[dx8-14] Disable some classing debug traces + fix texture size
Raphaël Junqueira
fenix at club-internet.fr
Tue May 6 15:33:11 CDT 2003
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Le Mardi 06 Mai 2003 22:27, Raphaël Junqueira a écrit :
Hi again,
attaching the patch this time ... i'll take a brown paper bag
Changelog:
- Disable some 'classic' debug traces (avoid useless flood of traces while
debugging games)
- fix the texture size caps using GL_MAX_TEXTURE_SIZE
Regards,
Raphael
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Index: basetexture.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/basetexture.c,v
retrieving revision 1.4
diff -u -r1.4 basetexture.c
--- basetexture.c 12 Apr 2003 00:06:43 -0000 1.4
+++ basetexture.c 6 May 2003 20:19:47 -0000
@@ -100,7 +100,7 @@
}
D3DRESOURCETYPE WINAPI IDirect3DBaseTexture8Impl_GetType(LPDIRECT3DBASETEXTURE8 iface) {
ICOM_THIS(IDirect3DBaseTexture8Impl,iface);
- TRACE("(%p) : returning %d\n", This, This->ResourceType);
+ /*TRACE("(%p) : returning %d\n", This, This->ResourceType);*/
return This->ResourceType;
}
Index: d3d8_private.h
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/d3d8_private.h,v
retrieving revision 1.21
diff -u -r1.21 d3d8_private.h
--- d3d8_private.h 6 May 2003 00:15:49 -0000 1.21
+++ d3d8_private.h 6 May 2003 20:20:23 -0000
@@ -142,6 +142,15 @@
TRACE("%s call ok %s / %d\n", A, __FILE__, __LINE__); \
} \
}
+#define vcheckGLcall(A) \
+{ \
+ GLint err = glGetError(); \
+ if (err != GL_NO_ERROR) { \
+ FIXME(">>>>>>>>>>>>>>>>> %x from %s @ %s / %d\n", err, A, __FILE__, __LINE__); \
+ } else { \
+ VTRACE(("%s call ok %s / %d\n", A, __FILE__, __LINE__)); \
+ } \
+}
#define checkGLSupport(ExtName) FALSE/*(TRUE == This->direct3d8->glInfo.supported[ExtName])*/
#define GLExtCall(FuncName) /*(This->direct3d8->glInfo.FuncName)*/
Index: device.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/device.c,v
retrieving revision 1.45
diff -u -r1.45 device.c
--- device.c 6 May 2003 00:19:11 -0000 1.45
+++ device.c 6 May 2003 20:21:47 -0000
@@ -3312,17 +3312,16 @@
}
/* Make appropriate texture active */
- TRACE("Activating appropriate texture state %ld\n", Stage);
+ VTRACE(("Activating appropriate texture state %ld\n", Stage));
if (This->isMultiTexture) {
#if defined(GL_VERSION_1_3)
glActiveTexture(GL_TEXTURE0 + Stage);
- checkGLcall("glActiveTexture");
+ vcheckGLcall("glActiveTexture");
#else
glActiveTextureARB(GL_TEXTURE0_ARB + Stage);
- checkGLcall("glActiveTextureARB");
+ vcheckGLcall("glActiveTextureARB");
#endif
-
- } else if (Stage>0) {
+ } else if (Stage > 0) {
FIXME("Program using multiple concurrent textures which this opengl implementation doesnt support\n");
}
@@ -3458,15 +3457,15 @@
if (isAlphaArg) {
TRACE("Source %x = %x, Operand %x = %x\n", SOURCEx_ALPHA_EXT(Type), source, OPERANDx_ALPHA_EXT(Type), operand);
glTexEnvi(GL_TEXTURE_ENV, SOURCEx_ALPHA_EXT(Type), source);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, SOURCEx_ALPHA_EXT, source);");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, SOURCEx_ALPHA_EXT, source);");
glTexEnvi(GL_TEXTURE_ENV, OPERANDx_ALPHA_EXT(Type), operand);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, OPERANDx_ALPHA_EXT, operand);");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, OPERANDx_ALPHA_EXT, operand);");
} else {
TRACE("Source %x = %x, Operand %x = %x\n", SOURCEx_RGB_EXT(Type), source, OPERANDx_RGB_EXT(Type), operand);
glTexEnvi(GL_TEXTURE_ENV, SOURCEx_RGB_EXT(Type), source);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, SOURCEx_RGB_EXT, source);");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, SOURCEx_RGB_EXT, source);");
glTexEnvi(GL_TEXTURE_ENV, OPERANDx_RGB_EXT(Type), operand);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, OPERANDx_RGB_EXT, operand);");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, OPERANDx_RGB_EXT, operand);");
}
}
break;
@@ -3476,9 +3475,9 @@
{
int Scale = 1;
- int Parm = (Type == D3DTSS_ALPHAOP)? GL_COMBINE_ALPHA_EXT : GL_COMBINE_RGB_EXT;
+ int Parm = (Type == D3DTSS_ALPHAOP) ? GL_COMBINE_ALPHA_EXT : GL_COMBINE_RGB_EXT;
- if (Type==D3DTSS_COLOROP && Value == D3DTOP_DISABLE) {
+ if (Type == D3DTSS_COLOROP && Value == D3DTOP_DISABLE) {
/* TODO: Disable by making this and all later levels disabled */
glDisable(GL_TEXTURE_1D);
checkGLcall("Disable GL_TEXTURE_1D");
@@ -3489,7 +3488,7 @@
} else {
/* Enable only the appropriate texture dimension */
- if (Type==D3DTSS_COLOROP) {
+ if (Type == D3DTSS_COLOROP) {
if (This->StateBlock->textureDimensions[Stage] == GL_TEXTURE_1D) {
glEnable(GL_TEXTURE_1D);
checkGLcall("Enable GL_TEXTURE_1D");
@@ -3538,10 +3537,10 @@
/* Correct scale */
if (Type == D3DTSS_ALPHAOP) {
glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale)");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_ALPHA_SCALE, Scale)");
} else {
glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale)");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, GL_RGB_SCALE_EXT, Scale)");
}
glTexEnvi(GL_TEXTURE_ENV, Parm, GL_MODULATE);
checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_MODULATE);");
@@ -3549,13 +3548,13 @@
case D3DTOP_ADD :
glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD)");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD)");
break;
case D3DTOP_ADDSIGNED2X : Scale = Scale * 2; /* Drop through */
case D3DTOP_ADDSIGNED :
glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD_SIGNED_EXT);
- checkGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD_SIGNED_EXT)");
+ vcheckGLcall("glTexEnvi(GL_TEXTURE_ENV, Parm, GL_ADD_SIGNED_EXT)");
break;
case D3DTOP_DOTPRODUCT3 :
Index: directx.c
===================================================================
RCS file: /home/wine/wine/dlls/d3d8/directx.c,v
retrieving revision 1.26
diff -u -r1.26 directx.c
--- directx.c 22 Apr 2003 04:05:08 -0000 1.26
+++ directx.c 6 May 2003 20:22:00 -0000
@@ -335,8 +335,15 @@
pCaps->LineCaps = D3DLINECAPS_TEXTURE | D3DLINECAPS_ZTEST;
- pCaps->MaxTextureWidth = 16384;
- pCaps->MaxTextureHeight = 16384;
+ /*pCaps->MaxTextureWidth = 16384;
+ pCaps->MaxTextureHeight = 16384;*/
+ {
+ GLint gl_tex_size;
+ glGetIntegerv(GL_MAX_TEXTURE_SIZE, &gl_tex_size);
+ pCaps->MaxTextureWidth = gl_tex_size;
+ pCaps->MaxTextureHeight = gl_tex_size;
+ }
+
pCaps->MaxVolumeExtent = 0;
pCaps->MaxTextureRepeat = 32768;
@@ -371,8 +378,11 @@
{
GLint gl_max;
-
+#if defined(GL_VERSION_1_3)
+ glGetIntegerv(GL_MAX_TEXTURE_UNITS, &gl_max);
+#else
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &gl_max);
+#endif
TRACE("GLCaps: GL_MAX_TEXTURE_UNITS_ARB=%d\n", gl_max);
pCaps->MaxTextureBlendStages = min(8, gl_max);
pCaps->MaxSimultaneousTextures = min(8, gl_max);
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