[wined3d] texture state sepeartion part3

Jesse Allen the3dfxdude at gmail.com
Tue Aug 2 10:45:54 CDT 2005

On 8/2/05, Oliver Stieber <oliver_stieber at yahoo.co.uk> wrote:
> Hi,
>   This patch moves the setting of states from device to basetexture, states that relate to the
> opengl texture object will only be updated when they are out of sync, this reduces the number of
> texture object state changes during game play in Axis and allies from severalhundred to 0 or 1.

Cool!  Does this improve framerates too?


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