[wined3d] Sampler states
oliver_stieber at yahoo.co.uk
Thu Jun 23 14:46:18 CDT 2005
This patch adds support for samplers to wined3d, and
switches from using d3d9 constants to wined3d
constants so that there's no recursive dependencies
(and so that d3d8 doesn't need to know about the d3d9
Also fixed appended a \n onto the end of a trace call
in BaseTexture and Resource cleanup.
Note: The code for managing sampler and texture states
has been re-written in the current wined3d patch, the
new changes don't appear in this patch as other
architecture changes are required that are not yet stable.
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