[bug2728 pt 2] More d3d fixes

Ann and Jason Edmeades us at the-edmeades.demon.co.uk
Wed Feb 23 15:12:30 CST 2005

The same null pointer ++ problem existed in d3d8 (I copied the code from
there into wined3d so why didn't I check!)

There is also another issue this bug hit which is that until the stateblock
code is moved across into wined3d, then the This->stateBlock within wined3d
is going to be null (It NEVER will be normally) so I have added a temporary
check for a null ptr.


Correct handling of unusual vendor strings in d3d8, and check for a
stateblock before trying to release it in wined3d


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