[dx9-2] Make d3d8 know about the wined3d device

Ann and Jason Edmeades us at the-edmeades.demon.co.uk
Fri Sep 24 15:09:41 CDT 2004

>If you are going to free the object on Release() then you should
>really do proper ref counting. It costs basically nothing and it will
>avoid a lot of headaches. Dummy refcounting is OK only if the count
>really doesn't matter, i.e. the object never gets released.

Sure - its a trivial change. Note no query interface though as there is 
no assigned guid, as its an internal object only and shouldnt need to be 
queried from anywhere.



Make d3d8 know about the wined3d device and use it for the first function. 
Also move another stub into the common library

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