MSACM: initialize some ACMSTREAMHEADER fields for the sake of native
codecs
Alex Villacís Lasso
a_villacis at palosanto.com
Wed Dec 28 16:18:36 CST 2005
The ACMAPP sample application from MSDN reveals this annoying bug in
playback: with a native ACM codec (such as the Ogg Vorbis one bundled
with some Japanese RPGs), builtin msacm will successfully tell the codec
to decode the first two frames of compressed audio, and then the sound
will loop on these two frames. What is really happening is that winmm is
using double-buffering, and reusing the ACMSTREAMHEADER structures for
playback, and acmStreamConvert simply passes the structures into the
codec, without clearing cb[Src|Dst]LengthUsed (here is the bug) which
was set in the previous call to acmStreamConvert on that
ACMSTREAMHEADER. The native codec *expects* these fields to be set to 0,
and refuses to decode otherwise.
Attached patch fixes bug by initializing the expected fields to zero.
Changelog:
* Initialize cb[Src|Dst]LengthUsed to 0 before calling into codec,
required by (some?) native codecs.
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