[D3D] Some tracing changes...
Lionel Ulmer
lionel.ulmer at free.fr
Fri May 16 04:04:08 CDT 2003
Changelog:
- silence some TRACEs to better spot real errors
--
Lionel Ulmer - http://www.bbrox.org/
-------------- next part --------------
--- dlls/ddraw_CVS/d3ddevice/mesa.c Fri May 16 09:54:05 2003
+++ dlls/ddraw/d3ddevice/mesa.c Fri May 16 10:29:20 2003
@@ -723,7 +723,7 @@
break;
default:
- TRACE("Unhandled primitive\n");
+ FIXME("Unhandled primitive %08x\n", d3dpt);
break;
}
}
@@ -1833,6 +1833,12 @@
color[3] = ((dwState >> 24) & 0xFF) / 255.0;
glTexParameterfv(GL_TEXTURE_2D, GL_TEXTURE_BORDER_COLOR, color);
+
+ TRACE(" Stage type : D3DTSS_BORDERCOLOR => %02lx %02lx %02lx %02lx (RGBA)\n",
+ ((dwState >> 16) & 0xFF),
+ ((dwState >> 8) & 0xFF),
+ ((dwState >> 0) & 0xFF),
+ ((dwState >> 24) & 0xFF));
} break;
case D3DTSS_TEXCOORDINDEX: {
--- dlls/ddraw_CVS/mesa.c Fri May 16 09:53:44 2003
+++ dlls/ddraw/mesa.c Fri May 16 10:28:29 2003
@@ -131,13 +131,17 @@
break;
case D3DRENDERSTATE_WRAPU: /* 5 */
- if (dwRenderState)
- ERR("WRAPU mode unsupported by OpenGL.. Expect graphical glitches !\n");
- break;
-
case D3DRENDERSTATE_WRAPV: /* 6 */
+ case D3DRENDERSTATE_WRAP0: /* 128 */
+ case D3DRENDERSTATE_WRAP1: /* 129 */
+ case D3DRENDERSTATE_WRAP2: /* 130 */
+ case D3DRENDERSTATE_WRAP3: /* 131 */
+ case D3DRENDERSTATE_WRAP4: /* 132 */
+ case D3DRENDERSTATE_WRAP5: /* 133 */
+ case D3DRENDERSTATE_WRAP6: /* 134 */
+ case D3DRENDERSTATE_WRAP7: /* 135 */
if (dwRenderState)
- ERR("WRAPV mode unsupported by OpenGL.. Expect graphical glitches !\n");
+ ERR("Texture WRAP modes unsupported by OpenGL.. Expect graphical glitches !\n");
break;
case D3DRENDERSTATE_ZENABLE: /* 7 */
@@ -499,6 +503,16 @@
} else if (dwRenderStateType == D3DRENDERSTATE_TEXTUREADDRESS) {
lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSU - 1] = dwRenderState;
lpStateBlock->render_state[D3DRENDERSTATE_TEXTUREADDRESSV - 1] = dwRenderState;
+ } else if (dwRenderStateType == D3DRENDERSTATE_WRAPU) {
+ if (dwRenderState)
+ lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_U;
+ else
+ lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_U;
+ } else if (dwRenderStateType == D3DRENDERSTATE_WRAPV) {
+ if (dwRenderState)
+ lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] |= D3DWRAP_V;
+ else
+ lpStateBlock->render_state[D3DRENDERSTATE_WRAP0] &= ~D3DWRAP_V;
}
/* Default case */
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