[dx9-10] Implement VertexBuffer and Resource classes
Ann and Jason Edmeades
us at the-edmeades.demon.co.uk
Tue Oct 12 17:19:41 CDT 2004
Fully support (as far as was previously - they havent changed in dx9)
VertexBuffer and Resource classes and use when called from d3d9 (not d3d8
yet - later!). This also reduces the header includes in all the d3d9
interface, as they will be included from the private header when needed and
it will be easier to remove them when they are no longer needed
post-changes.
FYI I am working on the 'minimum' changes to get a tutorial program which
writes a triangle to the screen to work.... Not there yet!
Changelog
- Add support (as far as was previously) for the VertexBuffer and Resource
classes in wined3d and use when called from d3d9
- Reduce the header includes in all the d3d9 interface to one common set in
the private header
Jason
Note: This patch is cvs diff'ed + 2 new files added on the end
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