[wined3d] D3DCOLOR fixup begin
Raphael
fenix at club-internet.fr
Wed Nov 2 17:19:33 CST 2005
Hi,
Changelog:
- defined D3DCOLOR_B macros to access byte values of D3DCOLOR
- use D3DCOLOR macros instead of using shift + masks
- fix a bug where diffuse.lpData checked instead of specular.lpData
- implement color fixup on ARB VShader compilation code:
-> on input parameters using swizzle
-> add is_color parameter on vshader_program_add_param
Todo:
- check shader declaration while compiling VShader to value is_color
parameter (Oliver have you an idea how to do that ?)
- implement a fixup code for drawPrimitiveSlow and VBO unlock
Regards,
Raphael
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