,a,b,c,d)
+#define IDirect3D9_GetAdapterDisplayMode(p,a,b) (p)->lpVtbl->GetAdapterDisplayMode(p,a,b)
+#define IDirect3D9_CheckDeviceType(p,a,b,c,d,e) (p)->lpVtbl->CheckDeviceType(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormat(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceFormat(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDeviceMultiSampleType(p,a,b,c,d,e,f) (p)->lpVtbl->CheckDeviceMultiSampleType(p,a,b,c,d,e,f)
+#define IDirect3D9_CheckDepthStencilMatch(p,a,b,c,d,e) (p)->lpVtbl->CheckDepthStencilMatch(p,a,b,c,d,e)
+#define IDirect3D9_CheckDeviceFormatConversion(p,a,b,c,d) (p)->lpVtbl->CheckDeviceFormatConversion(p,a,b,c,d)
+#define IDirect3D9_GetDeviceCaps(p,a,b,c) (p)->lpVtbl->GetDeviceCaps(p,a,b,c)
+#define IDirect3D9_GetAdapterMonitor(p,a) (p)->lpVtbl->GetAdapterMonitor(p,a)
+#define IDirect3D9_CreateDevice(p,a,b,c,d,e,f) (p)->lpVtbl->CreateDevice(p,a,b,c,d,e,f)
+#endif
+
+/*****************************************************************************
+ * IDirect3DDevice9 interface
+ */
+#define INTERFACE IDirect3DDevice9
+#define IDirect3DDevice9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(TestCooperativeLevel)(THIS) PURE; \
+ STDMETHOD_(UINT, GetAvailableTextureMem)(THIS) PURE; \
+ STDMETHOD(EvictManagedResources)(THIS) PURE; \
+ STDMETHOD(GetDirect3D)(THIS_ IDirect3D9** ppD3D9) PURE; \
+ STDMETHOD(GetDeviceCaps)(THIS_ D3DCAPS9* pCaps) PURE; \
+ STDMETHOD(GetDisplayMode)(THIS_ UINT iSwapChain, D3DDISPLAYMODE* pMode) PURE; \
+ STDMETHOD(GetCreationParameters)(THIS_ D3DDEVICE_CREATION_PARAMETERS *pParameters) PURE; \
+ STDMETHOD(SetCursorProperties)(THIS_ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) PURE; \
+ STDMETHOD_(void, SetCursorPosition)(THIS_ int X,int Y, DWORD Flags) PURE; \
+ STDMETHOD_(BOOL, ShowCursor)(THIS_ BOOL bShow) PURE; \
+ STDMETHOD(CreateAdditionalSwapChain)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain9** pSwapChain) PURE; \
+ STDMETHOD(GetSwapChain)(THIS_ UINT iSwapChain, IDirect3DSwapChain9** pSwapChain) PURE; \
+ STDMETHOD_(UINT, GetNumberOfSwapChains)(THIS) PURE; \
+ STDMETHOD(Reset)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE; \
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion) PURE; \
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iSwapChain, UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; \
+ STDMETHOD(GetRasterStatus)(THIS_ UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) PURE; \
+ STDMETHOD(SetDialogBoxMode)(THIS_ BOOL bEnableDialogs) PURE; \
+ STDMETHOD_(void, SetGammaRamp)(THIS_ UINT iSwapChain, DWORD Flags, CONST D3DGAMMARAMP* pRamp) PURE; \
+ STDMETHOD_(void, GetGammaRamp)(THIS_ UINT iSwapChain, D3DGAMMARAMP* pRamp) PURE; \
+ STDMETHOD(CreateTexture)(THIS_ UINT Width, UINT Height, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture9** ppTexture, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(CreateVolumeTexture)(THIS_ UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture9** ppVolumeTexture, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(CreateCubeTexture)(THIS_ UINT EdgeLength, UINT Levels, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture9** ppCubeTexture, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(CreateVertexBuffer)(THIS_ UINT Length, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer9** ppVertexBuffer, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(CreateIndexBuffer)(THIS_ UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer9** ppIndexBuffer, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(CreateRenderTarget)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(CreateDepthStencilSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(UpdateSurface)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) PURE; \
+ STDMETHOD(UpdateTexture)(THIS_ IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) PURE; \
+ STDMETHOD(GetRenderTargetData)(THIS_ IDirect3DSurface9* pRenderTarget, IDirect3DSurface9* pDestSurface) PURE; \
+ STDMETHOD(GetFrontBufferData)(THIS_ UINT iSwapChain, IDirect3DSurface9* pDestSurface) PURE; \
+ STDMETHOD(StretchRect)(THIS_ IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestSurface, CONST RECT* pDestRect, D3DTEXTUREFILTERTYPE Filter) PURE; \
+ STDMETHOD(ColorFill)(THIS_ IDirect3DSurface9* pSurface, CONST RECT* pRect, D3DCOLOR color) PURE; \
+ STDMETHOD(CreateOffscreenPlainSurface)(THIS_ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9** ppSurface, HANDLE* pSharedHandle) PURE; \
+ STDMETHOD(SetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) PURE; \
+ STDMETHOD(GetRenderTarget)(THIS_ DWORD RenderTargetIndex, IDirect3DSurface9** ppRenderTarget) PURE; \
+ STDMETHOD(SetDepthStencilSurface)(THIS_ IDirect3DSurface9* pNewZStencil) PURE; \
+ STDMETHOD(GetDepthStencilSurface)(THIS_ IDirect3DSurface9** ppZStencilSurface) PURE; \
+ STDMETHOD(BeginScene)(THIS) PURE; \
+ STDMETHOD(EndScene)(THIS) PURE; \
+ STDMETHOD(Clear)(THIS_ DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) PURE; \
+ STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) PURE; \
+ STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) PURE; \
+ STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE, CONST D3DMATRIX*) PURE; \
+ STDMETHOD(SetViewport)(THIS_ CONST D3DVIEWPORT9* pViewport) PURE; \
+ STDMETHOD(GetViewport)(THIS_ D3DVIEWPORT9* pViewport) PURE; \
+ STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9* pMaterial) PURE; \
+ STDMETHOD(GetMaterial)(THIS_ D3DMATERIAL9* pMaterial) PURE; \
+ STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9*) PURE; \
+ STDMETHOD(GetLight)(THIS_ DWORD Index, D3DLIGHT9*) PURE; \
+ STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; \
+ STDMETHOD(GetLightEnable)(THIS_ DWORD Index, BOOL* pEnable) PURE; \
+ STDMETHOD(SetClipPlane)(THIS_ DWORD Index, CONST float* pPlane) PURE; \
+ STDMETHOD(GetClipPlane)(THIS_ DWORD Index, float* pPlane) PURE; \
+ STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; \
+ STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD* pValue) PURE; \
+ STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE Type, IDirect3DStateBlock9** ppSB) PURE; \
+ STDMETHOD(BeginStateBlock)(THIS) PURE; \
+ STDMETHOD(EndStateBlock)(THIS_ IDirect3DStateBlock9** ppSB) PURE; \
+ STDMETHOD(SetClipStatus)(THIS_ CONST D3DCLIPSTATUS9* pClipStatus) PURE; \
+ STDMETHOD(GetClipStatus)(THIS_ D3DCLIPSTATUS9* pClipStatus) PURE; \
+ STDMETHOD(GetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9** ppTexture) PURE; \
+ STDMETHOD(SetTexture)(THIS_ DWORD Stage, IDirect3DBaseTexture9* pTexture) PURE; \
+ STDMETHOD(GetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD* pValue) PURE; \
+ STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; \
+ STDMETHOD(GetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD* pValue) PURE; \
+ STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; \
+ STDMETHOD(ValidateDevice)(THIS_ DWORD* pNumPasses) PURE; \
+ STDMETHOD(SetPaletteEntries)(THIS_ UINT PaletteNumber, CONST PALETTEENTRY* pEntries) PURE; \
+ STDMETHOD(GetPaletteEntries)(THIS_ UINT PaletteNumber,PALETTEENTRY* pEntries) PURE; \
+ STDMETHOD(SetCurrentTexturePalette)(THIS_ UINT PaletteNumber) PURE; \
+ STDMETHOD(GetCurrentTexturePalette)(THIS_ UINT *PaletteNumber) PURE; \
+ STDMETHOD(SetScissorRect)(THIS_ CONST RECT* pRect) PURE; \
+ STDMETHOD(GetScissorRect)(THIS_ RECT* pRect) PURE; \
+ STDMETHOD(SetSoftwareVertexProcessing)(THIS_ BOOL bSoftware) PURE; \
+ STDMETHOD_(BOOL, GetSoftwareVertexProcessing)(THIS) PURE; \
+ STDMETHOD(SetNPatchMode)(THIS_ float nSegments) PURE; \
+ STDMETHOD_(float, GetNPatchMode)(THIS) PURE; \
+ STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) PURE; \
+ STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) PURE; \
+ STDMETHOD(DrawPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; \
+ STDMETHOD(DrawIndexedPrimitiveUP)(THIS_ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertices, UINT PrimitiveCount, CONST void* pIndexData, D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) PURE; \
+ STDMETHOD(ProcessVertices)(THIS_ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) PURE; \
+ STDMETHOD(CreateVertexDeclaration)(THIS_ CONST D3DVERTEXELEMENT9* pVertexElements, IDirect3DVertexDeclaration9** ppDecl) PURE; \
+ STDMETHOD(SetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9* pDecl) PURE; \
+ STDMETHOD(GetVertexDeclaration)(THIS_ IDirect3DVertexDeclaration9** ppDecl) PURE; \
+ STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; \
+ STDMETHOD(GetFVF)(THIS_ DWORD* pFVF) PURE; \
+ STDMETHOD(CreateVertexShader)(THIS_ CONST DWORD* pFunction, IDirect3DVertexShader9** ppShader) PURE; \
+ STDMETHOD(SetVertexShader)(THIS_ IDirect3DVertexShader9* pShader) PURE; \
+ STDMETHOD(GetVertexShader)(THIS_ IDirect3DVertexShader9** ppShader) PURE; \
+ STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; \
+ STDMETHOD(GetVertexShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; \
+ STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; \
+ STDMETHOD(GetVertexShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; \
+ STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; \
+ STDMETHOD(GetVertexShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; \
+ STDMETHOD(SetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) PURE; \
+ STDMETHOD(GetStreamSource)(THIS_ UINT StreamNumber, IDirect3DVertexBuffer9** ppStreamData, UINT* OffsetInBytes, UINT* pStride) PURE; \
+ STDMETHOD(SetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT Divider) PURE; \
+ STDMETHOD(GetStreamSourceFreq)(THIS_ UINT StreamNumber, UINT* Divider) PURE; \
+ STDMETHOD(SetIndices)(THIS_ IDirect3DIndexBuffer9* pIndexData) PURE; \
+ STDMETHOD(GetIndices)(THIS_ IDirect3DIndexBuffer9** ppIndexData) PURE; \
+ STDMETHOD(CreatePixelShader)(THIS_ CONST DWORD* pFunction, IDirect3DPixelShader9** ppShader) PURE; \
+ STDMETHOD(SetPixelShader)(THIS_ IDirect3DPixelShader9* pShader) PURE; \
+ STDMETHOD(GetPixelShader)(THIS_ IDirect3DPixelShader9** ppShader) PURE; \
+ STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT StartRegister, CONST float* pConstantData, UINT Vector4fCount) PURE; \
+ STDMETHOD(GetPixelShaderConstantF)(THIS_ UINT StartRegister, float* pConstantData, UINT Vector4fCount) PURE; \
+ STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT StartRegister, CONST int* pConstantData, UINT Vector4iCount) PURE; \
+ STDMETHOD(GetPixelShaderConstantI)(THIS_ UINT StartRegister, int* pConstantData, UINT Vector4iCount) PURE; \
+ STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT StartRegister, CONST BOOL* pConstantData, UINT BoolCount) PURE; \
+ STDMETHOD(GetPixelShaderConstantB)(THIS_ UINT StartRegister, BOOL* pConstantData, UINT BoolCount) PURE; \
+ STDMETHOD(DrawRectPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) PURE; \
+ STDMETHOD(DrawTriPatch)(THIS_ UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) PURE; \
+ STDMETHOD(DeletePatch)(THIS_ UINT Handle) PURE; \
+ STDMETHOD(CreateQuery)(THIS_ D3DQUERYTYPE Type, IDirect3DQuery9** ppQuery) PURE;
+ICOM_DEFINE(IDirect3DDevice9, IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DDevice9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DDevice9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DDevice9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DDevice9 methods ***/
+#define IDirect3DDevice9_TestCooperativeLevel(p) (p)->lpVtbl->TestCooperativeLevel(p)
+#define IDirect3DDevice9_GetAvailableTextureMem(p) (p)->lpVtbl->GetAvailableTextureMem(p)
+#define IDirect3DDevice9_EvictManagedResources(p) (p)->lpVtbl->EvictManagedResources(p)
+#define IDirect3DDevice9_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a)
+#define IDirect3DDevice9_GetDeviceCaps(p,a) (p)->lpVtbl->GetDeviceCaps(p,a)
+#define IDirect3DDevice9_GetDisplayMode(p,a,b) (p)->lpVtbl->GetDisplayMode(p,a,b)
+#define IDirect3DDevice9_GetCreationParameters(p,a) (p)->lpVtbl->GetCreationParameters(p,a)
+#define IDirect3DDevice9_SetCursorProperties(p,a,b,c) (p)->lpVtbl->SetCursorProperties(p,a,b,c)
+#define IDirect3DDevice9_SetCursorPosition(p,a,b,c) (p)->lpVtbl->SetCursorPosition(p,a,b,c)
+#define IDirect3DDevice9_ShowCursor(p,a) (p)->lpVtbl->ShowCursor(p,a)
+#define IDirect3DDevice9_CreateAdditionalSwapChain(p,a,b) (p)->lpVtbl->CreateAdditionalSwapChain(p,a,b)
+#define IDirect3DDevice9_GetSwapChain(p,a,b) (p)->lpVtbl->GetSwapChain(p,a,b)
+#define IDirect3DDevice9_GetNumberOfSwapChains(p) (p)->lpVtbl->GetNumberOfSwapChains(p)
+#define IDirect3DDevice9_Reset(p,a) (p)->lpVtbl->Reset(p,a)
+#define IDirect3DDevice9_Present(p,a,b,c,d) (p)->lpVtbl->Present(p,a,b,c,d)
+#define IDirect3DDevice9_GetBackBuffer(p,a,b,c,d) (p)->lpVtbl->GetBackBuffer(p,a,b,c,d)
+#define IDirect3DDevice9_GetRasterStatus(p,a,b) (p)->lpVtbl->GetRasterStatus(p,a,b)
+#define IDirect3DDevice9_SetDialogBoxMode(p,a) (p)->lpVtbl->SetDialogBoxMode(p,a)
+#define IDirect3DDevice9_SetGammaRamp(p,a,b,c) (p)->lpVtbl->SetGammaRamp(p,a,b,c)
+#define IDirect3DDevice9_GetGammaRamp(p,a,b) (p)->lpVtbl->GetGammaRamp(p,a,b)
+#define IDirect3DDevice9_CreateTexture(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateTexture(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i) (p)->lpVtbl->CreateVolumeTexture(p,a,b,c,d,e,f,g,h,i)
+#define IDirect3DDevice9_CreateCubeTexture(p,a,b,c,d,e,f,g) (p)->lpVtbl->CreateCubeTexture(p,a,b,c,d,e,f,g)
+#define IDirect3DDevice9_CreateVertexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateIndexBuffer(p,a,b,c,d,e,f) (p)->lpVtbl->CreateIndexBuffer(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateRenderTarget(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateRenderTarget(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->CreateDepthStencilSurface(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_UpdateSurface(p,a,b,c,d) (p)->lpVtbl->UpdateSurface(p,a,b,c,d)
+#define IDirect3DDevice9_UpdateTexture(p,a,b) (p)->lpVtbl->UpdateTexture(p,a,b)
+#define IDirect3DDevice9_GetRenderTargetData(p,a,b) (p)->lpVtbl->GetRenderTargetData(p,a,b)
+#define IDirect3DDevice9_GetFrontBufferData(p,a,b) (p)->lpVtbl->GetFrontBufferData(p,a,b)
+#define IDirect3DDevice9_StretchRect(p,a,b,c,d,e) (p)->lpVtbl->StretchRect(p,a,b,c,d,e)
+#define IDirect3DDevice9_ColorFill(p,a,b,c) (p)->lpVtbl->ColorFill(p,a,b,c)
+#define IDirect3DDevice9_CreateOffscreenPlainSurface(p,a,b,c,d,e,f) (p)->lpVtbl->CreateOffscreenPlainSurface(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b)
+#define IDirect3DDevice9_GetRenderTarget(p,a,b) (p)->lpVtbl->GetRenderTarget(p,a,b)
+#define IDirect3DDevice9_SetDepthStencilSurface(p,a) (p)->lpVtbl->SetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_GetDepthStencilSurface(p,a) (p)->lpVtbl->GetDepthStencilSurface(p,a)
+#define IDirect3DDevice9_BeginScene(p) (p)->lpVtbl->BeginScene(p)
+#define IDirect3DDevice9_EndScene(p) (p)->lpVtbl->EndScene(p)
+#define IDirect3DDevice9_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b)
+#define IDirect3DDevice9_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b)
+#define IDirect3DDevice9_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b)
+#define IDirect3DDevice9_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a)
+#define IDirect3DDevice9_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a)
+#define IDirect3DDevice9_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a)
+#define IDirect3DDevice9_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a)
+#define IDirect3DDevice9_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b)
+#define IDirect3DDevice9_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b)
+#define IDirect3DDevice9_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b)
+#define IDirect3DDevice9_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b)
+#define IDirect3DDevice9_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b)
+#define IDirect3DDevice9_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b)
+#define IDirect3DDevice9_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b)
+#define IDirect3DDevice9_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b)
+#define IDirect3DDevice9_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b)
+#define IDirect3DDevice9_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p)
+#define IDirect3DDevice9_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a)
+#define IDirect3DDevice9_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a)
+#define IDirect3DDevice9_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a)
+#define IDirect3DDevice9_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b)
+#define IDirect3DDevice9_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b)
+#define IDirect3DDevice9_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c)
+#define IDirect3DDevice9_GetSamplerState(p,a,b,c) (p)->lpVtbl->GetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_SetSamplerState(p,a,b,c) (p)->lpVtbl->SetSamplerState(p,a,b,c)
+#define IDirect3DDevice9_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a)
+#define IDirect3DDevice9_SetPaletteEntries(p,a,b) (p)->lpVtbl->SetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_GetPaletteEntries(p,a,b) (p)->lpVtbl->GetPaletteEntries(p,a,b)
+#define IDirect3DDevice9_SetCurrentTexturePalette(p,a) (p)->lpVtbl->SetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_GetCurrentTexturePalette(p,a) (p)->lpVtbl->GetCurrentTexturePalette(p,a)
+#define IDirect3DDevice9_SetScissorRect(p,a) (p)->lpVtbl->SetScissorRect(p,a)
+#define IDirect3DDevice9_GetScissorRect(p,a) (p)->lpVtbl->GetScissorRect(p,a)
+#define IDirect3DDevice9_SetSoftwareVertexProcessing(p,a) (p)->lpVtbl->SetSoftwareVertexProcessing(p,a)
+#define IDirect3DDevice9_GetSoftwareVertexProcessing(p) (p)->lpVtbl->GetSoftwareVertexProcessing(p)
+#define IDirect3DDevice9_SetNPatchMode(p,a) (p)->lpVtbl->SetNPatchMode(p,a)
+#define IDirect3DDevice9_GetNPatchMode(p) (p)->lpVtbl->GetNPatchMode(p)
+#define IDirect3DDevice9_DrawPrimitive(p,a,b,c) (p)->lpVtbl->DrawPrimitive(p,a,b,c)
+#define IDirect3DDevice9_DrawIndexedPrimitive(p,a,b,c,d,e,f) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_DrawPrimitiveUP(p,a,b,c,d) (p)->lpVtbl->DrawPrimitiveUP(p,a,b,c,d)
+#define IDirect3DDevice9_DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h) (p)->lpVtbl->DrawIndexedPrimitiveUP(p,a,b,c,d,e,f,g,h)
+#define IDirect3DDevice9_ProcessVertices(p,a,b,c,d,e,f) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f)
+#define IDirect3DDevice9_CreateVertexDeclaration(p,a,b) (p)->lpVtbl->CreateVertexDeclaration(p,a,b)
+#define IDirect3DDevice9_SetVertexDeclaration(p,a) (p)->lpVtbl->SetVertexDeclaration(p,a)
+#define IDirect3DDevice9_GetVertexDeclaration(p,a) (p)->lpVtbl->GetVertexDeclaration(p,a)
+#define IDirect3DDevice9_SetFVF(p,a) (p)->lpVtbl->SetFVF(p,a)
+#define IDirect3DDevice9_GetFVF(p,a) (p)->lpVtbl->GetFVF(p,a)
+#define IDirect3DDevice9_CreateVertexShader(p,a,b) (p)->lpVtbl->CreateVertexShader(p,a,b)
+#define IDirect3DDevice9_SetVertexShader(p,a) (p)->lpVtbl->SetVertexShader(p,a)
+#define IDirect3DDevice9_GetVertexShader(p,a) (p)->lpVtbl->GetVertexShader(p,a)
+#define IDirect3DDevice9_SetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantF(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantI(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->SetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetVertexShaderConstantB(p,a,b,c) (p)->lpVtbl->GetVertexShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_SetStreamSource(p,a,b,c,d) (p)->lpVtbl->SetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_GetStreamSource(p,a,b,c,d) (p)->lpVtbl->GetStreamSource(p,a,b,c,d)
+#define IDirect3DDevice9_SetStreamSourceFreq(p,a,b) (p)->lpVtbl->SetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_GetStreamSourceFreq(p,a,b) (p)->lpVtbl->GetStreamSourceFreq(p,a,b)
+#define IDirect3DDevice9_SetIndices(p,a) (p)->lpVtbl->SetIndices(p,a)
+#define IDirect3DDevice9_GetIndices(p,a) (p)->lpVtbl->GetIndices(p,a)
+#define IDirect3DDevice9_CreatePixelShader(p,a,b) (p)->lpVtbl->CreatePixelShader(p,a,b)
+#define IDirect3DDevice9_SetPixelShader(p,a) (p)->lpVtbl->SetPixelShader(p,a)
+#define IDirect3DDevice9_GetPixelShader(p,a) (p)->lpVtbl->GetPixelShader(p,a)
+#define IDirect3DDevice9_SetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantF(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantF(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantI(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantI(p,a,b,c)
+#define IDirect3DDevice9_SetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->SetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_GetPixelShaderConstantB(p,a,b,c) (p)->lpVtbl->GetPixelShaderConstantB(p,a,b,c)
+#define IDirect3DDevice9_DrawRectPatch(p,a,b,c) (p)->lpVtbl->DrawRectPatch(p,a,b,c)
+#define IDirect3DDevice9_DrawTriPatch(p,a,b,c) (p)->lpVtbl->DrawTriPatch(p,a,b,c)
+#define IDirect3DDevice9_DeletePatch(p,a) (p)->lpVtbl->DeletePatch(p,a)
+#define IDirect3DDevice9_CreateQuery(p,a,b) (p)->lpVtbl->CreateQuery(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolume9 interface
+ */
+#define INTERFACE IDirect3DVolume9
+#define IDirect3DVolume9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; \
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; \
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; \
+ STDMETHOD(GetDesc)(THIS_ D3DVOLUME_DESC* pDesc) PURE; \
+ STDMETHOD(LockBox)(THIS_ D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE; \
+ STDMETHOD(UnlockBox)(THIS) PURE;
+ICOM_DEFINE(IDirect3DVolume9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVolume9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolume9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolume9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolume9 methods ***/
+#define IDirect3DVolume9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolume9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolume9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolume9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolume9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DVolume9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DVolume9_LockBox(p,a,b,c) (p)->lpVtbl->LockBox(p,a,b,c)
+#define IDirect3DVolume9_UnlockBox(p) (p)->lpVtbl->UnlockBox(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DSwapChain9 interface
+ */
+#define INTERFACE IDirect3DSwapChain9
+#define IDirect3DSwapChain9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(Present)(THIS_ CONST RECT* pSourceRect, CONST RECT* pDestRect, HWND hDestWindowOverride, CONST RGNDATA* pDirtyRegion, DWORD dwFlags) PURE; \
+ STDMETHOD(GetFrontBufferData)(THIS_ IDirect3DSurface9* pDestSurface) PURE; \
+ STDMETHOD(GetBackBuffer)(THIS_ UINT iBackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9** ppBackBuffer) PURE; \
+ STDMETHOD(GetRasterStatus)(THIS_ D3DRASTER_STATUS* pRasterStatus) PURE; \
+ STDMETHOD(GetDisplayMode)(THIS_ D3DDISPLAYMODE* pMode) PURE; \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(GetPresentParameters)(THIS_ D3DPRESENT_PARAMETERS* pPresentationParameters) PURE;
+ICOM_DEFINE(IDirect3DSwapChain9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DSwapChain9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSwapChain9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSwapChain9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSwapChain9 methods ***/
+#define IDirect3DSwapChain9_Present(p,a,b,c,d,e) (p)->lpVtbl->Present(p,a,b,c,d,e)
+#define IDirect3DSwapChain9_GetFrontBufferData(p,a) (p)->lpVtbl->GetFrontBufferData(p,a)
+#define IDirect3DSwapChain9_GetBackBuffer(p,a,b,c) (p)->lpVtbl->GetBackBuffer(p,a,b,c)
+#define IDirect3DSwapChain9_GetRasterStatus(p,a) (p)->lpVtbl->GetRasterStatus(p,a)
+#define IDirect3DSwapChain9_GetDisplayMode(p,a) (p)->lpVtbl->GetDisplayMode(p,a)
+#define IDirect3DSwapChain9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSwapChain9_GetPresentParameters(p,a) (p)->lpVtbl->GetPresentParameters(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DSurface9 interface
+ */
+#define INTERFACE IDirect3DSurface9
+#define IDirect3DSurface9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; \
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; \
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; \
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE; \
+ STDMETHOD_(void, PreLoad)(THIS) PURE; \
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; \
+ STDMETHOD(GetContainer)(THIS_ REFIID riid, void** ppContainer) PURE; \
+ STDMETHOD(GetDesc)(THIS_ D3DSURFACE_DESC* pDesc) PURE; \
+ STDMETHOD(LockRect)(THIS_ D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; \
+ STDMETHOD(UnlockRect)(THIS) PURE; \
+ STDMETHOD(GetDC)(THIS_ HDC* phdc) PURE; \
+ STDMETHOD(ReleaseDC)(THIS_ HDC hdc) PURE; \
+ICOM_DEFINE(IDirect3DSurface9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DSurface9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DSurface9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DSurface9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DSurface9 methods ***/
+#define IDirect3DSurface9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DSurface9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DSurface9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DSurface9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DSurface9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DSurface9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DSurface9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DSurface9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DSurface9_GetContainer(p,a,b) (p)->lpVtbl->GetContainer(p,a,b)
+#define IDirect3DSurface9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#define IDirect3DSurface9_LockRect(p,a,b,c) (p)->lpVtbl->LockRect(p,a,b,c)
+#define IDirect3DSurface9_UnlockRect(p) (p)->lpVtbl->UnlockRect(p)
+#define IDirect3DSurface9_GetDC(p,a) (p)->lpVtbl->GetDC(p,a)
+#define IDirect3DSurface9_ReleaseDC(p,a) (p)->lpVtbl->ReleaseDC(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DResource9 interface
+ */
+#define INTERFACE IDirect3DResource9
+#define IDirect3DResource9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(SetPrivateData)(THIS_ REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) PURE; \
+ STDMETHOD(GetPrivateData)(THIS_ REFGUID refguid, void* pData, DWORD* pSizeOfData) PURE; \
+ STDMETHOD(FreePrivateData)(THIS_ REFGUID refguid) PURE; \
+ STDMETHOD_(DWORD, SetPriority)(THIS_ DWORD PriorityNew) PURE; \
+ STDMETHOD_(DWORD, GetPriority)(THIS) PURE; \
+ STDMETHOD_(void, PreLoad)(THIS) PURE; \
+ STDMETHOD_(D3DRESOURCETYPE, GetType)(THIS) PURE; \
+ICOM_DEFINE(IDirect3DResource9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DResource9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DResource9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DResource9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DResource9 methods ***/
+#define IDirect3DResource9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DResource9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DResource9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DResource9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DResource9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DResource9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DResource9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DResource9_GetType(p) (p)->lpVtbl->GetType(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexBuffer9 interface
+ */
+#define INTERFACE IDirect3DVertexBuffer9
+#define IDirect3DVertexBuffer9_METHODS \
+ IDirect3DResource9_METHODS \
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; \
+ STDMETHOD(Unlock)(THIS) PURE; \
+ STDMETHOD(GetDesc)(THIS_ D3DVERTEXBUFFER_DESC* pDesc) PURE;
+ICOM_DEFINE(IDirect3DVertexBuffer9,IDirect3DResource9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVertexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DVertexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVertexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVertexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVertexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVertexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVertexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVertexBuffer9 methods ***/
+#define IDirect3DVertexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DVertexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DVertexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DIndexBuffer9 interface
+ */
+#define INTERFACE IDirect3DIndexBuffer9
+#define IDirect3DIndexBuffer9_METHODS \
+ IDirect3DResource9_METHODS \
+ STDMETHOD(Lock)(THIS_ UINT OffsetToLock, UINT SizeToLock, void** ppbData, DWORD Flags) PURE; \
+ STDMETHOD(Unlock)(THIS) PURE; \
+ STDMETHOD(GetDesc)(THIS_ D3DINDEXBUFFER_DESC* pDesc) PURE;
+ICOM_DEFINE(IDirect3DIndexBuffer8,IDirect3DResource8)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DIndexBuffer9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DIndexBuffer9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DIndexBuffer9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DIndexBuffer9 methods: IDirect3DResource9 ***/
+#define IDirect3DIndexBuffer9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DIndexBuffer9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DIndexBuffer9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DIndexBuffer9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DIndexBuffer9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DIndexBuffer9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DIndexBuffer9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DIndexBuffer9 methods ***/
+#define IDirect3DIndexBuffer9_Lock(p,a,b,c,d) (p)->lpVtbl->Lock(p,a,b,c,d)
+#define IDirect3DIndexBuffer9_Unlock(p) (p)->lpVtbl->Unlock(p)
+#define IDirect3DIndexBuffer9_GetDesc(p,a) (p)->lpVtbl->GetDesc(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DBaseTexture9 interface
+ */
+#define INTERFACE IDirect3DBaseTexture9
+#define IDirect3DBaseTexture9_METHODS \
+ IDirect3DResource9_METHODS \
+ STDMETHOD_(DWORD, SetLOD)(THIS_ DWORD LODNew) PURE; \
+ STDMETHOD_(DWORD, GetLOD)(THIS) PURE; \
+ STDMETHOD_(DWORD, GetLevelCount)(THIS) PURE; \
+ STDMETHOD(SetAutoGenFilterType)(THIS_ D3DTEXTUREFILTERTYPE FilterType) PURE; \
+ STDMETHOD_(D3DTEXTUREFILTERTYPE, GetAutoGenFilterType)(THIS) PURE; \
+ STDMETHOD_(void, GenerateMipSubLevels)(THIS) PURE;
+ICOM_DEFINE(IDirect3DBaseTexture9,IDirect3DResource9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DBaseTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DBaseTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DBaseTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DBaseTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DBaseTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DBaseTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DBaseTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DBaseTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DBaseTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DBaseTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DBaseTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DBaseTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DBaseTexture9 methods ***/
+#define IDirect3DBaseTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DBaseTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DBaseTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DBaseTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DBaseTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DBaseTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DCubeTexture9 interface
+ */
+#define INTERFACE IDirect3DCubeTexture9
+#define IDirect3DCubeTexture9_METHODS \
+ IDirect3DBaseTexture9_METHODS \
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level,D3DSURFACE_DESC* pDesc) PURE; \
+ STDMETHOD(GetCubeMapSurface)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, IDirect3DSurface9** ppCubeMapSurface) PURE; \
+ STDMETHOD(LockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; \
+ STDMETHOD(UnlockRect)(THIS_ D3DCUBEMAP_FACES FaceType, UINT Level) PURE; \
+ STDMETHOD(AddDirtyRect)(THIS_ D3DCUBEMAP_FACES FaceType, CONST RECT* pDirtyRect) PURE;
+ICOM_DEFINE(IDirect3DCubeTexture9,IDirect3DBaseTexture9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DCubeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DCubeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DCubeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DCubeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DCubeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DCubeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DCubeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DCubeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DCubeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DCubeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DCubeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DCubeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DCubeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DCubeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DCubeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DCubeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DCubeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DCubeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DCubeTexture9 methods ***/
+#define IDirect3DCubeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DCubeTexture9_GetCubeMapSurface(p,a,b,c) (p)->lpVtbl->GetCubeMapSurface(p,a,b,c)
+#define IDirect3DCubeTexture9_LockRect(p,a,b,c,d,e) (p)->lpVtbl->LockRect(p,a,b,c,d,e)
+#define IDirect3DCubeTexture9_UnlockRect(p,a,b) (p)->lpVtbl->UnlockRect(p,a,b)
+#define IDirect3DCubeTexture9_AddDirtyRect(p,a,b) (p)->lpVtbl->AddDirtyRect(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DTexture9 interface
+ */
+#define INTERFACE IDirect3DTexture9
+#define IDirect3DTexture9_METHODS \
+ IDirect3DBaseTexture9_METHODS \
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DSURFACE_DESC* pDesc) PURE; \
+ STDMETHOD(GetSurfaceLevel)(THIS_ UINT Level, IDirect3DSurface9** ppSurfaceLevel) PURE; \
+ STDMETHOD(LockRect)(THIS_ UINT Level, D3DLOCKED_RECT* pLockedRect, CONST RECT* pRect, DWORD Flags) PURE; \
+ STDMETHOD(UnlockRect)(THIS_ UINT Level) PURE; \
+ STDMETHOD(AddDirtyRect)(THIS_ CONST RECT* pDirtyRect) PURE;
+ICOM_DEFINE(IDirect3DTexture9,IDirect3DBaseTexture9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DTexture9 methods ***/
+#define IDirect3DTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DTexture9_GetSurfaceLevel(p,a,b) (p)->lpVtbl->GetSurfaceLevel(p,a,b)
+#define IDirect3DTexture9_LockRect(p,a,b,c,d) (p)->lpVtbl->LockRect(p,a,b,c,d)
+#define IDirect3DTexture9_UnlockRect(p,a) (p)->lpVtbl->UnlockRect(p,a)
+#define IDirect3DTexture9_AddDirtyRect(p,a) (p)->lpVtbl->AddDirtyRect(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVolumeTexture9 interface
+ */
+#define INTERFACE IDirect3DVolumeTexture9
+#define IDirect3DVolumeTexture9_METHODS \
+ IDirect3DBaseTexture9_METHODS \
+ STDMETHOD(GetLevelDesc)(THIS_ UINT Level, D3DVOLUME_DESC *pDesc) PURE;
+ STDMETHOD(GetVolumeLevel)(THIS_ UINT Level, IDirect3DVolume9** ppVolumeLevel) PURE;
+ STDMETHOD(LockBox)(THIS_ UINT Level, D3DLOCKED_BOX* pLockedVolume, CONST D3DBOX* pBox, DWORD Flags) PURE;
+ STDMETHOD(UnlockBox)(THIS_ UINT Level) PURE;
+ STDMETHOD(AddDirtyBox)(THIS_ CONST D3DBOX* pDirtyBox) PURE;
+ICOM_DEFINE(IDirect3DVolumeTexture9,IDirect3DBaseTexture9)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVolumeTexture9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVolumeTexture9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVolumeTexture9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DResource9 ***/
+#define IDirect3DVolumeTexture9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVolumeTexture9_SetPrivateData(p,a,b,c,d) (p)->lpVtbl->SetPrivateData(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_GetPrivateData(p,a,b,c) (p)->lpVtbl->GetPrivateData(p,a,b,c)
+#define IDirect3DVolumeTexture9_FreePrivateData(p,a) (p)->lpVtbl->FreePrivateData(p,a)
+#define IDirect3DVolumeTexture9_SetPriority(p,a) (p)->lpVtbl->SetPriority(p,a)
+#define IDirect3DVolumeTexture9_GetPriority(p) (p)->lpVtbl->GetPriority(p)
+#define IDirect3DVolumeTexture9_PreLoad(p) (p)->lpVtbl->PreLoad(p)
+#define IDirect3DVolumeTexture9_GetType(p) (p)->lpVtbl->GetType(p)
+/*** IDirect3DVolumeTexture9 methods: IDirect3DBaseTexture9 ***/
+#define IDirect3DVolumeTexture9_SetLOD(p,a) (p)->lpVtbl->SetLOD(p,a)
+#define IDirect3DVolumeTexture9_GetLOD(p) (p)->lpVtbl->GetLOD(p)
+#define IDirect3DVolumeTexture9_GetLevelCount(p) (p)->lpVtbl->GetLevelCount(p)
+#define IDirect3DVolumeTexture9_SetAutoGenFilterType(p,a) (p)->lpVtbl->SetAutoGenFilterType(p,a)
+#define IDirect3DVolumeTexture9_GetAutoGenFilterType(p) (p)->lpVtbl->GetAutoGenFilterType(p)
+#define IDirect3DVolumeTexture9_GenerateMipSubLevels(p) (p)->lpVtbl->GenerateMipSubLevels(p)
+/*** IDirect3DVolumeTexture9 methods ***/
+#define IDirect3DVolumeTexture9_GetLevelDesc(p,a,b) (p)->lpVtbl->GetLevelDesc(p,a,b)
+#define IDirect3DVolumeTexture9_GetVolumeLevel(p,a,b) (p)->lpVtbl->GetVolumeLevel(p,a,b)
+#define IDirect3DVolumeTexture9_LockBox(p,a,b,c,d) (p)->lpVtbl->LockBox(p,a,b,c,d)
+#define IDirect3DVolumeTexture9_UnlockBox(p,a) (p)->lpVtbl->UnlockBox(p,a)
+#define IDirect3DVolumeTexture9_AddDirtyBox(p,a) (p)->lpVtbl->AddDirtyBox(p,a)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexDeclaration9 interface
+ */
+#define INTERFACE IDirect3DVertexDeclaration9
+#define IDirect3DVertexDeclaration9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(GetDeclaration)(THIS_ D3DVERTEXELEMENT9*, UINT* pNumElements) PURE;
+ICOM_DEFINE(IDirect3DVertexDeclaration9, IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVertexDeclaration9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexDeclaration9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexDeclaration9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexDeclaration9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexDeclaration9_GetDeclaration(p,a,b) (p)->lpVtbl->GetDeclaration(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DVertexShader9 interface
+ */
+#define INTERFACE IDirect3DVertexShader9
+#define IDirect3DVertexShader9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+ICOM_DEFINE(IDirect3DVertexShader9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DVertexShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DVertexShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DVertexShader9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DVertexShader9 methods ***/
+#define IDirect3DVertexShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DVertexShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DPixelShader9 interface
+ */
+#define ICOM_INTERFACE IDirect3DPixelShader9
+#define IDirect3DPixelShader9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(GetFunction)(THIS_ void*, UINT* pSizeOfData) PURE;
+ICOM_DEFINE(IDirect3DPixelShader9,IUnknown)
+#undef ICOM_INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DPixelShader9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DPixelShader9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DPixelShader9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DPixelShader9 methods ***/
+#define IDirect3DPixelShader9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DPixelShader9_GetFunction(p,a,b) (p)->lpVtbl->GetFunction(p,a,b)
+#endif
+
+/*****************************************************************************
+ * IDirect3DStateBlock9 interface
+ */
+#define INTERFACE IDirect3DStateBlock9
+#define IDirect3DStateBlock9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD(Capture)(THIS) PURE; \
+ STDMETHOD(Apply)(THIS) PURE;
+ICOM_DEFINE(IDirect3DStateBlock9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DStateBlock9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DStateBlock9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DStateBlock9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DStateBlock9 methods ***/
+#define IDirect3DStateBlock9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DStateBlock9_Capture(p) (p)->lpVtbl->Capture(p)
+#define IDirect3DStateBlock9_Apply(p) (p)->lpVtbl->Apply(p)
+#endif
+
+/*****************************************************************************
+ * IDirect3DQuery9 interface
+ */
+#define INTERFACE IDirect3DQuery9
+#define IDirect3DQuery9_METHODS \
+ IUnknown_METHODS \
+ STDMETHOD(GetDevice)(THIS_ IDirect3DDevice9** ppDevice) PURE; \
+ STDMETHOD_(D3DQUERYTYPE, GetType)(THIS) PURE; \
+ STDMETHOD_(DWORD, GetDataSize)(THIS) PURE; \
+ STDMETHOD(Issue)(THIS_ DWORD dwIssueFlags) PURE; \
+ STDMETHOD(GetData)(THIS_ void* pData, DWORD dwSize, DWORD dwGetDataFlags) PURE;
+ICOM_DEFINE(IDirect3DQuery9,IUnknown)
+#undef INTERFACE
+
+#ifdef COBJMACROS
+/*** IUnknown methods ***/
+#define IDirect3DQuery9_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b)
+#define IDirect3DQuery9_AddRef(p) (p)->lpVtbl->AddRef(p)
+#define IDirect3DQuery9_Release(p) (p)->lpVtbl->Release(p)
+/*** IDirect3DQuery9 ***/
+#define IDirect3DQuery9_GetDevice(p,a) (p)->lpVtbl->GetDevice(p,a)
+#define IDirect3DQuery9_GetType(p) (p)->lpVtbl->GetType(p)
+#define IDirect3DQuery9_GetDataSize(p) (p)->lpVtbl->GetDataSize(p)
+#define IDirect3DQuery9_Issue(p,a) (p)->lpVtbl->Issue(p,a)
+#define IDirect3DQuery9_GetData(p,a,b,c) (p)->lpVtbl->GetData(p,a,b,c)
+#endif
+
+#ifdef __cplusplus
+extern "C" {
+#endif /* defined(__cplusplus) */
+
+/* Define the main entrypoint as well */
+IDirect3D9* WINAPI Direct3DCreate9(UINT SDKVersion);
+
+#ifdef __cplusplus
+} /* extern "C" */
+#endif /* defined(__cplusplus) */
+
+
+#endif /* __WINE_D3D9_H */
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